From ca697da0da7cc6b0bfbd8527f32f056d8ec5fadb Mon Sep 17 00:00:00 2001 From: MaxJa4 <74194322+MaxJa4@users.noreply.github.com> Date: Mon, 22 Jan 2024 17:24:17 +0100 Subject: [PATCH] Entire logging rework. Full error handling. Small improvements. --- auth.go | 4 +- controllers/cache_controller.go | 24 +++-- controllers/clan_controller.go | 97 +++++++++++-------- controllers/code_controller.go | 6 ++ controllers/game_controller.go | 42 +++++---- controllers/metrics_controller.go | 6 +- controllers/player_controller.go | 108 +++++++++++----------- controllers/score_controller.go | 36 ++++---- controllers/user_controller.go | 66 ++++++------- controllers/user_settings_controller.go | 15 ++- main.go | 27 +++--- models/clan.go | 4 +- models/setup.go | 18 ++-- pages.go | 12 ++- static/dialogs.js | 2 +- templates/components/bottom_controls.html | 2 +- utils/conv.go | 12 ++- utils/misc.go | 2 +- 18 files changed, 278 insertions(+), 205 deletions(-) diff --git a/auth.go b/auth.go index 9548e2b..e642b3e 100644 --- a/auth.go +++ b/auth.go @@ -30,7 +30,7 @@ func getUserPassword(username string) (string, error) { if err := models.DB.Where("username = ?", username).First(&user).Error; err != nil { if !errors.Is(err, gorm.ErrRecordNotFound) { - utils.Logger.Fatal(err) + utils.Logger.Fatalf("[AUTH] Failed to get password for user %s: %s", username, err) } return "", err } @@ -90,7 +90,7 @@ func AdminAuthRequired() gin.HandlerFunc { func redirectToLogin(c *gin.Context) { if err := session.InvalidateSession(c); err != nil { - utils.Logger.Fatal(err) + utils.Logger.Fatalf("[AUTH] Failed to invalidate session: %s", err) } c.Redirect(http.StatusFound, "/login") c.Abort() diff --git a/controllers/cache_controller.go b/controllers/cache_controller.go index 355d70a..1204232 100644 --- a/controllers/cache_controller.go +++ b/controllers/cache_controller.go @@ -24,12 +24,14 @@ func GetCacheByPlayerID(c *gin.Context) { game, err := GetActiveGame(c) if err != nil { c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"}) + utils.Logger.Warnf("[CACHE] No active game available! Error: %s", err.Error()) return } val, err := models.PlayerCache.GetScore(playerId, game.Tag) if err != nil { c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"}) + utils.Logger.Warnf("[CACHE] Record not found! Error: %s", err.Error()) } else { c.JSON(http.StatusOK, val) } @@ -38,20 +40,24 @@ func GetCacheByPlayerID(c *gin.Context) { // AddCache POST /cache func AddCache(c *gin.Context) { var input AddCacheInput + var game models.Game + if err := c.BindJSON(&input); err != nil { c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()}) + utils.Logger.Warnf("[CACHE] Failed to bind JSON! Error: %s", err.Error()) return } - var game models.Game - if err := FindGameByTag(&game, input.GameTag).Error; err != nil { + if err := models.DB.Where("tag = ?", input.GameTag).First(&game).Error; err != nil { c.JSON(http.StatusBadRequest, gin.H{"error": "Game not found!"}) + utils.Logger.Warnf("[CACHE] Game not found! Error: %s", err.Error()) return } err := models.PlayerCache.SetScore(input.PlayerID, input.GameTag, input.Score) if err != nil { c.JSON(http.StatusBadRequest, gin.H{"error": "Cache update failed! Error: " + err.Error()}) + utils.Logger.Warnf("[CACHE] Cache update failed! Error: %s", err.Error()) return } @@ -67,6 +73,7 @@ func UpdateCacheByPlayerID(c *gin.Context) { err := models.PlayerCache.SetScore(playerID, gameTag, score) if err != nil { c.JSON(http.StatusBadRequest, gin.H{"error": "Cache update failed! Error: " + err.Error()}) + utils.Logger.Warnf("[CACHE] Cache update failed! Error: %s", err.Error()) } else { c.JSON(http.StatusOK, nil) } @@ -79,6 +86,7 @@ func DeleteCacheByPlayerID(c *gin.Context) { if err := models.PlayerCache.DeleteScore(playerID, gameTag); err != nil { c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()}) + utils.Logger.Warnf("[CACHE] Cache deletion failed! Error: %s", err.Error()) } else { c.JSON(http.StatusOK, nil) } @@ -88,13 +96,14 @@ func DeleteCacheByPlayerID(c *gin.Context) { func DeleteAllCaches(c *gin.Context) { if err := models.PlayerCache.PurgeCache(); err != nil { c.String(http.StatusBadRequest, err.Error()) + utils.Logger.Warnf("[CACHE] Cache purge failed! Error: %s", err.Error()) } else { c.String(http.StatusOK, "Purged all caches!") } } func UpdateCacheAfterExpiry(key string) { - utils.Logger.Println("[KeepUpdated] Cache expired: " + key) + utils.Logger.Infof("[KeepUpdated] Updating cache for key %s", key) playerId, err := models.PlayerCache.GetPlayerIdFromCacheKey(key) if err != nil { @@ -107,19 +116,20 @@ func UpdateCacheAfterExpiry(key string) { Where("id = ?", playerId). First(&player).Error; err != nil { - utils.Logger.Println("Failed to find player: " + err.Error()) + utils.Logger.Errorf("[KeepUpdated] Failed to find player with ID %d! Error: %s", playerId, err.Error()) + return } if player.Clan.KeepUpdated { score := CalcPlayerScore(player.Name, "BF2042") if score == score && score != -1 { // not NaN if err := models.PlayerCache.SetScore(player.ID, "BF2042", score); err != nil { - utils.Logger.Println("Failed to update cache: " + err.Error()) + utils.Logger.Warnf("[KeepUpdated] Failed to update cache for player %s! Error: %s", player.Name, err.Error()) } else { - utils.Logger.Println("[KeepUpdated] Updated cache for player " + player.Name) + utils.Logger.Infof("[KeepUpdated] Updated cache for player %s", player.Name) } } else { - utils.Logger.Println("[KeepUpdated] Received NaN for player " + player.Name) + utils.Logger.Warnf("[KeepUpdated] Failed