Implement KeepUpdated. Switch to Logrus logger. Relocate score-related functions.

This commit is contained in:
MaxJa4
2024-01-22 16:03:18 +01:00
parent 7cdc18bd78
commit da1ff4e4e5
16 changed files with 348 additions and 280 deletions

View File

@@ -3,9 +3,7 @@ package controllers
import (
"InfantrySkillCalculator/models"
"InfantrySkillCalculator/utils"
"fmt"
"github.com/gin-gonic/gin"
"log"
"net/http"
)
@@ -95,61 +93,33 @@ func DeleteAllCaches(c *gin.Context) {
}
}
// GetScoreByPlayerID GET /score/:player_id
func GetScoreByPlayerID(c *gin.Context) {
var player models.Player
var playerId = utils.StringToUint(c.Param("player_id"))
func UpdateCacheAfterExpiry(key string) {
utils.Logger.Println("[KeepUpdated] Cache expired: " + key)
playerId, err := models.PlayerCache.GetPlayerIdFromCacheKey(key)
if err != nil {
utils.Logger.Fatal(err)
}
var player models.Player
if err := models.DB.
Model(&models.Player{}).
Preload("Clan").
Where("id = ?", playerId).
First(&player).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Player not found!"})
return
utils.Logger.Println("Failed to find player: " + err.Error())
}
game, err := GetActiveGame(c)
if err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
return
}
score, err := models.PlayerCache.GetScore(player.ID, game.Tag)
if err != nil || score == -1 {
score = utils.CalcPlayerScore(player.Name, game.Tag)
if player.Clan.KeepUpdated {
score := CalcPlayerScore(player.Name, "BF2042")
if score == score && score != -1 { // not NaN
if err := models.PlayerCache.SetScore(player.ID, game.Tag, score); err != nil {
log.Fatal(err)
if err := models.PlayerCache.SetScore(player.ID, "BF2042", score); err != nil {
utils.Logger.Println("Failed to update cache: " + err.Error())
} else {
utils.Logger.Println("[KeepUpdated] Updated cache for player " + player.Name)
}
} else {
utils.Logger.Println("[KeepUpdated] Received NaN for player " + player.Name)
}
}
if score != score || score == -1 { // NaN
c.String(http.StatusOK, "<i class=\"bi bi-person-x-fill me-2 text-danger fs-5\" style=\"margin-left: 0.69rem;\"></i>")
} else if score != -1 {
c.String(http.StatusOK, fmt.Sprintf("%.2f", score))
} else {
c.JSON(http.StatusBadRequest, "Invalid request!")
}
}
// GetScoreByPlayerName POST /score/:player_name
func GetScoreByPlayerName(c *gin.Context) {
playerName := c.Param("player_name")
game, err := GetActiveGame(c)
if err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
return
}
score := utils.CalcPlayerScore(playerName, game.Tag)
if score != score || score == -1 { // NaN
c.String(http.StatusNotFound, "Spieler nicht gefunden!")
} else if score != -1 {
c.String(http.StatusOK, fmt.Sprintf("%.2f", score))
} else {
c.String(http.StatusBadRequest, "Ungültige Abfrage!")
}
}

View File

@@ -7,7 +7,6 @@ import (
"github.com/gin-gonic/gin"
"gorm.io/gorm"
"gorm.io/gorm/clause"
"log"
"net/http"
)
@@ -68,10 +67,7 @@ func AddClan(c *gin.Context) {
c.JSON(http.StatusOK, clan)
_, err := fmt.Fprintf(utils.GinWriter, "Added clan '"+clan.Name+"' with tag '"+clan.Tag+"'\n")
if err != nil {
log.Fatal(err)
}
utils.Logger.Infof("Added clan '%s' with tag '%s'", clan.Name, clan.Tag)
}
// GetClanByID GET /clan/:id
@@ -108,10 +104,7 @@ func UpdateClanByID(c *gin.Context) {
c.JSON(http.StatusOK, nil)
_, err := fmt.Fprintf(utils.GinWriter, "Updated clan '"+input.Name+"' with tag '"+input.Tag+"'\n")
if err != nil {
log.Fatal(err)
}
utils.Logger.Infof("Updated clan '%s' with tag '%s'", input.Name, input.Tag)
}
// DeleteClanByID DELETE /clan/:id
@@ -126,10 +119,7 @@ func DeleteClanByID(c *gin.Context) {
c.JSON(http.StatusOK, true)
_, err := fmt.Fprintf(utils.GinWriter, "Deleted clan '"+clan.Name+"' with tag '"+clan.Tag+"'\n")
if err != nil {
log.Fatal(err)
}
utils.Logger.Infof("Deleted clan '%s' with tag '%s'", clan.Name, clan.Tag)
}
// DeleteAllClans DELETE /admin/clan

