* Complete add-player modal
* New player listing * New player action layout
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@@ -31,8 +31,8 @@ func GetAllClans(c *gin.Context) {
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c.JSON(http.StatusOK, clans)
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}
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// GetAllClanOptions GET /clan_options
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func GetAllClanOptions(c *gin.Context) {
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// GetAllClansHTML GET /clans_html
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func GetAllClansHTML(c *gin.Context) {
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var clans []models.Clan
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models.DB.Find(&clans)
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@@ -2,10 +2,26 @@ package controllers
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import (
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"InfrantrySkillCalculator/models"
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"InfrantrySkillCalculator/utils"
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"fmt"
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"github.com/gin-gonic/gin"
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"gorm.io/gorm"
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"log"
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"net/http"
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"os"
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"strconv"
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)
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type AddPlayerInput struct {
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Name string `json:"name" binding:"required"`
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ClanID uint `json:"clan_id" binding:"required"`
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}
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type UpdatePlayerInput struct {
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Name string `json:"name"`
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ClanID uint `json:"clan_id"`
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}
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// GetAllPlayers GET /player
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func GetAllPlayers(c *gin.Context) {
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var players []models.Player
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@@ -13,3 +29,154 @@ func GetAllPlayers(c *gin.Context) {
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c.JSON(http.StatusOK, players)
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}
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// GetPlayersByClanHTML GET /players_html
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func GetPlayersByClanHTML(c *gin.Context) {
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var players []models.Player
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clanId := c.Request.URL.Query().Get("id")
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if err := models.DB.Where("clan_id = ?", utils.StringToUint(clanId)).Find(&players).Error; err != nil {
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return
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}
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file, err := os.ReadFile("./templates/player_list_item.html")
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if err != nil {
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return
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}
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playerItem := string(file)
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//player_item = strings.Replace(player_item, "PLAYERNAME", player.Name, 1)
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var htmlOptions string
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for _, player := range players {
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htmlOptions += fmt.Sprintf(playerItem, player.Name)
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}
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c.Header("Content-Type", "text/html")
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c.String(http.StatusOK, htmlOptions)
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}
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// AddPlayer POST /player
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func AddPlayer(c *gin.Context) {
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var input AddPlayerInput
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if err := c.BindJSON(&input); err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
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return
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}
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var player models.Player
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if err := models.DB.Where("name = ?", input.Name).First(&player).Error; err == nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "Player with this name already exists!"})
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return
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}
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player = models.Player{Name: input.Name, ClanID: input.ClanID}
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models.DB.Create(&player)
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//UpdatePlayerTimestamp()
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c.JSON(http.StatusOK, player)
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_, err := fmt.Fprintf(utils.GinWriter, "Added player '"+player.Name+"'\n")
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if err != nil {
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log.Fatal(err)
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}
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}
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// GetPlayerByID GET /player/:id
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func GetPlayerByID(c *gin.Context) {
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player := FindPlayerByID(utils.StringToUint(c.Param("id")))
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if player == nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
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return
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}
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c.JSON(http.StatusOK, player)
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}
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// GetPlayerIDByName GET /playerid/:name
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func GetPlayerIDByName(c *gin.Context) {
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var player models.Player
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if err := FindPlayerByName(&player, c).Error; err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
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return
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}
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c.JSON(http.StatusOK, player.ID)
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}
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// UpdatePlayerByID PATCH /player/:id
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func UpdatePlayerByID(c *gin.Context) {
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player := FindPlayerByID(utils.StringToUint(c.Param("id")))
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if player == nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
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return
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}
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var input UpdatePlayerInput
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if err := c.ShouldBindJSON(&input); err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
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return
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}
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if player.Name != input.Name {
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if err := FindPlayerByName(&player, c).Error; err == nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "Player with this name already exists!"})
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return
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}
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}
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msg := "Updating player '" + player.Name + "'#" + strconv.FormatUint(uint64(player.ID), 10)
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if player.Name != input.Name {
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msg += " (new: '" + input.Name + "')"
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}
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msg += " with clan #" + utils.UintToString(player.ClanID)
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if player.ClanID != input.ClanID {
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msg += " (new: ä" + utils.UintToString(input.ClanID) + ")"
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}
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_, err := fmt.Fprintf(utils.GinWriter, msg+"\n")
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if err != nil {
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log.Fatal(err)
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}
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models.DB.Model(&player).Updates(map[string]interface{}{
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"Name": input.Name,
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"ClanID": input.ClanID,
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})
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//UpdatePlayerTimestamp()
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c.JSON(http.StatusOK, player)
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}
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// DeletePlayerByID DELETE /player/:id
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func DeletePlayerByID(c *gin.Context) {
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player := FindPlayerByID(utils.StringToUint(c.Param("id")))
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if player == nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
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return
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}
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models.DB.Delete(&player)
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//UpdatePlayerTimestamp()
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c.JSON(http.StatusOK, true)
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_, err := fmt.Fprintf(utils.GinWriter, "Deleted player '"+player.Name+"'\n")
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if err != nil {
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log.Fatal(err)
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}
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}
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func FindPlayerByID(id uint) *models.Player {
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var res models.Player
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if err := models.DB.Where("id = ?", id).First(&res).Error; err != nil {
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return nil
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} else {
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return &res
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}
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}
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func FindPlayerByName(out interface{}, c *gin.Context) *gorm.DB {
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return models.DB.Where("name = ?", c.Param("name")).First(out)
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}
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