diff --git a/controllers/cache_controller.go b/controllers/cache_controller.go
index 1204232..f4e2c36 100644
--- a/controllers/cache_controller.go
+++ b/controllers/cache_controller.go
@@ -21,14 +21,7 @@ type UpdateCacheInput struct {
func GetCacheByPlayerID(c *gin.Context) {
playerId := utils.StringToUint(c.Param("player_id"))
- game, err := GetActiveGame(c)
- if err != nil {
- c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
- utils.Logger.Warnf("[CACHE] No active game available! Error: %s", err.Error())
- return
- }
-
- val, err := models.PlayerCache.GetScore(playerId, game.Tag)
+ val, err := models.PlayerCache.GetScore(playerId)
if err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
utils.Logger.Warnf("[CACHE] Record not found! Error: %s", err.Error())
@@ -54,7 +47,7 @@ func AddCache(c *gin.Context) {
return
}
- err := models.PlayerCache.SetScore(input.PlayerID, input.GameTag, input.Score)
+ err := models.PlayerCache.SetScore(input.PlayerID, input.Score)
if err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Cache update failed! Error: " + err.Error()})
utils.Logger.Warnf("[CACHE] Cache update failed! Error: %s", err.Error())
@@ -64,13 +57,12 @@ func AddCache(c *gin.Context) {
c.JSON(http.StatusOK, nil)
}
-// UpdateCacheByPlayerID PATCH /cache/:id?game=TAG
+// UpdateCacheByPlayerID PATCH /cache/:id
func UpdateCacheByPlayerID(c *gin.Context) {
playerID := utils.StringToUint(c.Param("id"))
- gameTag := c.Request.URL.Query().Get("game")
score := utils.StringToFloat(c.PostForm("score"))
- err := models.PlayerCache.SetScore(playerID, gameTag, score)
+ err := models.PlayerCache.SetScore(playerID, score)
if err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Cache update failed! Error: " + err.Error()})
utils.Logger.Warnf("[CACHE] Cache update failed! Error: %s", err.Error())
@@ -79,12 +71,11 @@ func UpdateCacheByPlayerID(c *gin.Context) {
}
}
-// DeleteCacheByPlayerID DELETE /cache/:id?game=TAG
+// DeleteCacheByPlayerID DELETE /cache/:id
func DeleteCacheByPlayerID(c *gin.Context) {
playerID := utils.StringToUint(c.Param("id"))
- gameTag := c.Request.URL.Query().Get("game")
- if err := models.PlayerCache.DeleteScore(playerID, gameTag); err != nil {
+ if err := models.PlayerCache.DeleteScore(playerID); err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
utils.Logger.Warnf("[CACHE] Cache deletion failed! Error: %s", err.Error())
} else {
@@ -121,15 +112,15 @@ func UpdateCacheAfterExpiry(key string) {
}
if player.Clan.KeepUpdated {
- score := CalcPlayerScore(player.Name, "BF2042")
+ score, statusCode := GetPlayerScore(player.Name)
if score == score && score != -1 { // not NaN
- if err := models.PlayerCache.SetScore(player.ID, "BF2042", score); err != nil {
+ if err := models.PlayerCache.SetScore(player.ID, score); err != nil {
utils.Logger.Warnf("[KeepUpdated] Failed to update cache for player %s! Error: %s", player.Name, err.Error())
} else {
utils.Logger.Infof("[KeepUpdated] Updated cache for player %s", player.Name)
}
} else {
- utils.Logger.Warnf("[KeepUpdated] Failed to calculate score for player %s", player.Name)
+ utils.Logger.Warnf("[KeepUpdated] Failed to calculate score for player %s! Status code: %d", player.Name, statusCode)
}
}
}
diff --git a/controllers/player_controller.go b/controllers/player_controller.go
index 164e297..37dd13a 100644
--- a/controllers/player_controller.go
+++ b/controllers/player_controller.go
@@ -50,19 +50,12 @@ func GetPlayersByClanHTML(c *gin.Context) {
return
}
- game, err := GetActiveGame(c)
- if err != nil {
- c.String(http.StatusBadRequest, "")
- utils.Logger.Errorf("[PLAYER] No active game not found! Error: %s", err.Error())
- return
- }
-
var playerIDs []uint
for _, player := range players {
