Implement KeepUpdated. Switch to Logrus logger. Relocate score-related functions.
This commit is contained in:
171
controllers/score_controller.go
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171
controllers/score_controller.go
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@@ -0,0 +1,171 @@
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package controllers
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import (
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"InfantrySkillCalculator/models"
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"InfantrySkillCalculator/utils"
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"encoding/json"
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"fmt"
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"github.com/gin-gonic/gin"
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"io"
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"math"
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"net/http"
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"sort"
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)
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// GetScoreByPlayerID GET /score/:player_id
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func GetScoreByPlayerID(c *gin.Context) {
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var player models.Player
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var playerId = utils.StringToUint(c.Param("player_id"))
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if err := models.DB.
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Model(&models.Player{}).
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Where("id = ?", playerId).
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First(&player).Error; err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "Player not found!"})
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return
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}
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game, err := GetActiveGame(c)
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if err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
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return
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}
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score, err := models.PlayerCache.GetScore(player.ID, game.Tag)
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if err != nil || score == -1 {
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score = CalcPlayerScore(player.Name, game.Tag)
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if score == score && score != -1 { // not NaN
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if err := models.PlayerCache.SetScore(player.ID, game.Tag, score); err != nil {
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utils.Logger.Fatal(err)
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}
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}
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}
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if score != score || score == -1 { // NaN
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c.String(http.StatusOK, "<i class=\"bi bi-person-x-fill me-2 text-danger fs-5\" style=\"margin-left: 0.69rem;\"></i>")
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} else if score != -1 {
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c.String(http.StatusOK, fmt.Sprintf("%.2f", score))
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} else {
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c.JSON(http.StatusBadRequest, "Invalid request!")
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}
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}
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// GetScoreByPlayerName POST /score/:player_name
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func GetScoreByPlayerName(c *gin.Context) {
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playerName := c.Param("player_name")
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game, err := GetActiveGame(c)
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if err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
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return
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}
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score := CalcPlayerScore(playerName, game.Tag)
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if score != score || score == -1 { // NaN
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c.String(http.StatusNotFound, "Spieler nicht gefunden!")
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} else if score != -1 {
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c.String(http.StatusOK, fmt.Sprintf("%.2f", score))
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} else {
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c.String(http.StatusBadRequest, "Ungültige Abfrage!")
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}
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}
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func CalcPlayerScore(playerName string, gameTag string) float32 {
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if gameTag != "BF5" && gameTag != "BF2042" {
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utils.Logger.Errorf("Invalid game tag '%s'", gameTag)
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return -1
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}
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gameMetrics := GetGameMetric(gameTag)
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if gameMetrics == nil {
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utils.Logger.Errorf("No game metrics specified for '%s'", gameTag)
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return -1
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}
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normalizeFactor := gameMetrics.NormalizeFactor
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topWeaponCount := gameMetrics.TopWeaponCount
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c := http.Client{}
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var reqUri string
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if gameTag == "BF5" {
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reqUri = "https://api.gametools.network/bfv/weapons/?raw=false&format_values=false&name=" + playerName + "&platform=pc"
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} else if gameTag == "BF2042" {
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reqUri = "https://api.gametools.network/bf2042/stats/?raw=false&format_values=false&name=" + playerName + "&platform=pc"
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}
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req, err := http.NewRequest("GET", reqUri, nil)
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if err != nil {
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utils.Logger.Errorf("Failed to create request: %s", err)
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return -1
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}
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req.Header.Set("User-Agent", "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/109.0.0.0 Safari/537.36")
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res, err := c.Do(req)
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if err != nil {
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utils.Logger.Errorf("Failed to send request: %s", err)
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return -1
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}
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defer func(Body io.ReadCloser) {
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_ = Body.Close()
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}(res.Body)
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if res.StatusCode == 404 {
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utils.Logger.Errorf("User '%s' does not exist!", playerName)
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return -1
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} else if res.StatusCode != 200 {
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utils.Logger.Fatalf("Status code error: %d %s", res.StatusCode, res.Status)
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}
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var data models.TrackerWeaponJSON
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var body, _ = io.ReadAll(res.Body)
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if err := json.Unmarshal(body, &data); err != nil {
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utils.Logger.Fatalf("Failed to deserialize tracker API response: %s", err)
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}
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sort.SliceStable(data.Weapons, func(i, j int) bool { return data.Weapons[i].Kills > data.Weapons[j].Kills })
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var top []models.Weapon
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for _, weapon := range data.Weapons {
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if len(top) >= topWeaponCount {
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break
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}
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if gameTag == "BF2042" && weapon.Kills < 100 {
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break
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}
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acc := (float64(weapon.ShotsHit) / float64(weapon.ShotsFired)) * 100
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kpm := weapon.KPM
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weaponMetrics := FindWeaponMetric(gameMetrics.WeaponMetrics, weapon.Type)
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if weaponMetrics == nil {
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utils.Logger.Error("No weapon metrics specified for '" + gameTag + "', WType '" + weapon.Type + "'! Skipping...")
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continue
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}
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accFactor := weaponMetrics.AccuracyFactor
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kpmFactor := weaponMetrics.KpmFactor
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acc /= accFactor
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kpm /= kpmFactor
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weapon.Accuracy = acc
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weapon.KPM = kpm
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top = append(top, weapon)
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}
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sumAcc := 0.0
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sumKpm := 0.0
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for _, w := range top {
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sumAcc += w.Accuracy
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sumKpm += w.KPM
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}
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accAvg := sumAcc / float64(len(top))
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kpmAvg := sumKpm / float64(len(top))
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score := math.Round(((accAvg*kpmAvg)/normalizeFactor)*100) / 100
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return float32(score)
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}
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