to calculate score for player %s", player.Name) } } } diff --git a/controllers/clan_controller.go b/controllers/clan_controller.go index c5b4a2c..25c4c66 100644 --- a/controllers/clan_controller.go +++ b/controllers/clan_controller.go @@ -25,7 +25,11 @@ type UpdateClanInput struct { // GetAllClans GET /clan func GetAllClans(c *gin.Context) { var clans []models.Clan - models.DB.Find(&clans) + if err := models.DB.Find(&clans).Error; err != nil { + c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"}) + utils.Logger.Errorf("[CLAN] Error while getting all clans: %s", err.Error()) + return + } c.JSON(http.StatusOK, clans) } @@ -33,7 +37,11 @@ func GetAllClans(c *gin.Context) { // GetAllClansHTML GET /clans_html func GetAllClansHTML(c *gin.Context) { var clans []models.Clan - models.DB.Find(&clans) + if err := models.DB.Find(&clans).Error; err != nil { + c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"}) + utils.Logger.Errorf("[CLAN] Error while getting all clans: %s", err.Error()) + return + } var htmlOptions string htmlOptions = `` @@ -48,34 +56,34 @@ func GetAllClansHTML(c *gin.Context) { // AddClan POST /clan func AddClan(c *gin.Context) { var input AddClanInput + var clan models.Clan + if err := c.BindJSON(&input); err != nil { c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()}) - return - } - - var clan models.Clan - if err := FindClanByName(&clan, input.Name).Error; err == nil { - c.JSON(http.StatusBadRequest, gin.H{"error": "Clan with this name already exists!"}) - return - } else if err := FindClanByTag(&clan, input.Tag).Error; err == nil { - c.JSON(http.StatusBadRequest, gin.H{"error": "Clan with this tag already exists!"}) + utils.Logger.Errorf("[CLAN] Error while binding JSON: %s", err.Error()) return } clan = models.Clan{Name: input.Name, Tag: input.Tag, KeepUpdated: input.KeepUpdated} - models.DB.Create(&clan) + + if err := models.DB.Create(&clan).Error; err != nil { + c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()}) + utils.Logger.Errorf("[CLAN] Error while adding clan '[%s] %s': %s", input.Tag, input.Name, err.Error()) + return + } c.JSON(http.StatusOK, clan) - utils.Logger.Infof("Added clan '%s' with tag '%s'", clan.Name, clan.Tag) + utils.Logger.Infof("[CLAN] Added clan: [%s] %s", clan.Tag, clan.Name) } // GetClanByID GET /clan/:id func GetClanByID(c *gin.Context) { var clan models.Clan - if err := FindClanByID(&clan, c).Error; err != nil { + if err := models.DB.Where("id = ?", c.Param("id")).First(&clan).Error; err != nil { c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"}) + utils.Logger.Errorf("[CLAN] Error while getting clan by ID: %s", err.Error()) return } @@ -85,41 +93,57 @@ func GetClanByID(c *gin.Context) { // UpdateClanByID PATCH /clan/:id func UpdateClanByID(c *gin.Context) { var input UpdateClanInput + var clan models.Clan + if err := c.ShouldBindJSON(&input); err != nil { c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()}) + utils.Logger.Errorf("[CLAN] Error while binding JSON: %s", err.Error()) return } - res := models.DB.Model(&models.Clan{}). - Where("id = ?", c.Param("id")). - Updates(map[string]interface{}{ - "Name": input.Name, - "Tag": input.Tag, - "KeepUpdated": input.KeepUpdated, - }) - if res.Error != nil { - c.JSON(http.StatusBadRequest, gin.H{"error": res.Error.Error()}) + if err := models.DB.First(&clan, c.Param("id")).Error; err != nil { + c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"}) + utils.Logger.Errorf("[CLAN] Error while getting clan by ID: %s", err.Error()) + return + } + + oldValues := models.Clan{ + Name: clan.Name, + Tag: clan.Tag, + KeepUpdated: clan.KeepUpdated, + } + + clan.Name = input.Name + clan.Tag = input.Tag + clan.KeepUpdated = input.KeepUpdated + + if err := models.DB.Save(&clan).Error; err != nil { + c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()}) + utils.Logger.Errorf("[CLAN] Error while updating clan '%s': %s", input.Name, err.Error()) return } c.JSON(http.StatusOK, nil) - utils.Logger.Infof("Updated clan '%s' with tag '%s'", input.Name, input.Tag) + utils.Logger.Infof("[CLAN] Updated clan: [%s] %s -> [%s] %s", oldValues.Tag, oldValues.Name, clan.Tag, clan.Name) } // DeleteClanByID DELETE /clan/:id func DeleteClanByID(c *gin.Context) { var clan models.Clan - if err := FindClanByID(&clan, c).Error; err != nil { - c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"}) + + if err := models.DB.Clauses(clause.Returning{}). + Where("id = ?", c.Param("id")). + Delete(&clan).Error; err != nil { + + c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()}) + utils.Logger.Errorf("[CLAN] Error while deleting clan '%s': %s", clan.Name, err.Error()) return } - models.DB.Delete(&clan) - c.JSON(http.StatusOK, true) - utils.Logger.Infof("Deleted clan '%s' with tag '%s'", clan.Name, clan.Tag) + utils.Logger.Infof("[CLAN] Deleted clan: [%s] %s", clan.Tag, clan.Name) } // DeleteAllClans DELETE /admin/clan @@ -129,21 +153,12 @@ func DeleteAllClans(c *gin.Context) { Session(&gorm.Session{AllowGlobalUpdate: true}). Clauses(clause.Returning{}). Delete(&clans).Error; err != nil { + c.String(http.StatusBadRequest, "Purge failed! Error: "+err.Error()) + utils.Logger.Errorf("[CLAN] Error while purging all clans: %s", err.Error()) return } c.String(http.StatusOK, "Purged "+utils.UintToString(uint(len(clans)))+" clans!") -} - -func FindClanByName(out interface{}, name string) *gorm.DB { - return models.DB.Where("name = ?", name).First(out) -} - -func FindClanByTag(out interface{}, tag string) *gorm.DB { - return models.DB.Where("tag = ?", tag).First(out) -} - -func FindClanByID(out interface{}, c *gin.Context) *gorm.DB { - return models.DB.Where("id = ?", c.Param("id")).First(out) + utils.Logger.Infof("[CLAN] Purged %d clans!", len(clans)) } diff --git a/controllers/code_controller.go b/controllers/code_controller.go index f36eb31..c48659d 100644 --- a/controllers/code_controller.go +++ b/controllers/code_controller.go @@ -5,6 +5,7 @@ import ( "InfantrySkillCalculator/utils" "github.com/gin-gonic/gin" "net/http" + "strings" ) // CreateCode POST /code @@ -12,6 +13,7 @@ func CreateCode(c *gin.Context) { userRole, ok := c.GetPostForm("user_role") if !ok { c.String(http.StatusBadRequest, "Missing user role") + utils.Logger.Error("Missing user role") return } var role models.Role @@ -24,14 +26,18 @@ func CreateCode(c *gin.Context) { role = models.ReaderRole default: c.String(http.StatusInternalServerError, "Invalid user role: "+userRole) + utils.Logger.Error("Invalid user role: " + userRole) + return } newCode := utils.GenerateActivationCode() newCodeObj := models.ActivationCode{Code: newCode, UserRole: role} if err := models.DB.Create(&newCodeObj).Error; err != nil { c.String(http.StatusInternalServerError, "Failed to create new code: "+err.Error()) + utils.Logger.Error("Failed to create new code: " + err.Error()) return } c.String(http.StatusOK, "Activation code for role '"+string(role)+"': "+newCode) + utils.Logger.Info("Activation code for role '" + string(role) + "' created: " + newCode[:4] + strings.Repeat("*", 28)) } diff --git a/controllers/game_controller.go b/controllers/game_controller.go index 12de964..05aaddd 100644 --- a/controllers/game_controller.go +++ b/controllers/game_controller.go @@ -2,9 +2,10 @@ package controllers import ( "InfantrySkillCalculator/models" + "InfantrySkillCalculator/utils" "fmt" "github.com/gin-gonic/gin" - "gorm.io/gorm" + "gorm.io/gorm/clause" "net/http" ) @@ -21,7 +22,11 @@ type UpdateGameInput struct { // GetGames GET /game func GetGames(c *gin.Context) { var games []models.Game - models.DB.Find(&games) + if err := models.DB.Find(&games).Error; err != nil { + c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"}) + utils.Logger.Errorf("[GAME] Record not found: %v", err) + return + } c.JSON(http.StatusOK, games) } @@ -29,7 +34,11 @@ func GetGames(c *gin.Context) { // GetGamesHTML GET /game_html func GetGamesHTML(c *gin.Context) { var games []models.Game - models.DB.Find(&games) + if err := models.DB.Find(&games).Error; err != nil { + c.String(http.StatusBadRequest, "") + utils.Logger.Errorf("[GAME] Record not found: %v", err) + return + } var htmlOptions string htmlOptions = `` @@ -46,6 +55,7 @@ func GetGameByID(c *gin.Context) { var game models.Game if err := models.DB.Where("id = ?", c.Param("id")).First(&game).Error; err != nil { c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"}) + utils.Logger.Errorf("[GAME] Record not found: %v", err) return } @@ -57,11 +67,16 @@ func AddGame(c *gin.Context) { var input AddGameInput if err := c.BindJSON(&input); err != nil { c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()}) + utils.Logger.Errorf("[GAME] Record not found: %v", err) return } game := models.Game{Name: input.Name, Tag: input.Tag} - models.DB.Create(&game) + if err := models.DB.Create(&game).Error; err != nil { + c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()}) + utils.Logger.Errorf("[GAME] Record not found: %v", err) + return + } c.JSON(http.StatusOK, game) } @@ -71,12 +86,14 @@ func UpdateGameByID(c *gin.Context) { var game models.Game if err := models.DB.Where("id = ?", c.Param("id")).First(&game).Error; err != nil { c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"}) + utils.Logger.Errorf("[GAME] Record not found: %v", err) return } var input UpdateGameInput if err := c.ShouldBindJSON(&input); err != nil { c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()}) + utils.Logger.Errorf("[GAME] Could not parse input: %v", err) return } @@ -88,20 +105,13 @@ func UpdateGameByID(c *gin.Context) { // DeleteGameByID DELETE /game/:id func DeleteGameByID(c *gin.Context) { var game models.Game - if err := models.DB.Where("id = ?", c.Param("id")).First(&game).Error; err != nil { - c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"}) + + if err := models.DB.Clauses(clause.Returning{}).Delete(&game).Error; err != nil { + c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()}) + utils.Logger.Errorf("[GAME] Error while deleting game: %v", err) return } - models.DB.Delete(&game) - c.JSON(http.StatusOK, true) -} - -func FindGame(out interface{}, c *gin.Context) *gorm.DB { - return models.DB.Where("id = ?", c.Param("id")).First(&out) -} - -func FindGameByTag(out interface{}, tag string) *gorm.DB { - return models.DB.Where("tag = ?", tag).First(out) + utils.Logger.Infof("[GAME] Deleted game: %s", game.Name) } diff --git a/controllers/metrics_controller.go b/controllers/metrics_controller.go index 5d1e552..bd82f7c 100644 --- a/controllers/metrics_controller.go +++ b/controllers/metrics_controller.go @@ -13,7 +13,7 @@ var gameMetrics models.GameMetrics func LoadMetrics() { f, err := os.Open("./config/metrics.json") if err != nil { - utils.Logger.Fatal("Failed to open metrics.json: ", err) + utils.Logger.Fatal("[METRICS] Failed to open metrics.json: ", err) } defer func(f *os.File) { _ = f.Close() @@ -21,12 +21,12 @@ func LoadMetrics() { data, err := io.ReadAll(f) if err != nil { - utils.Logger.Fatal("Failed to read metrics.json: ", err) + utils.Logger.Fatal("[METRICS] Failed to read metrics.json: ", err) } var