playerIDs = append(playerIDs, player.ID)
}
- scores, err := models.PlayerCache.GetScores(playerIDs, game.Tag)
+ scores, err := models.PlayerCache.GetScores(playerIDs)
if err != nil {
c.String(http.StatusBadRequest, "")
utils.Logger.Errorf("[PLAYER] Could not get scores! Error: %s", err.Error())
@@ -107,14 +100,7 @@ func AddPlayer(c *gin.Context) {
return
}
- personaID, nucleusID, statusCode := GetPlayerIds(input.Name)
- if personaID == 0 || nucleusID == 0 {
- c.JSON(statusCode, gin.H{"error": "Player not found!"})
- utils.Logger.Errorf("[PLAYER] Could not find player! Name: %s, Status: %d", input.Name, statusCode)
- return
- }
-
- player = models.Player{Name: input.Name, ClanID: input.ClanID, PersonaID: personaID, NucleusID: nucleusID}
+ player = models.Player{Name: input.Name, ClanID: input.ClanID}
if err := models.DB.Create(&player); err.Error != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error.Error()})
utils.Logger.Errorf("[PLAYER] Could not create player! Error: %s", err.Error.Error())
diff --git a/controllers/tracker_controller.go b/controllers/tracker_controller.go
index 145e7ae..630e8ed 100644
--- a/controllers/tracker_controller.go
+++ b/controllers/tracker_controller.go
@@ -22,77 +22,65 @@ func GetScoreByPlayerID(c *gin.Context) {
return
}
- game, err := GetActiveGame(c)
- if err != nil {
- c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
- utils.Logger.Errorf("[SCORE] No active game available: %s", err.Error())
- return
- }
-
- score, err := models.PlayerCache.GetScore(player.ID, game.Tag)
+ score, err := models.PlayerCache.GetScore(player.ID)
+ var statusCode int = http.StatusOK
if err != nil || score == -1 {
- score = CalcPlayerScore(player.Name, game.Tag)
+ score, statusCode = GetPlayerScore(player.Name)
if score == score && score != -1 { // not NaN
- if err := models.PlayerCache.SetScore(player.ID, game.Tag, score); err != nil {
+ if err := models.PlayerCache.SetScore(player.ID, score); err != nil {
utils.Logger.Errorf("[SCORE] Failed to cache player score: %s", err.Error())
return
}
}
}
- if score != score || score == -1 { // NaN
- c.String(http.StatusOK, "")
- } else if score != -1 {
- c.String(http.StatusOK, fmt.Sprintf("%.2f", score))
- } else {
- c.JSON(http.StatusBadRequest, "Invalid request!")
- utils.Logger.Warnf("[SCORE] Invalid request! Player: %s, Game: %s | Score: %f", player.Name, game.Tag, score)
+ switch statusCode {
+ case 200:
+ c.String(200, fmt.Sprintf("%.2f", score))
+ case 404:
+ c.String(200, "")
+ case 503, 504:
+ c.String(statusCode, "")
+ default:
+ c.String(statusCode, "")
+ utils.Logger.Warnf("[SCORE] Invalid request! Player: %s, Score: %f", player.Name, score)
}
}
// GetScoreByPlayerName POST /score/:player_name
func GetScoreByPlayerName(c *gin.Context) {
- game, err := GetActiveGame(c)
- if err != nil {
- c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
- utils.Logger.Errorf("[SCORE] No active game available: %s", err.Error())
- return
- }
+ playerName := c.Param("player_name")
+ score, statusCode := GetPlayerScore(playerName)
- score := CalcPlayerScore(c.Param("player_name"), game.Tag)
-
- if score != score || score == -1 { // NaN
- c.String(http.StatusNotFound, "Spieler nicht gefunden!")
- } else if score != -1 {
- c.String(http.StatusOK, fmt.Sprintf("%.2f", score))
- } else {
- c.String(http.StatusBadRequest, "Ungültige Abfrage!")
- utils.Logger.Warnf("[SCORE] Invalid request! Player: %s, Game: %s | Score: %f", c.Param("player_name"), game.Tag, score)
+ switch statusCode {
+ case 200:
+ c.String(200, fmt.Sprintf("%.2f", score))
+ case 404:
+ c.String(200, "Spieler nicht gefunden!")
+ case 503, 504:
+ c.String(statusCode, "Tracker nicht erreichbar!")
+ default:
+ c.String(statusCode, "Ungültige Abfrage!")
