Implement KeepUpdated. Switch to Logrus logger. Relocate score-related functions.

This commit is contained in:
MaxJa4
2024-01-22 16:03:18 +01:00
parent 7cdc18bd78
commit da1ff4e4e5
16 changed files with 348 additions and 280 deletions

View File

@@ -3,9 +3,7 @@ package controllers
import (
"InfantrySkillCalculator/models"
"InfantrySkillCalculator/utils"
"fmt"
"github.com/gin-gonic/gin"
"log"
"net/http"
)
@@ -95,61 +93,33 @@ func DeleteAllCaches(c *gin.Context) {
}
}
// GetScoreByPlayerID GET /score/:player_id
func GetScoreByPlayerID(c *gin.Context) {
var player models.Player
var playerId = utils.StringToUint(c.Param("player_id"))
func UpdateCacheAfterExpiry(key string) {
utils.Logger.Println("[KeepUpdated] Cache expired: " + key)
playerId, err := models.PlayerCache.GetPlayerIdFromCacheKey(key)
if err != nil {
utils.Logger.Fatal(err)
}
var player models.Player
if err := models.DB.
Model(&models.Player{}).
Preload("Clan").
Where("id = ?", playerId).
First(&player).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Player not found!"})
return
utils.Logger.Println("Failed to find player: " + err.Error())
}
game, err := GetActiveGame(c)
if err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
return
}
score, err := models.PlayerCache.GetScore(player.ID, game.Tag)
if err != nil || score == -1 {
score = utils.CalcPlayerScore(player.Name, game.Tag)
if player.Clan.KeepUpdated {
score := CalcPlayerScore(player.Name, "BF2042")
if score == score && score != -1 { // not NaN
if err := models.PlayerCache.SetScore(player.ID, game.Tag, score); err != nil {
log.Fatal(err)
if err := models.PlayerCache.SetScore(player.ID, "BF2042", score); err != nil {
utils.Logger.Println("Failed to update cache: " + err.Error())
} else {
utils.Logger.Println("[KeepUpdated] Updated cache for player " + player.Name)
}
} else {
utils.Logger.Println("[KeepUpdated] Received NaN for player " + player.Name)
}
}
if score != score || score == -1 { // NaN
c.String(http.StatusOK, "<i class=\"bi bi-person-x-fill me-2 text-danger fs-5\" style=\"margin-left: 0.69rem;\"></i>")
} else if score != -1 {
c.String(http.StatusOK, fmt.Sprintf("%.2f", score))
} else {
c.JSON(http.StatusBadRequest, "Invalid request!")
}
}
// GetScoreByPlayerName POST /score/:player_name
func GetScoreByPlayerName(c *gin.Context) {
playerName := c.Param("player_name")
game, err := GetActiveGame(c)
if err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
return
}
score := utils.CalcPlayerScore(playerName, game.Tag)
if score != score || score == -1 { // NaN
c.String(http.StatusNotFound, "Spieler nicht gefunden!")
} else if score != -1 {
c.String(http.StatusOK, fmt.Sprintf("%.2f", score))
} else {
c.String(http.StatusBadRequest, "Ungültige Abfrage!")
}
}