metrics models.GameMetrics if err := json.Unmarshal(data, &metrics); err != nil { - utils.Logger.Fatal("Failed to deserialize metrics.json: ", err) + utils.Logger.Fatal("[METRICS] Failed to deserialize metrics.json: ", err) } gameMetrics = metrics diff --git a/controllers/player_controller.go b/controllers/player_controller.go index 90f1bf7..c625e37 100644 --- a/controllers/player_controller.go +++ b/controllers/player_controller.go @@ -24,7 +24,11 @@ type UpdatePlayerInput struct { // GetAllPlayers GET /player func GetAllPlayers(c *gin.Context) { var players []models.Player - models.DB.Find(&players) + if err := models.DB.Find(&players).Error; err != nil { + c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"}) + utils.Logger.Errorf("[PLAYER] Record not found! Error: %s", err.Error()) + return + } c.JSON(http.StatusOK, players) } @@ -38,14 +42,14 @@ func GetPlayersByClanHTML(c *gin.Context) { Find(&players).Error; err != nil { c.String(http.StatusBadRequest, "") - utils.Logger.Fatal(err) + utils.Logger.Errorf("[PLAYER] Clan not found! Error: %s", err.Error()) return } game, err := GetActiveGame(c) if err != nil { c.String(http.StatusBadRequest, "") - utils.Logger.Fatal(err) + utils.Logger.Errorf("[PLAYER] No active game not found! Error: %s", err.Error()) return } @@ -57,7 +61,8 @@ func GetPlayersByClanHTML(c *gin.Context) { scores, err := models.PlayerCache.GetScores(playerIDs, game.Tag) if err != nil { c.String(http.StatusBadRequest, "") - utils.Logger.Fatal(err) + utils.Logger.Errorf("[PLAYER] Could not get scores! Error: %s", err.Error()) + return } userRole := GetUserRoleByCtx(c) @@ -83,92 +88,95 @@ func GetPlayersByClanHTML(c *gin.Context) { err = utils.PlayerItemTemplate.Execute(c.Writer, data) if err != nil { - utils.Logger.Fatal(err) + utils.Logger.Errorf("[PLAYER] Could not execute template! Error: %s", err.Error()) } } // AddPlayer POST /player func AddPlayer(c *gin.Context) { var input AddPlayerInput + var player models.Player + if err := c.BindJSON(&input); err != nil { c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()}) - return - } - - var player models.Player - if err := models.DB.Where("name = ?", input.Name).First(&player).Error; err == nil { - c.JSON(http.StatusBadRequest, gin.H{"error": "Player with this name already exists!"}) + utils.Logger.Errorf("[PLAYER] Could not bind JSON! Error: %s", err.Error()) return } player = models.Player{Name: input.Name, ClanID: input.ClanID} - models.DB.Create(&player) + if err := models.DB.Create(&player); err.Error != nil { + c.JSON(http.StatusBadRequest, gin.H{"error": err.Error.Error()}) + utils.Logger.Errorf("[PLAYER] Could not create player! Error: %s", err.Error.Error()) + return + } c.JSON(http.StatusOK, player) - utils.Logger.Infof("Added player '%s'", input.Name) + utils.Logger.Infof("[PLAYER] Added player '%s' in clan %d", input.Name, input.ClanID) } // GetPlayerByID GET /player/:id func GetPlayerByID(c *gin.Context) { - player := FindPlayerByID(utils.StringToUint(c.Param("id"))) - if player == nil { + var player models.Player + + if err := models.DB.Where("id = ?", c.Param("id")).First(&player).Error; err != nil { c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"}) + utils.Logger.Errorf("[PLAYER] Could not find player! Error: %s", err.Error()) return } c.JSON(http.StatusOK, player) } -// GetPlayerIDByName GET /playerid/:name -func GetPlayerIDByName(c *gin.Context) { - var player models.Player - - if err := FindPlayerByName(&player, c).Error; err != nil { - c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"}) - return - } - - c.JSON(http.StatusOK, player.ID) -} - // UpdatePlayerByID PATCH /player/:id func UpdatePlayerByID(c *gin.Context) { var input UpdatePlayerInput + var player models.Player + if err := c.ShouldBindJSON(&input); err != nil { c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()}) + utils.Logger.Errorf("[PLAYER] Could not bind JSON! Error: %s", err.Error()) return } - res := models.DB.Model(&models.Player{}). - Where("id = ?", utils.StringToUint(c.Param("id"))). - Updates(map[string]interface{}{ - "Name": input.Name, - "ClanID": input.ClanID, - }) - if res.Error != nil { - c.JSON(http.StatusBadRequest, gin.H{"error": res.Error.Error()}) + if err := models.DB.First(&player, c.Param("id")).Error; err != nil { + c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"}) + utils.Logger.Errorf("[PLAYER] Could not find player! Error: %s", err.Error()) + return + } + + oldValues := models.Player{ + Name: player.Name, + ClanID: player.ClanID, + } + + player.Name = input.Name + player.ClanID = input.ClanID + + if err := models.DB.Save(&player).Error; err != nil { + c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()}) + utils.Logger.Errorf("[PLAYER] Could not update player! Error: %s", err.Error()) return } c.JSON(http.StatusOK, nil) - utils.Logger.Infof("Updated player '%s'", input.Name) + utils.Logger.Infof("[PLAYER] Updated player: %s -> %s", oldValues.Name, player.Name) } // DeletePlayerByID DELETE /player/:id func DeletePlayerByID(c *gin.Context) { - player := FindPlayerByID(utils.StringToUint(c.Param("id"))) - if player == nil { - c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"}) + var player models.Player + + if err := models.DB.Clauses(clause.Returning{}).Delete(&player).Error; err != nil { + c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()}) + utils.Logger.Errorf("[PLAYER] Could not delete player! Error: %s", err.Error()) return } - models.DB.Delete(&player) - c.JSON(http.StatusOK, true) - utils.Logger.Infof("Deleted