Files
InfantrySkillCalculator/controllers/tracker_controller.go

173 lines
5.0 KiB
Go

package controllers
import (
"InfantrySkillCalculator/models"
"InfantrySkillCalculator/utils"
"encoding/json"
"fmt"
"github.com/gin-gonic/gin"
"io"
"math"
"net/http"
"sort"
)
// GetScoreByPlayerID GET /score/:player_id
func GetScoreByPlayerID(c *gin.Context) {
var player models.Player
if err := models.DB.Where("id = ?", c.Param("player_id")).First(&player).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Player not found!"})
utils.Logger.Errorf("[SCORE] Player not found: %s", err.Error())
return
}
score, err := models.PlayerCache.GetScore(player.ID)
var statusCode int = http.StatusOK
if err != nil || score == -1 {
score, statusCode = GetPlayerScore(player.Name)
if score == score && score != -1 { // not NaN
if err := models.PlayerCache.SetScore(player.ID, score); err != nil {
utils.Logger.Errorf("[SCORE] Failed to cache player score: %s", err.Error())
return
}
}
}
switch statusCode {
case 200:
c.String(200, fmt.Sprintf("%.2f", score))
case 404:
c.String(200, "<i class=\"bi bi-person-x-fill me-2 text-danger fs-5\" style=\"margin-left: 0.69rem;\"></i>")
case 503, 504:
c.String(statusCode, "<i class=\"bi bi-cloud-slash-fill me-2 text-danger fs-5\" style=\"margin-left: 0.69rem;\"></i>")
default:
c.String(statusCode, "<i class=\"bi bi-exclamation-circle-fill me-2 text-danger fs-5\" style=\"margin-left: 0.69rem;\"></i>")
utils.Logger.Warnf("[SCORE] Invalid request! Player: %s, Score: %f", player.Name, score)
}
}
// GetScoreByPlayerName POST /score/:player_name
func GetScoreByPlayerName(c *gin.Context) {
playerName := c.Param("player_name")
score, statusCode := GetPlayerScore(playerName)
switch statusCode {
case 200:
c.String(200, fmt.Sprintf("%.2f", score))
case 404:
c.String(200, "Spieler nicht gefunden!")
case 503, 504:
c.String(statusCode, "Tracker nicht erreichbar!")
default:
c.String(statusCode, "Ungültige Abfrage!")
utils.Logger.Warnf("[SCORE] Invalid request! Player: %s, Score: %f", playerName, score)
}
}
func GetPlayerScore(playerName string) (float32, int) {
playerData, statusCode := getPlayerData(playerName)
if statusCode != 200 {
return -1, statusCode
}
return calcPlayerScore(playerData), statusCode
}
func getPlayerData(playerName string) (*models.TrackerWeaponJSON, int) {
c := http.Client{}
reqUri := "https://api.gametools.network/bf2042/stats/?raw=false&format_values=false&name=" + playerName + "&platform=pc"
req, err := http.NewRequest("GET", reqUri, nil)
if err != nil {
utils.Logger.Errorf("[SCORE] Failed to create request: %s", err.Error())
return nil, 0
}
req.Header.Set("User-Agent", "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/109.0.0.0 Safari/537.36")
res, err := c.Do(req)
if err != nil {
utils.Logger.Errorf("[SCORE] Failed to send request: %s", err.Error())
return nil, 0
}
defer func(Body io.ReadCloser) {
_ = Body.Close()
}(res.Body)
if res.StatusCode == 404 {
utils.Logger.Errorf("[SCORE] User does not exist!")
return nil, res.StatusCode
} else if res.StatusCode == 503 || res.StatusCode == 504 {
utils.Logger.Errorf("[SCORE] Service unavailable!")
return nil, res.StatusCode
} else if res.StatusCode != 200 {
utils.Logger.Errorf("[SCORE] Status code error: %d %s", res.StatusCode, res.Status)
return nil, res.StatusCode
}
var response models.TrackerWeaponJSON
body, err := io.ReadAll(res.Body)
if err != nil {
utils.Logger.Errorf("[SCORE] Failed to read response body: %s", err.Error())
return nil, 0
}
if err := json.Unmarshal(body, &response); err != nil {
utils.Logger.Errorf("[SCORE] Failed to deserialize tracker API response: %s", err)
return nil, 0
}
return &response, 200
}
func calcPlayerScore(playerData *models.TrackerWeaponJSON) float32 {
gameMetrics := GetGameMetric("BF2042")
if gameMetrics == nil {
utils.Logger.Errorf("[SCORE] No game metrics specified for '%s'", "BF2042")
return -1
}
normalizeFactor := gameMetrics.NormalizeFactor
topWeaponCount := gameMetrics.TopWeaponCount
sort.SliceStable(playerData.Weapons, func(i, j int) bool { return playerData.Weapons[i].Kills > playerData.Weapons[j].Kills })
var top []models.Weapon
for _, weapon := range playerData.Weapons {
if len(top) >= topWeaponCount || weapon.Kills < 100 {
break
}
acc := (float64(weapon.ShotsHit) / float64(weapon.ShotsFired)) * 100
kpm := weapon.KPM
weaponMetrics := FindWeaponMetric(gameMetrics.WeaponMetrics, weapon.Type)
if weaponMetrics == nil {
utils.Logger.Errorf("[SCORE] No weapon metrics specified for '%s'", weapon.Type)
continue
}
accFactor := weaponMetrics.AccuracyFactor
kpmFactor := weaponMetrics.KpmFactor
acc /= accFactor
kpm /= kpmFactor
weapon.Accuracy = acc
weapon.KPM = kpm
top = append(top, weapon)
}
sumAcc := 0.0
sumKpm := 0.0
for _, w := range top {
sumAcc += w.Accuracy
sumKpm += w.KPM
}
accAvg := sumAcc / float64(len(top))
kpmAvg := sumKpm / float64(len(top))
score := math.Round(((accAvg*kpmAvg)/normalizeFactor)*100) / 100
return float32(score)
}