+ utils.Logger.Warnf("[SCORE] Invalid request! Player: %s, Score: %f", playerName, score)
}
}
-func CalcPlayerScore(playerName string, gameTag string) float32 {
- if gameTag != "BF2042" {
- utils.Logger.Errorf("[SCORE] Invalid game tag '%s'", gameTag)
- return -1
+func GetPlayerScore(playerName string) (float32, int) {
+ playerData, statusCode := getPlayerData(playerName)
+ if statusCode != 200 {
+ return -1, statusCode
}
+ return calcPlayerScore(playerData), statusCode
+}
- gameMetrics := GetGameMetric(gameTag)
- if gameMetrics == nil {
- utils.Logger.Errorf("[SCORE] No game metrics specified for '%s'", gameTag)
- return -1
- }
-
- normalizeFactor := gameMetrics.NormalizeFactor
- topWeaponCount := gameMetrics.TopWeaponCount
-
+func getPlayerData(playerName string) (*models.TrackerWeaponJSON, int) {
c := http.Client{}
reqUri := "https://api.gametools.network/bf2042/stats/?raw=false&format_values=false&name=" + playerName + "&platform=pc"
req, err := http.NewRequest("GET", reqUri, nil)
if err != nil {
utils.Logger.Errorf("[SCORE] Failed to create request: %s", err.Error())
- return -1
+ return nil, 0
}
req.Header.Set("User-Agent", "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/109.0.0.0 Safari/537.36")
@@ -100,39 +88,52 @@ func CalcPlayerScore(playerName string, gameTag string) float32 {
res, err := c.Do(req)
if err != nil {
utils.Logger.Errorf("[SCORE] Failed to send request: %s", err.Error())
- return -1
+ return nil, 0
}
defer func(Body io.ReadCloser) {
_ = Body.Close()
}(res.Body)
if res.StatusCode == 404 {
- utils.Logger.Errorf("[SCORE] User '%s' does not exist!", playerName)
- return -1
+ utils.Logger.Errorf("[SCORE] User does not exist!")
+ return nil, res.StatusCode
+ } else if res.StatusCode == 503 || res.StatusCode == 504 {
+ utils.Logger.Errorf("[SCORE] Service unavailable!")
+ return nil, res.StatusCode
} else if res.StatusCode != 200 {
utils.Logger.Errorf("[SCORE] Status code error: %d %s", res.StatusCode, res.Status)
- return -1
+ return nil, res.StatusCode
}
- var data models.TrackerWeaponJSON
+ var response models.TrackerWeaponJSON
body, err := io.ReadAll(res.Body)
if err != nil {
utils.Logger.Errorf("[SCORE] Failed to read response body: %s", err.Error())
- return -1
+ return nil, 0
}
- if err := json.Unmarshal(body, &data); err != nil {
+ if err := json.Unmarshal(body, &response); err != nil {
utils.Logger.Errorf("[SCORE] Failed to deserialize tracker API response: %s", err)
+ return nil, 0
+ }
+
+ return &response, 200
+}
+
+func calcPlayerScore(playerData *models.TrackerWeaponJSON) float32 {
+ gameMetrics := GetGameMetric("BF2042")
+ if gameMetrics == nil {
+ utils.Logger.Errorf("[SCORE] No game metrics specified for '%s'", "BF2042")
return -1
}
- sort.SliceStable(data.Weapons, func(i, j int) bool { return data.Weapons[i].Kills > data.Weapons[j].Kills })
+ normalizeFactor := gameMetrics.NormalizeFactor
+ topWeaponCount := gameMetrics.TopWeaponCount
+
+ sort.SliceStable(playerData.Weapons, func(i, j int) bool { return playerData.Weapons[i].Kills > playerData.Weapons[j].Kills })
var top []models.Weapon
- for _, weapon := range data.Weapons {
- if len(top) >= topWeaponCount {
- break
- }
- if gameTag == "BF2042" && weapon.Kills < 100 {
+ for _, weapon := range playerData.Weapons {
+ if len(top) >= topWeaponCount || weapon.Kills < 100 {
break
}
@@ -169,49 +170,3 @@ func CalcPlayerScore(playerName string, gameTag string) float32 {
return float32(score)
}
-
-// GetPlayerIds Returns: PersonaID, NucleusID, StatusCode
-func GetPlayerIds(playerName string) (uint, uint, int) {
- c := http.Client{}
-
- req, err := http.NewRequest("GET", "https://api.gametools.network/bf2042/player/?name="+playerName, nil)
- if err != nil {
- utils.Logger.Errorf("[TRK-PID] Failed to create request: %s", err.Error())
- return 0, 0, 0
- }
-
- req.Header.Set("User-Agent", "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/109.0.0.0 Safari/537.36")
-
- res, err := c.Do(req)
- if err != nil {
- utils.Logger.Errorf("[TRK-PID] Failed to send request: %s", err.Error())
- return 0, 0, 0
- }
-
- defer func(Body io.ReadCloser) {
- _ = Body.Close()
- }(res.Body)
- if res.StatusCode == 404 {
- utils.Logger.Errorf("[TRK-PID] User '%s' does not exist!", playerName)
- return 0, 0, res.StatusCode
- } else if res.StatusCode == 503 {
- utils.Logger.Errorf("[TRK-PID] Service unavailable!")
