Add models for game, cache and settings.
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@@ -29,7 +29,10 @@ func ConnectDatabase() {
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if err != nil {
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log.Fatal(err)
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}
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//database.AutoMigrate(&PlayerCache{})
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err = database.AutoMigrate(&PlayerCache{})
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if err != nil {
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log.Fatal(err)
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}
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err = database.AutoMigrate(&User{})
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if err != nil {
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log.Fatal(err)
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@@ -45,8 +48,14 @@ func ConnectDatabase() {
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log.Println("Created first activation code: " + firstCode)
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}
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}
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//database.AutoMigrate(&Game{})
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//database.AutoMigrate(&MetricSettings{})
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err = database.AutoMigrate(&Game{})
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if err != nil {
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log.Fatal(err)
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}
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err = database.AutoMigrate(&MetricSetting{})
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if err != nil {
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log.Fatal(err)
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}
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DB = database
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}
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