player '%s'", player.Name) + utils.Logger.Infof("[PLAYER] Deleted player: %s", player.Name) } // DeleteAllPlayers DELETE /admin/player @@ -178,22 +186,12 @@ func DeleteAllPlayers(c *gin.Context) { Session(&gorm.Session{AllowGlobalUpdate: true}). Clauses(clause.Returning{}). Delete(&players).Error; err != nil { + c.String(http.StatusBadRequest, "Purge failed! Error: "+err.Error()) + utils.Logger.Errorf("[PLAYER] Could not purge players! Error: %s", err.Error()) return } c.String(http.StatusOK, "Purged "+utils.UintToString(uint(len(players)))+" players!") -} - -func FindPlayerByID(id uint) *models.Player { - var res models.Player - if err := models.DB.Where("id = ?", id).First(&res).Error; err != nil { - return nil - } else { - return &res - } -} - -func FindPlayerByName(out interface{}, c *gin.Context) *gorm.DB { - return models.DB.Where("name = ?", c.Param("name")).First(out) + utils.Logger.Infof("[PLAYER] Purged %d players!", len(players)) } diff --git a/controllers/score_controller.go b/controllers/score_controller.go index 340616e..9b4a038 100644 --- a/controllers/score_controller.go +++ b/controllers/score_controller.go @@ -15,20 +15,17 @@ import ( // GetScoreByPlayerID GET /score/:player_id func GetScoreByPlayerID(c *gin.Context) { var player models.Player - var playerId = utils.StringToUint(c.Param("player_id")) - - if err := models.DB. - Model(&models.Player{}). - Where("id = ?", playerId). - First(&player).Error; err != nil { + if err := models.DB.Where("id = ?", c.Param("player_id")).First(&player).Error; err != nil { c.JSON(http.StatusBadRequest, gin.H{"error": "Player not found!"}) + utils.Logger.Errorf("[SCORE] Player not found: %s", err.Error()) return } game, err := GetActiveGame(c) if err != nil { c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"}) + utils.Logger.Errorf("[SCORE] No active game available: %s", err.Error()) return } @@ -37,7 +34,8 @@ func GetScoreByPlayerID(c *gin.Context) { score = CalcPlayerScore(player.Name, game.Tag) if score == score && score != -1 { // not NaN if err := models.PlayerCache.SetScore(player.ID, game.Tag, score); err != nil { - utils.Logger.Fatal(err) + utils.Logger.Errorf("[SCORE] Failed to cache player score: %s", err.Error()) + return } } } @@ -48,19 +46,20 @@ func GetScoreByPlayerID(c *gin.Context) { c.String(http.StatusOK, fmt.Sprintf("%.2f", score)) } else { c.JSON(http.StatusBadRequest, "Invalid request!") + utils.Logger.Warnf("[SCORE] Invalid request! Player: %s, Game: %s | Score: %f", player.Name, game.Tag, score) } } // GetScoreByPlayerName POST /score/:player_name func GetScoreByPlayerName(c *gin.Context) { - playerName := c.Param("player_name") game, err := GetActiveGame(c) if err != nil { c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"}) + utils.Logger.Errorf("[SCORE] No active game available: %s", err.Error()) return } - score := CalcPlayerScore(playerName, game.Tag) + score := CalcPlayerScore(c.Param("player_name"), game.Tag) if score != score || score == -1 { // NaN c.String(http.StatusNotFound, "Spieler nicht gefunden!") @@ -68,18 +67,19 @@ func GetScoreByPlayerName(c *gin.Context) { c.String(http.StatusOK, fmt.Sprintf("%.2f", score)) } else { c.String(http.StatusBadRequest, "Ungültige Abfrage!") + utils.Logger.Warnf("[SCORE] Invalid request! Player: %s, Game: %s | Score: %f", c.Param("player_name"), game.Tag, score) } } func CalcPlayerScore(playerName string, gameTag string) float32 { if gameTag != "BF5" && gameTag != "BF2042" { - utils.Logger.Errorf("Invalid game tag '%s'", gameTag) + utils.Logger.Errorf("[SCORE] Invalid game tag '%s'", gameTag) return -1 } gameMetrics := GetGameMetric(gameTag) if gameMetrics == nil { - utils.Logger.Errorf("No game metrics specified for '%s'", gameTag) + utils.Logger.Errorf("[SCORE] No game metrics specified for '%s'", gameTag) return -1 } @@ -97,7 +97,7 @@ func CalcPlayerScore(playerName string, gameTag string) float32 { req, err := http.NewRequest("GET", reqUri, nil) if err != nil { - utils.Logger.Errorf("Failed to create request: %s", err) + utils.Logger.Errorf("[SCORE] Failed to create request: %s", err.Error()) return -1 } @@ -105,7 +105,7 @@ func CalcPlayerScore(playerName string, gameTag string) float32 { res, err := c.Do(req) if err != nil { - utils.Logger.Errorf("Failed to send request: %s", err) + utils.Logger.Errorf("[SCORE] Failed to send request: %s", err.Error()) return -1 } @@ -113,16 +113,18 @@ func CalcPlayerScore(playerName string, gameTag string) float32 { _ = Body.Close() }(res.Body) if res.StatusCode == 404 { - utils.Logger.Errorf("User '%s' does not exist!", playerName) + utils.Logger.Errorf("[SCORE] User '%s' does not exist!", playerName) return -1 } else if res.StatusCode != 200 { - utils.Logger.Fatalf("Status code error: %d %s", res.StatusCode, res.Status) + utils.Logger.Errorf("[SCORE] Status code error: %d %s", res.StatusCode, res.Status) + return -1 } var data models.TrackerWeaponJSON var body, _ = io.ReadAll(res.Body) if err := json.Unmarshal(body, &data); err != nil { - utils.Logger.Fatalf("Failed to deserialize tracker API response: %s", err) + utils.Logger.Errorf("Failed to deserialize tracker API response: %s", err) + return -1 } sort.SliceStable(data.Weapons, func(i, j int) bool { return data.Weapons[i].Kills > data.Weapons[j].Kills }) @@ -141,7 +143,7 @@ func CalcPlayerScore(playerName string, gameTag string) float32 { weaponMetrics := FindWeaponMetric(gameMetrics.WeaponMetrics, weapon.Type) if weaponMetrics == nil { - utils.Logger.Error("No weapon metrics specified for '" + gameTag + "', WType '" + weapon.Type + "'! Skipping...") + utils.Logger.Errorf("[SCORE] No weapon metrics specified for '%s'", weapon.Type) continue } diff --git a/controllers/user_controller.go b/controllers/user_controller.go index 997abd0..45bd855 100644 --- a/controllers/user_controller.go +++ b/controllers/user_controller.go @@ -9,39 +9,31 @@ import ( func CreateUser(username string, hashedPassword string, enabled bool, usedCode string) { user := models.User{Username: username, Password: hashedPassword, Enabled: enabled} - err := models.DB.Create(&user).Error - if err != nil { - utils.Logger.Fatalf("Error while creating user: %v", err) + var code models.ActivationCode + var bf2042 models.Game + + if err := models.DB.Create(&user).Error; err != nil { + utils.Logger.Fatalf("[USER] Error while creating user: %s", err.Error()) } - var code models.ActivationCode - err = models.DB. - Model(&models.ActivationCode{}). - Where("code = ?", usedCode). - First(&code).Error - if err != nil { - utils.Logger.Fatalf("Error while getting activation code: %v", err) + if err := models.DB.Where("code = ?", usedCode).First(&code).Error; err != nil { + utils.Logger.Fatalf("[USER] Error while getting activation code: %s", err.Error()) } code.UsedForUsername = username - err = models.DB.Save(&code).Error - if err != nil { - utils.Logger.Fatalf("Error while updating activation code: %v", err) + if err := models.DB.Save(&code).Error; err != nil { + utils.Logger.Fatalf("[USER] Error while updating activation code: %s", err.Error()) } user.UserRole = code.UserRole - err = models.DB.Save(&user).Error - if err != nil { - utils.Logger.Fatalf("Error while updating user role: %v", err) + if err := models.DB.Save(&user).Error; err != nil { + utils.Logger.Fatalf("[USER] Error while updating user role: %s", err.Error()) } - var bf2042 models.Game - err = models.DB. - Where("tag = ?", "BF2042"). - First(&bf2042).Error - if err != nil { - utils.Logger.Fatalf("Error while getting game: %v", err) + if err := models.DB.Where("tag = ?", "BF2042").First(&bf2042).Error; err != nil { + utils.Logger.Fatalf("[USER] Error while getting game: %v", err) } + userSettings := models.UserSettings{ Username: username, ActiveGameID: bf2042.ID, @@ -49,38 +41,50 @@ func CreateUser(username string, hashedPassword string, enabled bool, usedCode s CalcMedian: false, UseCache: true, } - models.DB.Create(&userSettings) + + if err := models.DB.Create(&userSettings).Error; err != nil { + utils.Logger.Fatalf("[USER] Error while creating user settings: %s", err.Error()) + } + + utils.Logger.Infof("[USER] Created user: %s", username) } func IsUserEnabled(username string) bool { var user models.User - models.DB.Where("username = ?", username).First(&user) + + if err := models.DB.Where("username = ?", username).First(&user).Error; err != nil { + utils.Logger.Fatalf("[USER] Error while getting user: %s", err.Error()) + } + return user.Enabled } func GetUserRole(username string) models.Role { var user models.User - err := models.DB.Where("username = ?", username).First(&user).Error - if err != nil { - utils.Logger.Fatal(err) + + if err := models.DB.Where("username = ?", username).First(&user).Error; err != nil { + utils.Logger.Fatalf("[USER] Error while getting user: %s", err.Error()) } + return user.UserRole } func GetUserRoleByCtx(c *gin.Context) models.Role { username, ok := session.GetUsername(c) + if !ok { return models.ReaderRole } + return GetUserRole(username) } func IsUserAdmin(username string) bool { var user models.User - err := models.DB.Where("username = ?", username).First(&user).Error - if err != nil { - utils.Logger.Fatal(err) - return false + + if err := models.DB.Where("username = ?", username).First(&user).Error; err != nil { + utils.Logger.Fatalf("[USER] Error while getting user: %s", err.Error()) } + return user.UserRole == models.AdminRole } diff --git a/controllers/user_settings_controller.go b/controllers/user_settings_controller.go index 16ba0a5..741aaac 100644 --- a/controllers/user_settings_controller.go +++ b/controllers/user_settings_controller.go @@ -2,6 +2,7 @@ package controllers import ( "InfantrySkillCalculator/models" + "InfantrySkillCalculator/utils" "errors" "github.com/gin-gonic/gin" "net/http" @@ -22,11 +23,13 @@ func GetSettings(c *gin.Context) { username, ok := session.GetUsername(c) if !ok { c.JSON(http.StatusBadRequest, gin.H{"error": "Not logged in!"}) + utils.Logger.Errorf("[SETTINGS] User not logged in: %s", username) return } if err := models.DB.Where("username = ?", username).First(&settings).Error; err != nil { c.JSON(http.StatusBadRequest, gin.H{"error": "No settings available!"}) + utils.Logger.Errorf("[SETTINGS] No settings available for user %s", username) return } @@ -48,16 +51,19 @@ func GetActiveGame(c *gin.Context) (models.Game, error) { if !ok { err := errors.New("not logged in") c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()}) + utils.Logger.Errorf("[SETTINGS] User not logged in: %s", username) return models.Game{}, err } if err := models.DB.Where("username = ?", username).First(&settings).Error; err != nil { c.JSON(http.StatusBadRequest, gin.H{"error": "No settings available!"}) + utils.Logger.Errorf("[SETTINGS] No settings available for user %s", username) return models.Game{}, err } if err := models.DB.Where("id = ?", settings.ActiveGameID).First(&game).Error; err != nil { c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"}) + utils.Logger.Errorf("[SETTINGS] No active game available for user %s", username) return models.Game{}, err } @@ -71,21 +77,28 @@ func UpdateSettings(c *gin.Context) { username, ok := session.GetUsername(c) if !ok { c.JSON(http.StatusBadRequest, gin.H{"error": "Not logged in!"