Save hashed PW. Simplify model update. Bugfixes & improvements. Working user-settings & games.

This commit is contained in:
MaxJa4
2024-01-18 19:00:32 +01:00
parent f8ac93f163
commit f2ab72ba1e
20 changed files with 310 additions and 113 deletions

View File

@@ -1,8 +1,8 @@
package controllers
import (
"InfrantrySkillCalculator/models"
"InfrantrySkillCalculator/utils"
"InfantrySkillCalculator/models"
"InfantrySkillCalculator/utils"
"github.com/gin-gonic/gin"
"gorm.io/gorm"
"net/http"

View File

@@ -1,14 +1,13 @@
package controllers
import (
"InfrantrySkillCalculator/models"
"InfrantrySkillCalculator/utils"
"InfantrySkillCalculator/models"
"InfantrySkillCalculator/utils"
"fmt"
"github.com/gin-gonic/gin"
"gorm.io/gorm"
"log"
"net/http"
"strconv"
)
type AddClanInput struct {
@@ -66,8 +65,6 @@ func AddClan(c *gin.Context) {
clan = models.Clan{Name: input.Name, Tag: input.Tag, KeepUpdated: input.KeepUpdated}
models.DB.Create(&clan)
//UpdateClanTimestamp()
c.JSON(http.StatusOK, clan)
_, err := fmt.Fprintf(utils.GinWriter, "Added clan '"+clan.Name+"' with tag '"+clan.Tag+"'\n")
@@ -90,45 +87,30 @@ func GetClanByID(c *gin.Context) {
// UpdateClanByID PATCH /clan/:id
func UpdateClanByID(c *gin.Context) {
var clan models.Clan
if err := FindClanByID(&clan, c).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
return
}
var input UpdateClanInput
if err := c.ShouldBindJSON(&input); err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
return
}
msg := "Updating clan '" + clan.Name + "'#" + strconv.FormatUint(uint64(clan.ID), 10)
if clan.Name != input.Name {
msg += " (new: '" + input.Name + "')"
}
msg += " with tag '" + clan.Tag + "'"
if clan.Tag != input.Tag {
msg += " (new: '" + input.Tag + "')"
}
msg += " with updating '" + strconv.FormatBool(clan.KeepUpdated) + "'"
if clan.KeepUpdated != input.KeepUpdated {
msg += " (new: '" + strconv.FormatBool(input.KeepUpdated) + "')"
res := models.DB.Model(&models.Clan{}).
Where("id = ?", c.Param("id")).
Updates(map[string]interface{}{
"Name": input.Name,
"Tag": input.Tag,
"KeepUpdated": input.KeepUpdated,
})
if res.Error != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": res.Error.Error()})
return
}
_, err := fmt.Fprintf(utils.GinWriter, msg+"\n")
c.JSON(http.StatusOK, nil)
_, err := fmt.Fprintf(utils.GinWriter, "Updated clan '"+input.Name+"' with tag '"+input.Tag+"'\n")
if err != nil {
log.Fatal(err)
}
models.DB.Model(&clan).Updates(map[string]interface{}{
"Name": input.Name,
"Tag": input.Tag,
"KeepUpdated": input.KeepUpdated,
})
//UpdateClanTimestamp()
c.JSON(http.StatusOK, clan)
}
// DeleteClanByID DELETE /clan/:id
@@ -141,8 +123,6 @@ func DeleteClanByID(c *gin.Context) {
models.DB.Delete(&clan)
//UpdateClanTimestamp()
c.JSON(http.StatusOK, true)
_, err := fmt.Fprintf(utils.GinWriter, "Deleted clan '"+clan.Name+"' with tag '"+clan.Tag+"'\n")

View File

@@ -1,7 +1,8 @@
package controllers
import (
"InfrantrySkillCalculator/models"
"InfantrySkillCalculator/models"
"fmt"
"github.com/gin-gonic/gin"
"gorm.io/gorm"
"net/http"
@@ -25,6 +26,21 @@ func GetGames(c *gin.Context) {
c.JSON(http.StatusOK, games)
}
// GetGamesHTML GET /game_html
func GetGamesHTML(c *gin.Context) {
var games []models.Game
models.DB.Find(&games)
var htmlOptions string
htmlOptions = `<option disabled selected value>Auswählen...</option>`
for _, game := range games {
htmlOptions += fmt.Sprintf(`<option value="%d">%s</option>`, game.ID, game.Name)
}
c.Header("Content-Type", "text/html")
c.String(http.StatusOK, htmlOptions)
}
// GetGameByID GET /game/:id
func GetGameByID(c *gin.Context) {
var game models.Game