View File

@@ -5,14 +5,15 @@ import (
"InfantrySkillCalculator/utils"
"encoding/json"
"io"
"log"
"os"
)
var gameMetrics models.GameMetrics
func LoadMetrics() {
f, err := os.Open("./config/metrics.json")
if err != nil {
log.Fatal("Failed to open metrics.json: ", err)
utils.Logger.Fatal("Failed to open metrics.json: ", err)
}
defer func(f *os.File) {
_ = f.Close()
@@ -20,13 +21,31 @@ func LoadMetrics() {
data, err := io.ReadAll(f)
if err != nil {
log.Fatal("Failed to read metrics.json: ", err)
utils.Logger.Fatal("Failed to read metrics.json: ", err)
}
var metrics models.GameMetrics
if err := json.Unmarshal(data, &metrics); err != nil {
log.Fatal("Failed to deserialize metrics.json: ", err)
utils.Logger.Fatal("Failed to deserialize metrics.json: ", err)
}
utils.GameMetrics = metrics
gameMetrics = metrics
}
func GetGameMetric(gameTag string) *models.GameMetric {
for _, metric := range gameMetrics.GameMetrics {
if metric.GameName == gameTag {
return &metric
}
}
return nil
}
func FindWeaponMetric(weaponMetrics []models.WeaponMetric, weaponCategory string) *models.WeaponMetric {
for _, metric := range weaponMetrics {
if metric.WeaponCategory == weaponCategory {
return &metric
}
}
return nil
}

View File

@@ -8,7 +8,6 @@ import (
"gorm.io/gorm"
"gorm.io/gorm/clause"
"html/template"
"log"
"net/http"
)
@@ -39,14 +38,14 @@ func GetPlayersByClanHTML(c *gin.Context) {
Find(&players).Error; err != nil {
c.String(http.StatusBadRequest, "")
log.Fatal(err)
utils.Logger.Fatal(err)
return
}
game, err := GetActiveGame(c)
if err != nil {
c.String(http.StatusBadRequest, "")
log.Fatal(err)
utils.Logger.Fatal(err)
return
}
@@ -58,7 +57,7 @@ func GetPlayersByClanHTML(c *gin.Context) {
scores, err := models.PlayerCache.GetScores(playerIDs, game.Tag)
if err != nil {
c.String(http.StatusBadRequest, "")
log.Fatal(err)
utils.Logger.Fatal(err)
}
userRole := GetUserRoleByCtx(c)
@@ -84,7 +83,7 @@ func GetPlayersByClanHTML(c *gin.Context) {
err = utils.PlayerItemTemplate.Execute(c.Writer, data)
if err != nil {
log.Fatal(err)
utils.Logger.Fatal(err)
}
}
@@ -107,10 +106,7 @@ func AddPlayer(c *gin.Context) {
c.JSON(http.StatusOK, player)
_, err := fmt.Fprintf(utils.GinWriter, "Added player '"+player.Name+"'\n")
if err != nil {
log.Fatal(err)
}
utils.Logger.Infof("Added player '%s'", input.Name)
}
// GetPlayerByID GET /player/:id
@@ -157,10 +153,7 @@ func UpdatePlayerByID(c *gin.Context) {
c.JSON(http.StatusOK, nil)
_, err := fmt.Fprintf(utils.GinWriter, "Updated player '"+input.Name+"'\n")
if err != nil {
log.Fatal(err)
}
utils.Logger.Infof("Updated player '%s'", input.Name)
}
// DeletePlayerByID DELETE /player/:id
@@ -175,10 +168,7 @@ func DeletePlayerByID(c *gin.Context) {
c.JSON(http.StatusOK, true)
_, err := fmt.Fprintf(utils.GinWriter, "Deleted player '"+player.Name+"'\n")
if err != nil {
log.Fatal(err)
}
utils.Logger.Infof("Deleted player '%s'", player.Name)
}
// DeleteAllPlayers DELETE /admin/player

