Adjusted full-calc statistics. Use new infantry skill algorithm.
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@@ -25,7 +25,7 @@ func GetScoreByPlayerID(c *gin.Context) {
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score, err := models.PlayerCache.GetScore(player.ID)
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var statusCode int = http.StatusOK
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if err != nil || score == -1 {
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score, statusCode = GetPlayerScore(player.Name)
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score, statusCode = GetPlayerScoreNew(player.Name)
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if score == score && score != -1 { // not NaN
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if err := models.PlayerCache.SetScore(player.ID, score); err != nil {
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utils.Logger.Errorf("[SCORE] Failed to cache player score: %s", err.Error())
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@@ -50,7 +50,7 @@ func GetScoreByPlayerID(c *gin.Context) {
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// GetScoreByPlayerName POST /score/:player_name
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func GetScoreByPlayerName(c *gin.Context) {
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playerName := c.Param("player_name")
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score, statusCode := GetPlayerScore(playerName)
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score, statusCode := GetPlayerScoreNew(playerName)
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switch statusCode {
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case 200:
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@@ -73,7 +73,15 @@ func GetPlayerScore(playerName string) (float32, int) {
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return calcPlayerScore(playerData), statusCode
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}
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func getPlayerData(playerName string) (*models.TrackerWeaponJSON, int) {
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func GetPlayerScoreNew(playerName string) (float32, int) {
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playerData, statusCode := getPlayerData(playerName)
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if statusCode != 200 {
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return -1, statusCode
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}
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return calcPlayerScoreNew(playerData), statusCode
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}
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func getPlayerData(playerName string) (*models.TrackerDataJSON, int) {
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c := http.Client{}
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reqUri := "https://api.gametools.network/bf2042/stats/?raw=false&format_values=false&name=" + playerName + "&platform=pc"
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@@ -105,7 +113,7 @@ func getPlayerData(playerName string) (*models.TrackerWeaponJSON, int) {
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return nil, res.StatusCode
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}
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var response models.TrackerWeaponJSON
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var response models.TrackerDataJSON
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body, err := io.ReadAll(res.Body)
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if err != nil {
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utils.Logger.Errorf("[SCORE] Failed to read response body: %s", err.Error())
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@@ -119,7 +127,26 @@ func getPlayerData(playerName string) (*models.TrackerWeaponJSON, int) {
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return &response, 200
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}
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func calcPlayerScore(playerData *models.TrackerWeaponJSON) float32 {
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func calcPlayerScoreNew(playerData *models.TrackerDataJSON) float32 {
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const KdFactor = 0.5
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const KpmFactor = 0.3
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const ObjectiveFactor = 0.15
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const SupportFactor = 0.05
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const NormalizeFactor = 1.3
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cleanedKills := playerData.DivKills.ADS + playerData.DivKills.Hip - playerData.DivKills.AI
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kd := float64(cleanedKills) / float64(playerData.Deaths)
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kpm := float64(cleanedKills) / float64(playerData.SecondsPlayed/60.0)
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objective := float64(playerData.XP[0].Ribbons.Objective) / float64(playerData.XP[0].Ribbons.Total)
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support := float64(playerData.XP[0].Ribbons.Support+playerData.XP[0].Ribbons.Squad) / float64(playerData.XP[0].Ribbons.Total)
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score := (kd * KdFactor) + (kpm * KpmFactor) + (objective * ObjectiveFactor) + (support * SupportFactor)
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score *= NormalizeFactor
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return float32(score)
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}
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func calcPlayerScore(playerData *models.TrackerDataJSON) float32 {
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gameMetrics := GetGameMetric("BF2042")
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if gameMetrics == nil {
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utils.Logger.Errorf("[SCORE] No game metrics specified for '%s'", "BF2042")
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