Optimizations. User-Role handling in templates and routes.
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@@ -20,12 +20,17 @@ type UpdateCacheInput struct {
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Score float32 `json:"score" gorm:"default:-1.0"`
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}
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// GetCacheByPlayerID GET /cache/:player_id?game_tag=TAG
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// GetCacheByPlayerID GET /cache/:player_id
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func GetCacheByPlayerID(c *gin.Context) {
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playerId := utils.StringToUint(c.Param("player_id"))
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gameTag := c.Request.URL.Query().Get("game_tag")
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val, err := cache.GetScore(playerId, gameTag)
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game, err := GetActiveGame(c)
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if err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
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return
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}
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val, err := cache.GetScore(playerId, game.Tag)
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if err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
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} else {
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@@ -91,11 +96,11 @@ func DeleteAllCaches(c *gin.Context) {
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}
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}
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// GetScoreByPlayerID GET /score/:player_id?game_tag=TAG
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// GetScoreByPlayerID GET /score/:player_id
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func GetScoreByPlayerID(c *gin.Context) {
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var player models.Player
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var gameTag = c.Request.URL.Query().Get("game_tag")
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var playerId = utils.StringToUint(c.Param("player_id"))
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if err := models.DB.
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Model(&models.Player{}).
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Where("id = ?", playerId).
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@@ -105,11 +110,17 @@ func GetScoreByPlayerID(c *gin.Context) {
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return
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}
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score, err := cache.GetScore(player.ID, gameTag)
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game, err := GetActiveGame(c)
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if err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
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return
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}
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score, err := cache.GetScore(player.ID, game.Tag)
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if err != nil || score == -1 {
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score = utils.CalcPlayerScore(player.Name, gameTag)
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score = utils.CalcPlayerScore(player.Name, game.Tag)
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if score == score && score != -1 { // not NaN
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if err := cache.SetScore(player.ID, gameTag, score); err != nil {
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if err := cache.SetScore(player.ID, game.Tag, score); err != nil {
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log.Fatal(err)
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}
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}
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