View File

@@ -0,0 +1,171 @@
package controllers
import (
"InfantrySkillCalculator/models"
"InfantrySkillCalculator/utils"
"encoding/json"
"fmt"
"github.com/gin-gonic/gin"
"io"
"math"
"net/http"
"sort"
)
// GetScoreByPlayerID GET /score/:player_id
func GetScoreByPlayerID(c *gin.Context) {
var player models.Player
var playerId = utils.StringToUint(c.Param("player_id"))
if err := models.DB.
Model(&models.Player{}).
Where("id = ?", playerId).
First(&player).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Player not found!"})
return
}
game, err := GetActiveGame(c)
if err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
return
}
score, err := models.PlayerCache.GetScore(player.ID, game.Tag)
if err != nil || score == -1 {
score = CalcPlayerScore(player.Name, game.Tag)
if score == score && score != -1 { // not NaN
if err := models.PlayerCache.SetScore(player.ID, game.Tag, score); err != nil {
utils.Logger.Fatal(err)
}
}
}
if score != score || score == -1 { // NaN
c.String(http.StatusOK, "<i class=\"bi bi-person-x-fill me-2 text-danger fs-5\" style=\"margin-left: 0.69rem;\"></i>")
} else if score != -1 {
c.String(http.StatusOK, fmt.Sprintf("%.2f", score))
} else {
c.JSON(http.StatusBadRequest, "Invalid request!")
}
}
// GetScoreByPlayerName POST /score/:player_name
func GetScoreByPlayerName(c *gin.Context) {
playerName := c.Param("player_name")
game, err := GetActiveGame(c)
if err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
return
}
score := CalcPlayerScore(playerName, game.Tag)
if score != score || score == -1 { // NaN
c.String(http.StatusNotFound, "Spieler nicht gefunden!")
} else if score != -1 {
c.String(http.StatusOK, fmt.Sprintf("%.2f", score))
} else {
c.String(http.StatusBadRequest, "Ungültige Abfrage!")
}
}
func CalcPlayerScore(playerName string, gameTag string) float32 {
if gameTag != "BF5" && gameTag != "BF2042" {
utils.Logger.Errorf("Invalid game tag '%s'", gameTag)
return -1
}
gameMetrics := GetGameMetric(gameTag)
if gameMetrics == nil {
utils.Logger.Errorf("No game metrics specified for '%s'", gameTag)
return -1
}
normalizeFactor := gameMetrics.NormalizeFactor
topWeaponCount := gameMetrics.TopWeaponCount
c := http.Client{}
var reqUri string
if gameTag == "BF5" {
reqUri = "https://api.gametools.network/bfv/weapons/?raw=false&format_values=false&name=" + playerName + "&platform=pc"
} else if gameTag == "BF2042" {
reqUri = "https://api.gametools.network/bf2042/stats/?raw=false&format_values=false&name=" + playerName + "&platform=pc"
}
req, err := http.NewRequest("GET", reqUri, nil)
if err != nil {
utils.Logger.Errorf("Failed to create request: %s", err)
return -1
}
req.Header.Set("User-Agent", "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/109.0.0.0 Safari/537.36")
res, err := c.Do(req)
if err != nil {
utils.Logger.Errorf("Failed to send request: %s", err)
return -1
}
defer func(Body io.ReadCloser) {
_ = Body.Close()
}(res.Body)
if res.StatusCode == 404 {
utils.Logger.Errorf("User '%s' does not exist!", playerName)
return -1
} else if res.StatusCode != 200 {
utils.Logger.Fatalf("Status code error: %d %s", res.StatusCode, res.Status)
}
var data models.TrackerWeaponJSON
var body, _ = io.ReadAll(res.Body)
if err := json.Unmarshal(body, &data); err != nil {
utils.Logger.Fatalf("Failed to deserialize tracker API response: %s", err)
}
sort.SliceStable(data.Weapons, func(i, j int) bool { return data.Weapons[i].Kills > data.Weapons[j].Kills })
var top []models.Weapon
for _, weapon := range data.Weapons {
if len(top) >= topWeaponCount {
break
}
if gameTag == "BF2042" && weapon.Kills < 100 {
break
}
acc := (float64(weapon.ShotsHit) / float64(weapon.ShotsFired)) * 100
kpm := weapon.KPM
weaponMetrics := FindWeaponMetric(gameMetrics.WeaponMetrics, weapon.Type)
if weaponMetrics == nil {
utils.Logger.Error("No weapon metrics specified for '" + gameTag + "', WType '" + weapon.Type + "'! Skipping...")
continue
}
accFactor := weaponMetrics.AccuracyFactor
kpmFactor := weaponMetrics.KpmFactor
acc /= accFactor
kpm /= kpmFactor
weapon.Accuracy = acc
weapon.KPM = kpm
top = append(top, weapon)
}
sumAcc := 0.0
sumKpm := 0.0
for _, w := range top {
sumAcc += w.Accuracy
sumKpm += w.KPM
}
accAvg := sumAcc / float64(len(top))
kpmAvg := sumKpm / float64(len(top))
score := math.Round(((accAvg*kpmAvg)/normalizeFactor)*100) / 100
return float32(score)
}