}) + utils.Logger.Errorf("[SETTINGS] User not logged in: %s", username) return } if err := models.DB.Where("username = ?", username).First(&settings).Error; err != nil { c.JSON(http.StatusBadRequest, gin.H{"error": "No settings available!"}) + utils.Logger.Errorf("[SETTINGS] No settings available for user %s", username) return } var input UpdateSettingsInput if err := c.ShouldBindJSON(&input); err != nil { c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()}) + utils.Logger.Errorf("[SETTINGS] Failed to bind JSON: %s", err.Error()) return } - models.DB.Model(&settings).Updates(input) + if err := models.DB.Model(&settings).Updates(input).Error; err != nil { + c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()}) + utils.Logger.Errorf("[SETTINGS] Failed to update settings: %s", err.Error()) + return + } c.JSON(http.StatusOK, nil) } diff --git a/main.go b/main.go index cc63739..a0288a4 100644 --- a/main.go +++ b/main.go @@ -16,7 +16,10 @@ import ( ) func init() { - f, _ := os.OpenFile("isc_rest.log", os.O_RDWR|os.O_APPEND|os.O_CREATE, 0660) + f, err := os.OpenFile("isc_rest.log", os.O_RDWR|os.O_APPEND|os.O_CREATE, 0660) + if err != nil { + utils.Logger.Fatalf("[MAIN] Error opening log file: %v", err) + } ginWriter := io.MultiWriter(f, os.Stdout) logger := logrus.New() logger.SetOutput(ginWriter) @@ -26,7 +29,6 @@ func init() { }) utils.Logger = logger - var err error utils.MainPageTemplates, err = template.ParseFiles( "./templates/index.html", "./templates/components/home_clan_bar.html", @@ -45,7 +47,7 @@ func init() { "./templates/components/header.html", ) if err != nil { - logger.Fatal(err) + logger.Fatalf("[MAIN] Error parsing main page templates: %v", err) } utils.LoginPageTemplates, err = template.ParseFiles( @@ -53,7 +55,7 @@ func init() { "./templates/components/header.html", ) if err != nil { - logger.Fatal(err) + logger.Fatalf("[MAIN] Error parsing login page templates: %v", err) } utils.RegisterPageTemplates, err = template.ParseFiles( @@ -61,14 +63,14 @@ func init() { "./templates/components/header.html", ) if err != nil { - logger.Fatal(err) + logger.Fatalf("[MAIN] Error parsing register page templates: %v", err) } utils.PlayerItemTemplate, err = template.ParseFiles( "./templates/shards/player_list_item.html", ) if err != nil { - logger.Fatal(err) + logger.Fatalf("[MAIN] Error parsing player list item template: %v", err) } controllers.LoadMetrics() @@ -92,9 +94,9 @@ func customLogrusLogger(logger *logrus.Logger) gin.HandlerFunc { username = "Anonymous" } - logger.Infof("[GIN] %3d | %10v | %15s | %15s | %-7s | %s", + logger.Infof("[GIN] %3d | %10.3fms | %15s | %15s | %-7s | %s", c.Writer.Status(), - elapsed, + float64(elapsed.Microseconds())/1000.0, c.ClientIP(), username, c.Request.Method, @@ -111,7 +113,7 @@ func main() { router := gin.New() err := router.SetTrustedProxies([]string{"127.0.0.1"}) if err != nil { - utils.Logger.Fatal(err) + utils.Logger.Fatalf("[MAIN] Error setting trusted proxies: %v", err) } router.LoadHTMLGlob("templates/**/*") reader := router.Group("/") @@ -128,7 +130,7 @@ func main() { if err := models.DB.First(&code).Error; err != nil { firstCode := utils.GenerateActivationCode() models.DB.Create(&models.ActivationCode{Code: firstCode, UserRole: models.AdminRole}) - utils.Logger.Println("Created first activation code with ADMIN role:\n" + firstCode) + utils.Logger.Println("[MAIN] Created first activation code with ADMIN role:\n" + firstCode) } router.Static("/static", "./static") @@ -161,7 +163,6 @@ func main() { reader.GET("/players", controllers.GetAllPlayers) reader.GET("/players_html", controllers.GetPlayersByClanHTML) reader.GET("/player/:id", controllers.GetPlayerByID) - reader.GET("/playerid/:name", controllers.GetPlayerIDByName) author.POST("/player", controllers.AddPlayer) author.PATCH("/player/:id", controllers.UpdatePlayerByID) author.DELETE("/player/:id", controllers.DeletePlayerByID) @@ -182,6 +183,6 @@ func main() { admin.DELETE("/purge_clans", controllers.DeleteAllClans) admin.POST("/create_code", controllers.CreateCode) - utils.Logger.Println("Running on 8000...") - utils.Logger.Fatal(router.Run(":8000")) + utils.Logger.Println("[MAIN] Running on 8000...") + utils.Logger.Fatalf("[MAIN] %v", router.Run(":8000")) } diff --git a/models/clan.go b/models/clan.go index 8359244..fbe8ac9 100644 --- a/models/clan.go +++ b/models/clan.go @@ -2,7 +2,7 @@ package models type Clan struct { ID uint `json:"id" gorm:"primary_key"` - Name string `json:"name"` - Tag string `json:"tag"` + Name string `json:"name" gorm:"unique"` + Tag string `json:"tag" gorm:"unique"` KeepUpdated bool `json:"keep_updated"` } diff --git a/models/setup.go b/models/setup.go index dbc1a1e..436c53b 100644 --- a/models/setup.go +++ b/models/setup.go @@ -21,40 +21,40 @@ func ConnectDatabase() { }) if err != nil { - panic("Failed to connect to database! " + err.Error()) + utils.Logger.Fatal("[SETUP] Failed to connect to database! " + err.Error()) } err = database.AutoMigrate(&Clan{}) if err != nil { - utils.Logger.Fatal(err) + utils.Logger.Fatal("[SETUP] Failed to migrate database! " + err.Error()) } err = database.AutoMigrate(&Player{}) if err != nil { - utils.Logger.Fatal(err) + utils.Logger.Fatal("[SETUP] Failed to migrate database! " + err.Error()) } err = database.AutoMigrate(&User{}) if err != nil { - utils.Logger.Fatal(err) + utils.Logger.Fatal("[SETUP] Failed to migrate