Player cache and project structure refactor.
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@@ -5,7 +5,6 @@ import (
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"InfantrySkillCalculator/utils"
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"fmt"
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"github.com/gin-gonic/gin"
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"internal/cache"
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"log"
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"net/http"
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)
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@@ -30,7 +29,7 @@ func GetCacheByPlayerID(c *gin.Context) {
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return
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}
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val, err := cache.GetScore(playerId, game.Tag)
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val, err := models.PlayerCache.GetScore(playerId, game.Tag)
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if err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
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} else {
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@@ -52,7 +51,7 @@ func AddCache(c *gin.Context) {
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return
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}
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err := cache.SetScore(input.PlayerID, input.GameTag, input.Score)
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err := models.PlayerCache.SetScore(input.PlayerID, input.GameTag, input.Score)
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if err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "Cache update failed! Error: " + err.Error()})
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return
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@@ -67,7 +66,7 @@ func UpdateCacheByPlayerID(c *gin.Context) {
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gameTag := c.Request.URL.Query().Get("game")
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score := utils.StringToFloat(c.PostForm("score"))
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err := cache.SetScore(playerID, gameTag, score)
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err := models.PlayerCache.SetScore(playerID, gameTag, score)
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if err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "Cache update failed! Error: " + err.Error()})
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} else {
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@@ -80,7 +79,7 @@ func DeleteCacheByPlayerID(c *gin.Context) {
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playerID := utils.StringToUint(c.Param("id"))
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gameTag := c.Request.URL.Query().Get("game")
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if err := cache.DeleteScore(playerID, gameTag); err != nil {
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if err := models.PlayerCache.DeleteScore(playerID, gameTag); err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
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} else {
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c.JSON(http.StatusOK, nil)
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@@ -89,7 +88,7 @@ func DeleteCacheByPlayerID(c *gin.Context) {
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// DeleteAllCaches DELETE /cache
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func DeleteAllCaches(c *gin.Context) {
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if err := cache.PurgeCache(); err != nil {
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if err := models.PlayerCache.PurgeCache(); err != nil {
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c.String(http.StatusBadRequest, err.Error())
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} else {
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c.String(http.StatusOK, "Purged all caches!")
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@@ -116,11 +115,11 @@ func GetScoreByPlayerID(c *gin.Context) {
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return
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}
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score, err := cache.GetScore(player.ID, game.Tag)
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score, err := models.PlayerCache.GetScore(player.ID, game.Tag)
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if err != nil || score == -1 {
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score = utils.CalcPlayerScore(player.Name, game.Tag)
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if score == score && score != -1 { // not NaN
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if err := cache.SetScore(player.ID, game.Tag, score); err != nil {
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if err := models.PlayerCache.SetScore(player.ID, game.Tag, score); err != nil {
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log.Fatal(err)
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}
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}
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