* Complete add-player modal

* New player listing
* New player action layout
This commit is contained in:
MaxJa4
2024-01-15 21:26:46 +01:00
parent 04a2a2815d
commit 80d0489b41
16 changed files with 308 additions and 107 deletions

View File

@@ -31,8 +31,8 @@ func GetAllClans(c *gin.Context) {
c.JSON(http.StatusOK, clans)
}
// GetAllClanOptions GET /clan_options
func GetAllClanOptions(c *gin.Context) {
// GetAllClansHTML GET /clans_html
func GetAllClansHTML(c *gin.Context) {
var clans []models.Clan
models.DB.Find(&clans)

View File

@@ -2,10 +2,26 @@ package controllers
import (
"InfrantrySkillCalculator/models"
"InfrantrySkillCalculator/utils"
"fmt"
"github.com/gin-gonic/gin"
"gorm.io/gorm"
"log"
"net/http"
"os"
"strconv"
)
type AddPlayerInput struct {
Name string `json:"name" binding:"required"`
ClanID uint `json:"clan_id" binding:"required"`
}
type UpdatePlayerInput struct {
Name string `json:"name"`
ClanID uint `json:"clan_id"`
}
// GetAllPlayers GET /player
func GetAllPlayers(c *gin.Context) {
var players []models.Player
@@ -13,3 +29,154 @@ func GetAllPlayers(c *gin.Context) {
c.JSON(http.StatusOK, players)
}
// GetPlayersByClanHTML GET /players_html
func GetPlayersByClanHTML(c *gin.Context) {
var players []models.Player
clanId := c.Request.URL.Query().Get("id")
if err := models.DB.Where("clan_id = ?", utils.StringToUint(clanId)).Find(&players).Error; err != nil {
return
}
file, err := os.ReadFile("./templates/player_list_item.html")
if err != nil {
return
}
playerItem := string(file)
//player_item = strings.Replace(player_item, "PLAYERNAME", player.Name, 1)
var htmlOptions string
for _, player := range players {
htmlOptions += fmt.Sprintf(playerItem, player.Name)
}
c.Header("Content-Type", "text/html")
c.String(http.StatusOK, htmlOptions)
}
// AddPlayer POST /player
func AddPlayer(c *gin.Context) {
var input AddPlayerInput
if err := c.BindJSON(&input); err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
return
}
var player models.Player
if err := models.DB.Where("name = ?", input.Name).First(&player).Error; err == nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Player with this name already exists!"})
return
}
player = models.Player{Name: input.Name, ClanID: input.ClanID}
models.DB.Create(&player)
//UpdatePlayerTimestamp()
c.JSON(http.StatusOK, player)
_, err := fmt.Fprintf(utils.GinWriter, "Added player '"+player.Name+"'\n")
if err != nil {
log.Fatal(err)
}
}
// GetPlayerByID GET /player/:id
func GetPlayerByID(c *gin.Context) {
player := FindPlayerByID(utils.StringToUint(c.Param("id")))
if player == nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
return
}
c.JSON(http.StatusOK, player)
}
// GetPlayerIDByName GET /playerid/:name
func GetPlayerIDByName(c *gin.Context) {
var player models.Player
if err := FindPlayerByName(&player, c).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
return
}
c.JSON(http.StatusOK, player.ID)
}
// UpdatePlayerByID PATCH /player/:id
func UpdatePlayerByID(c *gin.Context) {
player := FindPlayerByID(utils.StringToUint(c.Param("id")))
if player == nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
return
}
var input UpdatePlayerInput
if err := c.ShouldBindJSON(&input); err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
return
}
if player.Name != input.Name {
if err := FindPlayerByName(&player, c).Error; err == nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Player with this name already exists!"})
return
}
}
msg := "Updating player '" + player.Name + "'#" + strconv.FormatUint(uint64(player.ID), 10)
if player.Name != input.Name {
msg += " (new: '" + input.Name + "')"
}
msg += " with clan #" + utils.UintToString(player.ClanID)
if player.ClanID != input.ClanID {
msg += " (new: ä" + utils.UintToString(input.ClanID) + ")"
}
_, err := fmt.Fprintf(utils.GinWriter, msg+"\n")
if err != nil {
log.Fatal(err)
}
models.DB.Model(&player).Updates(map[string]interface{}{
"Name": input.Name,
"ClanID": input.ClanID,
})
//UpdatePlayerTimestamp()
c.JSON(http.StatusOK, player)
}
// DeletePlayerByID DELETE /player/:id
func DeletePlayerByID(c *gin.Context) {
player := FindPlayerByID(utils.StringToUint(c.Param("id")))
if player == nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
return
}
models.DB.Delete(&player)
//UpdatePlayerTimestamp()
c.JSON(http.StatusOK, true)
_, err := fmt.Fprintf(utils.GinWriter, "Deleted player '"+player.Name+"'\n")
if err != nil {
log.Fatal(err)
}
}
func FindPlayerByID(id uint) *models.Player {
var res models.Player
if err := models.DB.Where("id = ?", id).First(&res).Error; err != nil {
return nil
} else {
return &res
}
}
func FindPlayerByName(out interface{}, c *gin.Context) *gorm.DB {
return models.DB.Where("name = ?", c.Param("name")).First(out)
}