- return 0, 0, res.StatusCode
- } else if res.StatusCode != 200 {
- utils.Logger.Errorf("[TRK-PID] Status code error: %d %s", res.StatusCode, res.Status)
- return 0, 0, res.StatusCode
- }
-
- var data models.PlayerIDsJSON
- body, err := io.ReadAll(res.Body)
- if err != nil {
- utils.Logger.Errorf("[TRK-PID] Failed to read response body: %s", err.Error())
- return 0, 0, 0
- }
- if err := json.Unmarshal(body, &data); err != nil {
- utils.Logger.Errorf("[TRK-PID] Failed to deserialize tracker API response: %s", err)
- return 0, 0, 0
- }
-
- return data.Results[0].PersonaID, data.Results[0].NucleusID, 0
-}
diff --git a/controllers/user_controller.go b/controllers/user_controller.go
index 45bd855..03747dd 100644
--- a/controllers/user_controller.go
+++ b/controllers/user_controller.go
@@ -53,7 +53,8 @@ func IsUserEnabled(username string) bool {
var user models.User
if err := models.DB.Where("username = ?", username).First(&user).Error; err != nil {
- utils.Logger.Fatalf("[USER] Error while getting user: %s", err.Error())
+ utils.Logger.Warnf("[USER] IsUserEnabled: Error while getting user: %s", err.Error())
+ return false
}
return user.Enabled
@@ -63,7 +64,7 @@ func GetUserRole(username string) models.Role {
var user models.User
if err := models.DB.Where("username = ?", username).First(&user).Error; err != nil {
- utils.Logger.Fatalf("[USER] Error while getting user: %s", err.Error())
+ utils.Logger.Fatalf("[USER] GetUserRole: Error while getting user: %s", err.Error())
}
return user.UserRole
@@ -83,7 +84,7 @@ func IsUserAdmin(username string) bool {
var user models.User
if err := models.DB.Where("username = ?", username).First(&user).Error; err != nil {
- utils.Logger.Fatalf("[USER] Error while getting user: %s", err.Error())
+ utils.Logger.Fatalf("[USER] IsUserAdmin: Error while getting user: %s", err.Error())
}
return user.UserRole == models.AdminRole
diff --git a/controllers/user_settings_controller.go b/controllers/user_settings_controller.go
index 741aaac..e4d4a64 100644
--- a/controllers/user_settings_controller.go
+++ b/controllers/user_settings_controller.go
@@ -3,7 +3,6 @@ package controllers
import (
"InfantrySkillCalculator/models"
"InfantrySkillCalculator/utils"
- "errors"
"github.com/gin-gonic/gin"
"net/http"
"session"
@@ -43,33 +42,6 @@ func GetSettings(c *gin.Context) {
c.JSON(http.StatusOK, sanitizedSettings)
}
-func GetActiveGame(c *gin.Context) (models.Game, error) {
- var settings models.UserSettings
- var game models.Game
- username, ok := session.GetUsername(c)
-
- if !ok {
- err := errors.New("not logged in")
- c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
- utils.Logger.Errorf("[SETTINGS] User not logged in: %s", username)
- return models.Game{}, err
- }
-
- if err := models.DB.Where("username = ?", username).First(&settings).Error; err != nil {
- c.JSON(http.StatusBadRequest, gin.H{"error": "No settings available!"})
- utils.Logger.Errorf("[SETTINGS] No settings available for user %s", username)
- return models.Game{}, err
- }
-
- if err := models.DB.Where("id = ?", settings.ActiveGameID).First(&game).Error; err != nil {
- c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
- utils.Logger.Errorf("[SETTINGS] No active game available for user %s", username)
- return models.Game{}, err
- }
-
- return game, nil
-}
-
// UpdateSettings PATCH /settings
func UpdateSettings(c *gin.Context) {
var settings models.UserSettings
diff --git a/internal/cache/cache.go b/internal/cache/cache.go
index aabf2a8..c4f9814 100644
--- a/internal/cache/cache.go
+++ b/internal/cache/cache.go
@@ -65,13 +65,13 @@ func (pc *PlayerCache) SetValue(key string, value interface{}, lifetime time.Dur
return pc.cache.Set(ctx, key, value, lifetime).Err()
