Add input validation and error handling for clan+player modals.

This commit is contained in:
MaxJa4
2024-01-17 21:08:18 +01:00
parent 5af0f437b0
commit 331f725959
7 changed files with 361 additions and 183 deletions

View File

@@ -9,18 +9,18 @@
</div>
<div class="modal-body">
<div class="form-floating mb-3">
<input type="text" class="form-control form-control-lg" id="editClanName" placeholder="Clan-Name">
<input type="text" class="form-control form-control-lg" id="editClanName" placeholder="Clan-Name" minlength="2" maxlength="30" required>
<label for="editClanName">Clan-Name</label>
</div>
<div class="form-floating">
<input type="text" class="form-control form-control-lg" id="editClanTag" placeholder="Clan-Tag">
<input type="text" class="form-control form-control-lg" id="editClanTag" placeholder="Clan-Tag" minlength="2" maxlength="30" required>
<label for="editClanTag">Clan-Tag</label>
</div>
<div class="form-check form-check-inline mt-3 fs-5">
<input class="form-check-input" type="checkbox" id="editKeepUpdated" value="keepUpdated">
<label class="form-check-label" for="editKeepUpdated">Immer aktuell halten</label>
</div>
<input type="hidden" id="editClanId" value="">
<div class="error-message text-danger fs-5 badge" style="display: none;"></div>
</div>
<div class="modal-footer">
<button type="submit" name="submit" class="btn btn-lg btn-primary">Speichern</button>
@@ -34,15 +34,101 @@
document.addEventListener('DOMContentLoaded', function() {
const editClanModal = document.getElementById('editClanModal');
const editClanModalBS = new bootstrap.Modal('#editClanModal');
const submitButton = editClanModal.querySelector('button[name="submit"]');
let submitClanHandler = null;
let clanList = null;
let otherClanList = null;
let clanId = null;
const clanName = editClanModal.querySelector('#editClanName');
const clanTag = editClanModal.querySelector('#editClanTag');
const keepUpdated = editClanModal.querySelector('#editKeepUpdated');
const errorDiv = editClanModal.querySelector('.error-message');
function validateInputs() {
if (clanName.value.length < 2 || clanName.value.length > 30) {
clanName.classList.add('is-invalid');
return false;
} else {
clanName.classList.remove('is-invalid');
}
if (clanTag.value.length < 2 || clanTag.value.length > 30) {
clanTag.classList.add('is-invalid');
return false;
} else {
clanTag.classList.remove('is-invalid');
}
return true;
}
function updateClanLists(clanList, otherClanList) {
fetch('/clans_html')
.then(response => {
if (!response.ok) {
throw new Error('Network response was not ok');
}
return response.text();
})
.then(data => {
const lastIndex = clanList.selectedIndex;
const otherLastIndex = otherClanList.selectedIndex;
clanList.innerHTML = data;
otherClanList.innerHTML = data;
clanList.selectedIndex = lastIndex;
otherClanList.selectedIndex = otherLastIndex;
})
.catch(error => {
alert('Fehler beim Aktualisieren der Clan-Liste: ' + error.message);
});
}
function createSubmitClanHandler() {
return function submitClanHandler(e) {
if (!validateInputs())
return;
fetch("/clan/" + clanId, {
method: "PATCH",
body: JSON.stringify({
name: clanName.value,
tag: clanTag.value,
keep_updated: keepUpdated.checked
}),
headers: {
"Content-type": "application/json; charset=UTF-8"
}
})
.then(response => {
if (!response.ok) {
if (response.status === 400) {
throw new Error('Clan oder Tag existiert bereits!');
}
throw new Error('Server error');
}
})
.then(() => {
updateClanLists(clanList, otherClanList);
editClanModalBS.hide();
})
.catch((error) => {
errorDiv.innerText = error.message;
errorDiv.style.display = 'block';
});
}
}
if (editClanModal) {
editClanModal.addEventListener('show.bs.modal', event => {
const [clanList, otherClanList] = getClanLists(event);
submitClanHandler = createSubmitClanHandler();
submitButton.addEventListener('click', submitClanHandler);
const clanName = editClanModal.querySelector('#editClanName');
const clanTag = editClanModal.querySelector('#editClanTag');
const keepUpdated = editClanModal.querySelector('#editKeepUpdated');
const clanId = parseInt(clanList.value);
const submitButton = editClanModal.querySelector('button[name="submit"]');
[clanList, otherClanList] = getClanLists(event);
clanId = parseInt(clanList.value);
fetch("/clan/" + clanId, {
method: "GET",
@@ -59,52 +145,20 @@
clanTag.value = result['tag'];
})
.catch((error) => {
throw new Error(error);
alert('Fehler beim Laden des Clans: ' + error.message);
});
});
submitButton.addEventListener('click', function () {
fetch("/clan/" + clanId, {
method: "PATCH",
body: JSON.stringify({
name: clanName.value,
tag: clanTag.value,
keep_updated: keepUpdated.checked
}),
headers: {
"Content-type": "application/json; charset=UTF-8"
}
})
.then(() => {
const lastIndex = clanList.selectedIndex;
const otherLastIndex = otherClanList.selectedIndex;
editClanModal.addEventListener('hidden.bs.modal', event => {
submitButton.removeEventListener('click', submitClanHandler);
fetch('/clans_html')
.then(response => {
if (!response.ok) {
throw new Error('Network response was not ok');
}
return response.text();
})
.then(data => {
clanList.innerHTML = data;
otherClanList.innerHTML = data;
clanList.selectedIndex = lastIndex;
otherClanList.selectedIndex = otherLastIndex;
})
.catch(error => {
console.error('There has been a problem with your fetch operation:', error);
});
editClanModalBS.hide();
clanName.value = "";
clanTag.value = "";
keepUpdated.checked = false;
})
.catch((error) => {
throw new Error(error)
});
}, { once: true });
clanName.value = "";
clanTag.value = "";
errorDiv.innerText = "";
errorDiv.style.display = 'none';
keepUpdated.checked = false;
clanName.classList.remove('is-invalid');
clanTag.classList.remove('is-invalid');
});
}
});