Adjusted full-calc statistics. Use new infantry skill algorithm.
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@@ -112,7 +112,7 @@ func UpdateCacheAfterExpiry(key string) {
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}
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}
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if player.Clan.KeepUpdated {
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if player.Clan.KeepUpdated {
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score, statusCode := GetPlayerScore(player.Name)
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score, statusCode := GetPlayerScoreNew(player.Name)
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if score == score && score != -1 { // not NaN
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if score == score && score != -1 { // not NaN
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if err := models.PlayerCache.SetScore(player.ID, score); err != nil {
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if err := models.PlayerCache.SetScore(player.ID, score); err != nil {
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utils.Logger.Warnf("[KeepUpdated] Failed to update cache for player %s! Error: %s", player.Name, err.Error())
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utils.Logger.Warnf("[KeepUpdated] Failed to update cache for player %s! Error: %s", player.Name, err.Error())
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@@ -25,7 +25,7 @@ func GetScoreByPlayerID(c *gin.Context) {
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score, err := models.PlayerCache.GetScore(player.ID)
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score, err := models.PlayerCache.GetScore(player.ID)
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var statusCode int = http.StatusOK
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var statusCode int = http.StatusOK
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if err != nil || score == -1 {
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if err != nil || score == -1 {
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score, statusCode = GetPlayerScore(player.Name)
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score, statusCode = GetPlayerScoreNew(player.Name)
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if score == score && score != -1 { // not NaN
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if score == score && score != -1 { // not NaN
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if err := models.PlayerCache.SetScore(player.ID, score); err != nil {
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if err := models.PlayerCache.SetScore(player.ID, score); err != nil {
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utils.Logger.Errorf("[SCORE] Failed to cache player score: %s", err.Error())
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utils.Logger.Errorf("[SCORE] Failed to cache player score: %s", err.Error())
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@@ -50,7 +50,7 @@ func GetScoreByPlayerID(c *gin.Context) {
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// GetScoreByPlayerName POST /score/:player_name
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// GetScoreByPlayerName POST /score/:player_name
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func GetScoreByPlayerName(c *gin.Context) {
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func GetScoreByPlayerName(c *gin.Context) {
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playerName := c.Param("player_name")
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playerName := c.Param("player_name")
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score, statusCode := GetPlayerScore(playerName)
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score, statusCode := GetPlayerScoreNew(playerName)
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switch statusCode {
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switch statusCode {
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case 200:
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case 200:
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@@ -73,7 +73,15 @@ func GetPlayerScore(playerName string) (float32, int) {
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return calcPlayerScore(playerData), statusCode
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return calcPlayerScore(playerData), statusCode
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}
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}
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func getPlayerData(playerName string) (*models.TrackerWeaponJSON, int) {
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func GetPlayerScoreNew(playerName string) (float32, int) {
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playerData, statusCode := getPlayerData(playerName)
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if statusCode != 200 {
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return -1, statusCode
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}
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return calcPlayerScoreNew(playerData), statusCode
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}
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func getPlayerData(playerName string) (*models.TrackerDataJSON, int) {
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c := http.Client{}
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c := http.Client{}
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reqUri := "https://api.gametools.network/bf2042/stats/?raw=false&format_values=false&name=" + playerName + "&platform=pc"
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reqUri := "https://api.gametools.network/bf2042/stats/?raw=false&format_values=false&name=" + playerName + "&platform=pc"
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@@ -105,7 +113,7 @@ func getPlayerData(playerName string) (*models.TrackerWeaponJSON, int) {
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return nil, res.StatusCode
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return nil, res.StatusCode
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}
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}
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var response models.TrackerWeaponJSON
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var response models.TrackerDataJSON
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body, err := io.ReadAll(res.Body)
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body, err := io.ReadAll(res.Body)
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if err != nil {
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if err != nil {
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utils.Logger.Errorf("[SCORE] Failed to read response body: %s", err.Error())
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utils.Logger.Errorf("[SCORE] Failed to read response body: %s", err.Error())
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@@ -119,7 +127,26 @@ func getPlayerData(playerName string) (*models.TrackerWeaponJSON, int) {
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return &response, 200
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return &response, 200
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}
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}
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func calcPlayerScore(playerData *models.TrackerWeaponJSON) float32 {
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func calcPlayerScoreNew(playerData *models.TrackerDataJSON) float32 {
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const KdFactor = 0.5
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const KpmFactor = 0.3
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const ObjectiveFactor = 0.15
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const SupportFactor = 0.05
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const NormalizeFactor = 1.3
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cleanedKills := playerData.DivKills.ADS + playerData.DivKills.Hip - playerData.DivKills.AI
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kd := float64(cleanedKills) / float64(playerData.Deaths)
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kpm := float64(cleanedKills) / float64(playerData.SecondsPlayed/60.0)
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objective := float64(playerData.XP[0].Ribbons.Objective) / float64(playerData.XP[0].Ribbons.Total)
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support := float64(playerData.XP[0].Ribbons.Support+playerData.XP[0].Ribbons.Squad) / float64(playerData.XP[0].Ribbons.Total)
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score := (kd * KdFactor) + (kpm * KpmFactor) + (objective * ObjectiveFactor) + (support * SupportFactor)
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score *= NormalizeFactor
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return float32(score)