View File

@@ -1,15 +1,14 @@
package controllers
import (
"InfrantrySkillCalculator/models"
"InfrantrySkillCalculator/utils"
"InfantrySkillCalculator/models"
"InfantrySkillCalculator/utils"
"fmt"
"github.com/gin-gonic/gin"
"gorm.io/gorm"
"log"
"net/http"
"os"
"strconv"
)
type AddPlayerInput struct {
@@ -70,8 +69,6 @@ func AddPlayer(c *gin.Context) {
player = models.Player{Name: input.Name, ClanID: input.ClanID}
models.DB.Create(&player)
//UpdatePlayerTimestamp()
c.JSON(http.StatusOK, player)
_, err := fmt.Fprintf(utils.GinWriter, "Added player '"+player.Name+"'\n")
@@ -105,46 +102,29 @@ func GetPlayerIDByName(c *gin.Context) {
// UpdatePlayerByID PATCH /player/:id
func UpdatePlayerByID(c *gin.Context) {
player := FindPlayerByID(utils.StringToUint(c.Param("id")))
if player == nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
return
}
var input UpdatePlayerInput
if err := c.ShouldBindJSON(&input); err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
return
}
if player.Name != input.Name {
if err := FindPlayerByName(&player, c).Error; err == nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Player with this name already exists!"})
return
}
res := models.DB.Model(&models.Player{}).
Where("id = ?", utils.StringToUint(c.Param("id"))).
Updates(map[string]interface{}{
"Name": input.Name,
"ClanID": input.ClanID,
})
if res.Error != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": res.Error.Error()})
return
}
msg := "Updating player '" + player.Name + "' #" + strconv.FormatUint(uint64(player.ID), 10)
if player.Name != input.Name {
msg += " (new: '" + input.Name + "')"
}
msg += " with clan #" + utils.UintToString(player.ClanID)
if player.ClanID != input.ClanID {
msg += " (new: #" + utils.UintToString(input.ClanID) + ")"
}
_, err := fmt.Fprintf(utils.GinWriter, msg+"\n")
c.JSON(http.StatusOK, nil)
_, err := fmt.Fprintf(utils.GinWriter, "Updated player '"+input.Name+"'\n")
if err != nil {
log.Fatal(err)
}
models.DB.Model(&player).Updates(map[string]interface{}{
"Name": input.Name,
"ClanID": input.ClanID,
})
//UpdatePlayerTimestamp()
c.JSON(http.StatusOK, player)
}
// DeletePlayerByID DELETE /player/:id
@@ -157,8 +137,6 @@ func DeletePlayerByID(c *gin.Context) {
models.DB.Delete(&player)
//UpdatePlayerTimestamp()
c.JSON(http.StatusOK, true)
_, err := fmt.Fprintf(utils.GinWriter, "Deleted player '"+player.Name+"'\n")

View File

@@ -0,0 +1,35 @@
package controllers
import (
"InfantrySkillCalculator/models"
"log"
)
func CreateUser(username string, hashedPassword string, enabled bool, usedCode string) {
user := models.User{Username: username, Password: hashedPassword, Enabled: enabled}
models.DB.Create(&user)
err := models.DB.Model(&models.ActivationCode{}).
Where("code = ?", usedCode).
Update("Used", true).Error
if err != nil {
log.Fatal(err)
}
var bf2042 models.Game
models.DB.Where("tag = ?", "BF2042").First(&bf2042)
userSettings := models.UserSettings{
Username: username,
ActiveGameID: bf2042.ID,
SquadColors: true,
CalcMedian: false,
UseCache: true,
}
models.DB.Create(&userSettings)
}
func IsUserEnabled(username string) bool {
var user models.User
models.DB.Where("username = ?", username).First(&user)
return user.Enabled
}

View File

@@ -0,0 +1,62 @@
package controllers
import (
"InfantrySkillCalculator/models"
"InfantrySkillCalculator/utils"
"github.com/gin-gonic/gin"
"net/http"
)
type UpdateSettingsInput struct {
ActiveGameID uint `json:"active_game_id"`
SquadColors bool `json:"squad_colors"`
CalcMedian bool `json:"calc_median"`
UseCache bool `json:"use_cache"`
}
// GetSettings GET /settings
func GetSettings(c *gin.Context) {
var settings models.UserSettings
session, _ := utils.Store.Get(c.Request, utils.LoginSessionName)
var username string
username, _ = session.Values["username"].(string)
if err := models.DB.Where("username = ?", username).First(&settings).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "No settings available!"})
return
}
sanitizedSettings := map[string]interface{}{
"active_game_id": settings.ActiveGameID,
"squad_colors": settings.SquadColors,
"calc_median": settings.CalcMedian,
"use_cache": settings.UseCache,
}
c.JSON(http.StatusOK, sanitizedSettings)
}
// UpdateSettings PATCH /settings
func UpdateSettings(c *gin.Context) {
var settings models.UserSettings
session, _ := utils.Store.Get(c.Request, utils.LoginSessionName)
var username string
username, _ = session.Values["username"].(string)
if err := models.DB.Where("username = ?", username).First(&settings).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "No settings available!"})
return
}
var input UpdateSettingsInput
if err := c.ShouldBindJSON(&input); err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
return
}
models.DB.Model(&settings).Updates(input)
c.JSON(http.StatusOK, nil)
}