Bugfixes. Optimizations/refactor. Add redis for player-cache. Add docker files. Replace sqlite dep. Single-Calc for existing players. Game-Metrics in JSON.

This commit is contained in:
MaxJa4
2024-01-21 00:49:20 +01:00
parent 069d76520e
commit 16d782fbe8
41 changed files with 1154 additions and 203 deletions

27
auth.go
View File

@@ -3,12 +3,12 @@ package main
import (
"InfantrySkillCalculator/controllers"
"InfantrySkillCalculator/models"
"InfantrySkillCalculator/utils"
"errors"
"fmt"
"github.com/gin-gonic/gin"
"golang.org/x/crypto/bcrypt"
"gorm.io/gorm"
"internal/session"
"log"
"net/http"
)
@@ -48,25 +48,24 @@ func hashPassword(password string) (string, error) {
func AuthRequired() gin.HandlerFunc {
return func(c *gin.Context) {
session, _ := utils.Store.Get(c.Request, utils.LoginSessionName)
if auth, ok := session.Values["authenticated"].(bool); !ok || !auth || !controllers.IsUserEnabled(session.Values["username"].(string)) {
auth, okAuth := session.GetAuthenticated(c)
username, okUser := session.GetUsername(c)
if !okAuth || !okUser || !auth || !controllers.IsUserEnabled(username) {
redirectToLogin(c)
return
}
c.Next()
}
}
func AdminAuthRequired() gin.HandlerFunc {
return func(c *gin.Context) {
session, _ := utils.Store.Get(c.Request, utils.LoginSessionName)
if auth, ok := session.Values["authenticated"].(bool); !ok || !auth {
redirectToLogin(c)
return
}
auth, okAuth := session.GetAuthenticated(c)
username, okUser := session.GetUsername(c)
username, ok := session.Values["username"].(string)
if !ok || !controllers.IsUserEnabled(username) || !controllers.IsUserAdmin(username) {
if !okAuth || !okUser || !auth || !controllers.IsUserEnabled(username) || !controllers.IsUserAdmin(username) {
redirectToLogin(c)
return
}
@@ -76,8 +75,7 @@ func AdminAuthRequired() gin.HandlerFunc {
}
func isUserAdmin(c *gin.Context) bool {
session, _ := utils.Store.Get(c.Request, utils.LoginSessionName)
username, ok := session.Values["username"].(string)
username, ok := session.GetUsername(c)
if !ok {
return false
}
@@ -85,10 +83,7 @@ func isUserAdmin(c *gin.Context) bool {
}
func redirectToLogin(c *gin.Context) {
session, _ := utils.Store.Get(c.Request, utils.LoginSessionName)
session.Options.MaxAge = -1
err := session.Save(c.Request, c.Writer)
if err != nil {
if err := session.InvalidateSession(c); err != nil {
log.Fatal(err)
}
c.Redirect(http.StatusFound, "/login")