Files
InfantrySkillCalculator/controllers/cache_controller.go

136 lines
4.1 KiB
Go

package controllers
import (
"InfantrySkillCalculator/models"
"InfantrySkillCalculator/utils"
"github.com/gin-gonic/gin"
"net/http"
)
type AddCacheInput struct {
PlayerID uint `json:"player_id" binding:"required"`
Score float32 `json:"score" gorm:"default:-1.0"`
GameTag string `json:"game_tag" binding:"required"`
}
type UpdateCacheInput struct {
Score float32 `json:"score" gorm:"default:-1.0"`
}
// GetCacheByPlayerID GET /cache/:player_id
func GetCacheByPlayerID(c *gin.Context) {
playerId := utils.StringToUint(c.Param("player_id"))
game, err := GetActiveGame(c)
if err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
utils.Logger.Warnf("[CACHE] No active game available! Error: %s", err.Error())
return
}
val, err := models.PlayerCache.GetScore(playerId, game.Tag)
if err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
utils.Logger.Warnf("[CACHE] Record not found! Error: %s", err.Error())
} else {
c.JSON(http.StatusOK, val)
}
}
// AddCache POST /cache
func AddCache(c *gin.Context) {
var input AddCacheInput
var game models.Game
if err := c.BindJSON(&input); err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
utils.Logger.Warnf("[CACHE] Failed to bind JSON! Error: %s", err.Error())
return
}
if err := models.DB.Where("tag = ?", input.GameTag).First(&game).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Game not found!"})
utils.Logger.Warnf("[CACHE] Game not found! Error: %s", err.Error())
return
}
err := models.PlayerCache.SetScore(input.PlayerID, input.GameTag, input.Score)
if err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Cache update failed! Error: " + err.Error()})
utils.Logger.Warnf("[CACHE] Cache update failed! Error: %s", err.Error())
return
}
c.JSON(http.StatusOK, nil)
}
// UpdateCacheByPlayerID PATCH /cache/:id?game=TAG
func UpdateCacheByPlayerID(c *gin.Context) {
playerID := utils.StringToUint(c.Param("id"))
gameTag := c.Request.URL.Query().Get("game")
score := utils.StringToFloat(c.PostForm("score"))
err := models.PlayerCache.SetScore(playerID, gameTag, score)
if err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Cache update failed! Error: " + err.Error()})
utils.Logger.Warnf("[CACHE] Cache update failed! Error: %s", err.Error())
} else {
c.JSON(http.StatusOK, nil)
}
}
// DeleteCacheByPlayerID DELETE /cache/:id?game=TAG
func DeleteCacheByPlayerID(c *gin.Context) {
playerID := utils.StringToUint(c.Param("id"))
gameTag := c.Request.URL.Query().Get("game")
if err := models.PlayerCache.DeleteScore(playerID, gameTag); err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
utils.Logger.Warnf("[CACHE] Cache deletion failed! Error: %s", err.Error())
} else {
c.JSON(http.StatusOK, nil)
}
}
// DeleteAllCaches DELETE /cache
func DeleteAllCaches(c *gin.Context) {
if err := models.PlayerCache.PurgeCache(); err != nil {
c.String(http.StatusBadRequest, err.Error())
utils.Logger.Warnf("[CACHE] Cache purge failed! Error: %s", err.Error())
} else {
c.String(http.StatusOK, "Purged all caches!")
}
}
func UpdateCacheAfterExpiry(key string) {
utils.Logger.Infof("[KeepUpdated] Updating cache for key %s", key)
playerId, err := models.PlayerCache.GetPlayerIdFromCacheKey(key)
if err != nil {
utils.Logger.Fatal(err)
}
var player models.Player
if err := models.DB.
Preload("Clan").
Where("id = ?", playerId).
First(&player).Error; err != nil {
utils.Logger.Errorf("[KeepUpdated] Failed to find player with ID %d! Error: %s", playerId, err.Error())
return
}
if player.Clan.KeepUpdated {
score := CalcPlayerScore(player.Name, "BF2042")
if score == score && score != -1 { // not NaN
if err := models.PlayerCache.SetScore(player.ID, "BF2042", score); err != nil {
utils.Logger.Warnf("[KeepUpdated] Failed to update cache for player %s! Error: %s", player.Name, err.Error())
} else {
utils.Logger.Infof("[KeepUpdated] Updated cache for player %s", player.Name)
}
} else {
utils.Logger.Warnf("[KeepUpdated] Failed to calculate score for player %s", player.Name)
}
}
}