Player cache and project structure refactor.
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@@ -8,7 +8,6 @@ import (
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"gorm.io/gorm"
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"gorm.io/gorm/clause"
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"html/template"
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"internal/cache"
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"log"
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"net/http"
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)
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@@ -51,7 +50,12 @@ func GetPlayersByClanHTML(c *gin.Context) {
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return
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}
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scores, err := cache.GetScores(players, game.Tag)
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var playerIDs []uint
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for _, player := range players {
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playerIDs = append(playerIDs, player.ID)
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}
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scores, err := models.PlayerCache.GetScores(playerIDs, game.Tag)
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if err != nil {
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c.String(http.StatusBadRequest, "")
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log.Fatal(err)
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