Add models for game, cache and settings.
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11
models/cache.go
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11
models/cache.go
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@@ -0,0 +1,11 @@
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package models
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import "time"
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type PlayerCache struct {
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CacheID uint `json:"cache_id" gorm:"primary_key"`
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PlayerID uint `json:"player_id"`
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CacheDate time.Time `json:"date"`
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Score float32 `json:"score" gorm:"default:-1.0"`
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Game string `json:"game"`
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}
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16
models/game.go
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16
models/game.go
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@@ -0,0 +1,16 @@
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package models
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type Game struct {
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ID uint `json:"id" gorm:"primary_key"`
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Name string `json:"name" binding:"required"`
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Tag string `json:"tag" binding:"required"`
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Settings []GameSetting `json:"settings" gorm:"foreignKey:GameID"`
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}
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type GameSetting struct {
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ID uint `json:"id" gorm:"primary_key"`
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GameID uint `json:"game_id"`
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Name string `json:"name" binding:"required"`
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WeaponCategory string `json:"weapon_category"`
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Value float64 `json:"value" binding:"required"`
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}
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9
models/metric_setting.go
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9
models/metric_setting.go
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@@ -0,0 +1,9 @@
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package models
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type MetricSetting struct {
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ID uint `json:"id" gorm:"primary_key"`
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Name string `json:"name" binding:"required"`
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WeaponCategory string `json:"weapon_category" binding:"required"`
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Value float64 `json:"value" binding:"required"`
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Game string `json:"game" binding:"required"`
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}
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@@ -29,7 +29,10 @@ func ConnectDatabase() {
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if err != nil {
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log.Fatal(err)
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}
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//database.AutoMigrate(&PlayerCache{})
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err = database.AutoMigrate(&PlayerCache{})
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if err != nil {
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log.Fatal(err)
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}
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err = database.AutoMigrate(&User{})
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if err != nil {
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log.Fatal(err)
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@@ -45,8 +48,14 @@ func ConnectDatabase() {
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log.Println("Created first activation code: " + firstCode)
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}
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}
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//database.AutoMigrate(&Game{})
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//database.AutoMigrate(&MetricSettings{})
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err = database.AutoMigrate(&Game{})
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if err != nil {
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log.Fatal(err)
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}
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err = database.AutoMigrate(&MetricSetting{})
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if err != nil {
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log.Fatal(err)
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}
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DB = database
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}
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