Player cache and project structure refactor.

This commit is contained in:
MaxJa4
2024-01-21 18:02:27 +01:00
parent 4aae0896aa
commit f2573f2273
10 changed files with 73 additions and 60 deletions

View File

@@ -1,18 +1,40 @@
package cache
import (
"InfantrySkillCalculator/models"
"InfantrySkillCalculator/utils"
"context"
"errors"
"fmt"
"github.com/redis/go-redis/v9"
"strconv"
"time"
)
var ctx = context.Background()
func GetValue(key string) (string, error) {
val, err := models.Cache.Get(ctx, key).Result()
type PlayerCache struct {
cache *redis.Client
lifetime time.Duration
}
func NewPlayerCache(address string, lifetime time.Duration) *PlayerCache {
return &PlayerCache{
redis.NewClient(
&redis.Options{
Addr: address,
Password: "",
DB: 0,
}),
lifetime,
}
}
func (pc *PlayerCache) Connect() error {
_, err := pc.cache.Ping(ctx).Result()
return err
}
func (pc *PlayerCache) GetValue(key string) (string, error) {
val, err := pc.cache.Get(ctx, key).Result()
if err != nil {
return "", err // cache miss or error
} else {
@@ -20,31 +42,32 @@ func GetValue(key string) (string, error) {
}
}
func SetValue(key string, value interface{}) error {
return models.Cache.Set(ctx, key, value, utils.PlayerCacheLifetime).Err()
func (pc *PlayerCache) SetValue(key string, value interface{}) error {
return pc.cache.Set(ctx, key, value, pc.lifetime).Err()
}
func SetScore(playerId uint, gameTag string, score float32) error {
key := GetPlayerCacheKey(playerId, gameTag)
return SetValue(key, score)
func (pc *PlayerCache) SetScore(playerId uint, gameTag string, score float32) error {
key := getPlayerCacheKey(playerId, gameTag)
return pc.SetValue(key, score)
}
func GetScore(playerId uint, gameTag string) (float32, error) {
key := GetPlayerCacheKey(playerId, gameTag)
val, err := GetValue(key)
func (pc *PlayerCache) GetScore(playerId uint, gameTag string) (float32, error) {
key := getPlayerCacheKey(playerId, gameTag)
val, err := pc.GetValue(key)
if errors.Is(err, redis.Nil) {
return -1.0, nil // cache miss
} else if err != nil {
return -1.0, err // cache error
} else {
return utils.StringToFloat(val), nil // cache hit
valFloat, _ := strconv.ParseFloat(val, 32)
return float32(valFloat), nil // cache hit
}
}
func GetScores(players []models.Player, gameTag string) ([]float32, error) {
vals, err := models.Cache.Pipelined(ctx, func(pipe redis.Pipeliner) error {
for _, p := range players {
key := GetPlayerCacheKey(p.ID, gameTag)
func (pc *PlayerCache) GetScores(playerIds []uint, gameTag string) ([]float32, error) {
vals, err := pc.cache.Pipelined(ctx, func(pipe redis.Pipeliner) error {
for _, id := range playerIds {
key := getPlayerCacheKey(id, gameTag)
pipe.Get(ctx, key)
}
return nil
@@ -69,15 +92,15 @@ func GetScores(players []models.Player, gameTag string) ([]float32, error) {
return scores, nil
}
func DeleteScore(playerId uint, gameTag string) error {
key := GetPlayerCacheKey(playerId, gameTag)
return models.Cache.Del(ctx, key).Err()
func (pc *PlayerCache) DeleteScore(playerId uint, gameTag string) error {
key := getPlayerCacheKey(playerId, gameTag)
return pc.cache.Del(ctx, key).Err()
}
func PurgeCache() error {
return models.Cache.FlushAll(ctx).Err()
func (pc *PlayerCache) PurgeCache() error {
return pc.cache.FlushAll(ctx).Err()
}
func GetPlayerCacheKey(playerId uint, gameTag string) string {
func getPlayerCacheKey(playerId uint, gameTag string) string {
return fmt.Sprintf("player:%d:game:%s", playerId, gameTag)
}