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}
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func calcPlayerScore(playerData *models.TrackerDataJSON) float32 {
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gameMetrics := GetGameMetric("BF2042")
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gameMetrics := GetGameMetric("BF2042")
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if gameMetrics == nil {
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if gameMetrics == nil {
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utils.Logger.Errorf("[SCORE] No game metrics specified for '%s'", "BF2042")
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utils.Logger.Errorf("[SCORE] No game metrics specified for '%s'", "BF2042")
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@@ -1,7 +1,28 @@
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package models
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package models
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type TrackerWeaponJSON struct {
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type TrackerDataJSON struct {
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Weapons []Weapon `json:"weapons"`
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Weapons []Weapon `json:"weapons"`
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DivKills DividedKills `json:"dividedKills"`
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Deaths int `json:"deaths"`
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SecondsPlayed int `json:"secondsPlayed"`
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XP []XP `json:"XP"`
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}
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type DividedKills struct {
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ADS int `json:"ads"`
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Hip int `json:"hip"`
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AI int `json:"ai"`
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}
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type XP struct {
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Ribbons Ribbons `json:"ribbons"`
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}
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type Ribbons struct {
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Objective int `json:"objective"`
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Squad int `json:"squad"`
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Support int `json:"support"`
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Total int `json:"total"`
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}
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}
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type Weapon struct {
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type Weapon struct {
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@@ -23,20 +23,20 @@
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</div>
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</div>
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<div class="row justify-content-center">
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<div class="row justify-content-center">
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<div class="col-3 text-center fs-5 me-4 ps-0">
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<div class="col-3 text-center fs-5 me-4 ps-0">
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<img src="../static/icons/average.svg" alt="Avg" class="img-fluid me-1 align-top" style="height: 1.8rem; filter: invert(0.85);" data-bs-action="tooltip" data-bs-title="Durchschnitt Heim-Team" />
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<i class="bi bi-graph-up me-2" data-bs-action="tooltip" data-bs-title="Durchschnitt Heim-Team"></i>
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<span id="home-avg-score" class="text-warning">
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<span id="home-avg-score" class="text-warning fw-bold">
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<i class="spinner-grow spinner-grow-sm text-secondary align-baseline mx-2" role="status"></i>
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<i class="spinner-grow spinner-grow-sm text-secondary align-baseline mx-2" role="status"></i>
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</span>
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</span>
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</div>
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</div>
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<div class="col-2 text-center fs-5">
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<div class="col-2 text-center fs-5">
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<i class="bi bi-plus-slash-minus me-2" data-bs-action="tooltip" data-bs-title="Differenz der Durchschnitte" ></i>
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<i class="bi bi-plus-slash-minus me-2" data-bs-action="tooltip" data-bs-title="Differenz der Durchschnitte" ></i>
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<span id="diff-score" class="text-warning">
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<span id="diff-score" class="text-warning fw-bold">
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<i class="spinner-grow spinner-grow-sm text-secondary align-baseline mx-2" role="status"></i>
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<i class="spinner-grow spinner-grow-sm text-secondary align-baseline mx-2" role="status"></i>
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</span>
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</span>
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</div>
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</div>
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<div class="col-3 text-center fs-5 ms-4 pe-0">
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<div class="col-3 text-center fs-5 ms-4 pe-0">
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<img src="../static/icons/average.svg" alt="Avg" class="img-fluid me-1 align-top" style="height: 1.8rem; filter: invert(0.85);" data-bs-action="tooltip" data-bs-title="Durchschnitt Gegner-Team" />
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<i class="bi bi-graph-up me-2" data-bs-action="tooltip" data-bs-title="Durchschnitt Gegner-Team"></i>
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<span id="opp-avg-score" class="text-warning">
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<span id="opp-avg-score" class="text-warning fw-bold">
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<i class="spinner-grow spinner-grow-sm text-secondary align-baseline mx-2" role="status"></i>
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<i class="spinner-grow spinner-grow-sm text-secondary align-baseline mx-2" role="status"></i>
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</span>
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</span>
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</div>
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</div>
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@@ -167,8 +167,14 @@
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homeAvgScore.innerText = homeAvg.toFixed(2);
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homeAvgScore.innerText = homeAvg.toFixed(2);
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if (!isNaN(oppAvg))
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if (!isNaN(oppAvg))
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oppAvgScore.innerText = oppAvg.toFixed(2);
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oppAvgScore.innerText = oppAvg.toFixed(2);
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if (!isNaN(homeAvg) && !isNaN(oppAvg))
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if (!isNaN(homeAvg) && !isNaN(oppAvg)) {
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diffScore.innerText = (homeAvg - oppAvg).toFixed(2);
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const diff = (((homeAvg / oppAvg) - 1.0) * 100).toFixed(1);
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if (diff > 0)
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diffScore.classList.replace('text-warning', 'text-success');
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else if (diff < 0)
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diffScore.classList.replace('text-warning', 'text-danger');
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diffScore.innerText = diff + "%";
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}
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calcMutex = false;
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calcMutex = false;
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}
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}
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