database! " + err.Error()) } err = database.AutoMigrate(&ActivationCode{}) if err != nil { - utils.Logger.Fatal(err) + utils.Logger.Fatal("[SETUP] Failed to migrate database! " + err.Error()) } err = database.AutoMigrate(&Game{}) if err != nil { - utils.Logger.Fatal(err) + utils.Logger.Fatal("[SETUP] Failed to migrate database! " + err.Error()) } else { var game Game if err := database.First(&game).Error; err != nil { database.Create(&Game{Name: "Battlefield V", Tag: "BFV"}) database.Create(&Game{Name: "Battlefield 2042", Tag: "BF2042"}) - utils.Logger.Println("Created first games") + utils.Logger.Println("[SETUP] Created first games") } } err = database.AutoMigrate(&UserSettings{}) if err != nil { - utils.Logger.Fatal(err) + utils.Logger.Fatal("[SETUP] Failed to migrate database! " + err.Error()) } DB = database @@ -69,6 +69,6 @@ func ConnectCache(playerCacheLifetime time.Duration, expireCallback func(key str PlayerCache = cache.NewPlayerCache(address, playerCacheLifetime, expireCallback) if err := PlayerCache.Connect(); err != nil { PlayerCache = nil - utils.Logger.Fatal("Failed to connect to Redis! " + err.Error()) + utils.Logger.Fatal("[SETUP] Failed to connect to Redis! " + err.Error()) } } diff --git a/pages.go b/pages.go index adcc2dc..9b7ce4b 100644 --- a/pages.go +++ b/pages.go @@ -21,7 +21,7 @@ func mainPage(c *gin.Context) { err := utils.MainPageTemplates.Execute(c.Writer, data) if err != nil { - utils.Logger.Fatal(err) + utils.Logger.Fatalf("[MAIN] Error while executing template: %s", err.Error()) } } @@ -33,7 +33,7 @@ func loginPage(c *gin.Context) { err := utils.LoginPageTemplates.Execute(c.Writer, nil) if err != nil { - utils.Logger.Fatal(err) + utils.Logger.Fatalf("[LOGIN] Error while executing template: %s", err.Error()) } } @@ -43,11 +43,13 @@ func loginPost(c *gin.Context) { if !checkUserCredentials(username, password) { c.HTML(http.StatusOK, "login_error.html", gin.H{"message": "Ungültige Logindaten!"}) + utils.Logger.Warnf("[LOGIN] User %s tried to login with invalid credentials", username) return } if err := session.SetLoginSession(username, c); err != nil { c.JSON(http.StatusInternalServerError, nil) + utils.Logger.Errorf("[LOGIN] Error while setting login session: %s", err.Error()) return } @@ -58,6 +60,7 @@ func loginPost(c *gin.Context) { func logout(c *gin.Context) { if err := session.InvalidateSession(c); err != nil { c.JSON(http.StatusInternalServerError, nil) + utils.Logger.Errorf("[LOGOUT] Error while invalidating session: %s", err.Error()) return } @@ -72,7 +75,7 @@ func registerPage(c *gin.Context) { err := utils.RegisterPageTemplates.Execute(c.Writer, nil) if err != nil { - utils.Logger.Fatal(err) + utils.Logger.Fatalf("[REGISTER] Error while executing template: %s", err.Error()) } } @@ -83,12 +86,14 @@ func registerPost(c *gin.Context) { if !isValidCode(code) { c.HTML(http.StatusOK, "login_error.html", gin.H{"message": "Ungültiger Aktivierungscode!"}) + utils.Logger.Warnf("[REGISTER] User %s tried to register with invalid code %s", username, code) return } hashedPassword, err := hashPassword(password) if err != nil { c.HTML(http.StatusOK, "login_error.html", gin.H{"message": "Fehler beim Registrieren!"}) + utils.Logger.Errorf("[REGISTER] Error while hashing password: %s", err.Error()) return } @@ -96,6 +101,7 @@ func registerPost(c *gin.Context) { if err := session.SetLoginSession(username, c); err != nil { c.JSON(http.StatusInternalServerError, nil) + utils.Logger.Errorf("[REGISTER] Error while setting login session: %s", err.Error()) return } diff --git a/static/dialogs.js b/static/dialogs.js index ae641d4..057cb94 100644 --- a/static/dialogs.js +++ b/static/dialogs.js @@ -41,7 +41,7 @@ function showSingleCalcResultDialog(xhr, reqPath) { } Swal.fire({ - title: 'Abfrage für ' + reqPath.replace("/score/", ''), + title: 'Abfrage für "' + reqPath.replace("/score/", '') + '"', text: "Score: " + xhr.response, icon: icon, customClass: swalClasses diff --git a/templates/components/bottom_controls.html b/templates/components/bottom_controls.html index 00874c5..78d3ebb 100644 --- a/templates/components/bottom_controls.html +++ b/templates/components/bottom_controls.html @@ -86,7 +86,7 @@ if (reqPath.startsWith("/admin/")) { showAdminActionExecutedDialog(xhr, method); } else if (reqPath.startsWith("/score/") && method === "post") { - showSingleCalcResultDialog(xhr, method); + showSingleCalcResultDialog(xhr, reqPath); } }); diff --git a/utils/conv.go b/utils/conv.go index 04ed85f..ab74a39 100644 --- a/utils/conv.go +++ b/utils/conv.go @@ -10,7 +10,11 @@ func UintToString(val uint) string { } func StringToUint(val string) uint { - res, _ := strconv.ParseUint(val, 10, 16) + res, err := strconv.ParseUint(val, 10, 16) + if err != nil { + Logger.Warnf("StringToUint error for %s: %s", val, err.Error()) + return 0 + } return uint(res) } @@ -19,6 +23,10 @@ func FloatToString(val float32) string { } func StringToFloat(val string) float32 { - res, _ := strconv.ParseFloat(val, 32) + res, err := strconv.ParseFloat(val, 32) + if err != nil { + Logger.Warnf("StringToFloat error for %s: %s", val, err.Error()) + return 0 + } return float32(res) } diff --git a/utils/misc.go b/utils/misc.go index 9d54911..4a650ff 100644 --- a/utils/misc.go +++ b/utils/misc.go @@ -8,7 +8,7 @@ import ( func GenerateActivationCode() string { bytes := make([]byte, 16) if _, err := rand.Read(bytes); err != nil { - panic(err) // Handle the error appropriately in production + Logger.Fatalf("Error generating activation code: %v", err) } return hex.EncodeToString(bytes) }