Bugfixes. Optimizations/refactor. Add redis for player-cache. Add docker files. Replace sqlite dep. Single-Calc for existing players. Game-Metrics in JSON.
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15
main.go
15
main.go
@@ -53,10 +53,14 @@ func init() {
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if err != nil {
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log.Fatal(err)
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}
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controllers.LoadMetrics()
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}
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func main() {
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//gin.SetMode(gin.ReleaseMode) // uncomment upon release
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if os.Getenv("GO_ENV") == "production" {
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gin.SetMode(gin.ReleaseMode)
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}
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router := gin.New()
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err := router.SetTrustedProxies([]string{"127.0.0.1"})
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@@ -72,6 +76,13 @@ func main() {
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models.ConnectDatabase()
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models.ConnectCache()
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var code models.ActivationCode
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if err := models.DB.First(&code).Error; err != nil {
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firstCode := utils.GenerateActivationCode()
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models.DB.Create(&models.ActivationCode{Code: firstCode, UserRole: models.AdminRole})
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log.Println("Created first activation code with ADMIN role:\n" + firstCode)
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}
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f, _ := os.OpenFile("isc_rest.log", os.O_RDWR|os.O_APPEND|os.O_CREATE, 0660)
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utils.GinWriter = io.MultiWriter(f, os.Stdout)
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router.Use(
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@@ -114,6 +125,8 @@ func main() {
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protected.GET("/cache/:player_id", controllers.GetCacheByPlayerID)
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protected.GET("/score/:player_id", controllers.GetScoreByPlayerID)
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protected.GET("/game", controllers.GetGames)
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protected.GET("/game_html", controllers.GetGamesHTML)
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