}
-func (pc *PlayerCache) SetScore(playerId uint, gameTag string, score float32) error {
- key := getPlayerCacheKey(playerId, gameTag)
+func (pc *PlayerCache) SetScore(playerId uint, score float32) error {
+ key := getPlayerCacheKey(playerId)
return pc.SetValue(key, score, pc.lifetime)
}
-func (pc *PlayerCache) GetScore(playerId uint, gameTag string) (float32, error) {
- key := getPlayerCacheKey(playerId, gameTag)
+func (pc *PlayerCache) GetScore(playerId uint) (float32, error) {
+ key := getPlayerCacheKey(playerId)
val, err := pc.GetValue(key)
if errors.Is(err, redis.Nil) {
return -1.0, nil // cache miss
@@ -83,10 +83,10 @@ func (pc *PlayerCache) GetScore(playerId uint, gameTag string) (float32, error)
}
}
-func (pc *PlayerCache) GetScores(playerIds []uint, gameTag string) ([]float32, error) {
+func (pc *PlayerCache) GetScores(playerIds []uint) ([]float32, error) {
vals, err := pc.cache.Pipelined(ctx, func(pipe redis.Pipeliner) error {
for _, id := range playerIds {
- key := getPlayerCacheKey(id, gameTag)
+ key := getPlayerCacheKey(id)
pipe.Get(ctx, key)
}
return nil
@@ -111,8 +111,8 @@ func (pc *PlayerCache) GetScores(playerIds []uint, gameTag string) ([]float32, e
return scores, nil
}
-func (pc *PlayerCache) DeleteScore(playerId uint, gameTag string) error {
- key := getPlayerCacheKey(playerId, gameTag)
+func (pc *PlayerCache) DeleteScore(playerId uint) error {
+ key := getPlayerCacheKey(playerId)
return pc.cache.Del(ctx, key).Err()
}
@@ -120,12 +120,12 @@ func (pc *PlayerCache) PurgeCache() error {
return pc.cache.FlushAll(ctx).Err()
}
-func getPlayerCacheKey(playerId uint, gameTag string) string {
- return fmt.Sprintf("player:%d:game:%s", playerId, gameTag)
+func getPlayerCacheKey(playerId uint) string {
+ return fmt.Sprintf("player:%d", playerId)
}
func (pc *PlayerCache) GetPlayerIdFromCacheKey(key string) (uint, error) {
var playerId uint
- _, err := fmt.Sscanf(key, "player:%d:game:", &playerId)
+ _, err := fmt.Sscanf(key, "player:%d", &playerId)
return playerId, err
}
diff --git a/models/player.go b/models/player.go
index 37aaf41..e4bebb9 100644
--- a/models/player.go
+++ b/models/player.go
@@ -1,10 +1,8 @@
package models
type Player struct {
- ID uint `json:"id" gorm:"primary_key"`
- Name string `json:"name" gorm:"not null"`
- PersonaID uint `json:"persona_id" gorm:"not null"`
- NucleusID uint `json:"nucleus_id" gorm:"not null"`
- ClanID uint `json:"clan_id" gorm:"not null"`
- Clan Clan `gorm:"references:ID"`
+ ID uint `json:"id" gorm:"primary_key"`
+ Name string `json:"name" gorm:"not null"`
+ ClanID uint `json:"clan_id" gorm:"not null"`
+ Clan Clan `gorm:"references:ID"`
}
diff --git a/models/tracker_json.go b/models/tracker_json.go
index 5f806c4..4e9ec9d 100644
--- a/models/tracker_json.go
+++ b/models/tracker_json.go
@@ -14,10 +14,3 @@ type Weapon struct {
ShotsHit int `json:"shotsHit"`
Accuracy float64 `json:"-"`
}
-
-type PlayerIDsJSON struct {
- Results []struct {
- PersonaID uint `json:"personaId"`
- NucleusID uint `json:"nucleusId"`
- } `json:"results"`
-}
diff --git a/templates/modals/add_player.html b/templates/modals/add_player.html
index 28d96be..d883d4f 100644
--- a/templates/modals/add_player.html
+++ b/templates/modals/add_player.html
@@ -75,7 +75,7 @@
.then(response => {
if (response.status === 404) {
throw new Error('Hinzufügen fehlgeschlagen!\nSpielername existiert nicht.');
- } else if (response.status === 503) {
+ } else if (response.status === 503 || response.status === 504) {
throw new Error('Hinzufügen fehlgeschlagen!\nTracker überlastet. Versuche es später erneut.');
} else if (!response.ok) {
throw new Error('Hinzufügen fehlgeschlagen!\nSpielername existiert möglicherweise bereits.');