package cache import ( "InfantrySkillCalculator/models" "InfantrySkillCalculator/utils" "context" "errors" "fmt" "github.com/redis/go-redis/v9" ) var ctx = context.Background() func GetValue(key string) (string, error) { val, err := models.Cache.Get(ctx, key).Result() if err != nil { return "", err // cache miss or error } else { return val, nil // cache hit } } func SetValue(key string, value interface{}) error { return models.Cache.Set(ctx, key, value, utils.PlayerCacheLifetime).Err() } func SetScore(playerId uint, gameTag string, score float32) error { key := GetPlayerCacheKey(playerId, gameTag) return SetValue(key, score) } func GetScore(playerId uint, gameTag string) (float32, error) { key := GetPlayerCacheKey(playerId, gameTag) val, err := GetValue(key) if errors.Is(err, redis.Nil) { return -1.0, nil // cache miss } else if err != nil { return -1.0, err // cache error } else { return utils.StringToFloat(val), nil // cache hit } } func GetScores(players []models.Player, gameTag string) ([]float32, error) { vals, err := models.Cache.Pipelined(ctx, func(pipe redis.Pipeliner) error { for _, p := range players { key := GetPlayerCacheKey(p.ID, gameTag) pipe.Get(ctx, key) } return nil }) if err != nil && !errors.Is(err, redis.Nil) { return nil, err } var scores []float32 for _, val := range vals { score, err := val.(*redis.StringCmd).Float32() if errors.Is(err, redis.Nil) { // cache miss score = -1 err = nil } else if err != nil { // cache error score = -1 } scores = append(scores, score) } return scores, nil } func DeleteScore(playerId uint, gameTag string) error { key := GetPlayerCacheKey(playerId, gameTag) return models.Cache.Del(ctx, key).Err() } func PurgeCache() error { return models.Cache.FlushAll(ctx).Err() } func GetPlayerCacheKey(playerId uint, gameTag string) string { return fmt.Sprintf("player:%d:game:%s", playerId, gameTag) }