View File

@@ -2,8 +2,8 @@ package controllers
import (
"InfantrySkillCalculator/models"
"InfantrySkillCalculator/utils"
"github.com/gin-gonic/gin"
"log"
"session"
)
@@ -11,7 +11,7 @@ func CreateUser(username string, hashedPassword string, enabled bool, usedCode s
user := models.User{Username: username, Password: hashedPassword, Enabled: enabled}
err := models.DB.Create(&user).Error
if err != nil {
log.Fatalf("Error while creating user: %v", err)
utils.Logger.Fatalf("Error while creating user: %v", err)
}
var code models.ActivationCode
@@ -20,19 +20,19 @@ func CreateUser(username string, hashedPassword string, enabled bool, usedCode s
Where("code = ?", usedCode).
First(&code).Error
if err != nil {
log.Fatalf("Error while getting activation code: %v", err)
utils.Logger.Fatalf("Error while getting activation code: %v", err)
}
code.UsedForUsername = username
err = models.DB.Save(&code).Error
if err != nil {
log.Fatalf("Error while updating activation code: %v", err)
utils.Logger.Fatalf("Error while updating activation code: %v", err)
}
user.UserRole = code.UserRole
err = models.DB.Save(&user).Error
if err != nil {
log.Fatalf("Error while updating user role: %v", err)
utils.Logger.Fatalf("Error while updating user role: %v", err)
}
var bf2042 models.Game
@@ -40,7 +40,7 @@ func CreateUser(username string, hashedPassword string, enabled bool, usedCode s
Where("tag = ?", "BF2042").
First(&bf2042).Error
if err != nil {
log.Fatalf("Error while getting game: %v", err)
utils.Logger.Fatalf("Error while getting game: %v", err)
}
userSettings := models.UserSettings{
Username: username,
@@ -62,7 +62,7 @@ func GetUserRole(username string) models.Role {
var user models.User
err := models.DB.Where("username = ?", username).First(&user).Error
if err != nil {
log.Fatal(err)
utils.Logger.Fatal(err)
}
return user.UserRole
}
@@ -79,7 +79,7 @@ func IsUserAdmin(username string) bool {
var user models.User
err := models.DB.Where("username = ?", username).First(&user).Error
if err != nil {
log.Fatal(err)
utils.Logger.Fatal(err)
return false
}
return user.UserRole == models.AdminRole