Files
InfantrySkillCalculator/models/setup.go

75 lines
1.7 KiB
Go

package models
import (
"InfantrySkillCalculator/utils"
"cache"
"github.com/glebarez/sqlite"
"gorm.io/gorm"
"gorm.io/gorm/logger"
"os"
"time"
)
var DB *gorm.DB
var PlayerCache *cache.PlayerCache
func ConnectDatabase() {
database, err := gorm.Open(sqlite.Open("isc_data.db"), &gorm.Config{
Logger: logger.Default.LogMode(logger.Silent),
SkipDefaultTransaction: true,
PrepareStmt: true,
})
if err != nil {
panic("Failed to connect to database! " + err.Error())
}
err = database.AutoMigrate(&Clan{})
if err != nil {
utils.Logger.Fatal(err)
}
err = database.AutoMigrate(&Player{})
if err != nil {
utils.Logger.Fatal(err)
}
err = database.AutoMigrate(&User{})
if err != nil {
utils.Logger.Fatal(err)
}
err = database.AutoMigrate(&ActivationCode{})
if err != nil {
utils.Logger.Fatal(err)
}
err = database.AutoMigrate(&Game{})
if err != nil {
utils.Logger.Fatal(err)
} else {
var game Game
if err := database.First(&game).Error; err != nil {
database.Create(&Game{Name: "Battlefield V", Tag: "BFV"})
database.Create(&Game{Name: "Battlefield 2042", Tag: "BF2042"})
utils.Logger.Println("Created first games")
}
}
err = database.AutoMigrate(&UserSettings{})
if err != nil {
utils.Logger.Fatal(err)
}
DB = database
}
func ConnectCache(playerCacheLifetime time.Duration, expireCallback func(key string)) {
address := os.Getenv("REDIS_ADDRESS")
if address == "" {
address = "127.0.0.1:6379"
}
PlayerCache = cache.NewPlayerCache(address, playerCacheLifetime, expireCallback)
if err := PlayerCache.Connect(); err != nil {
PlayerCache = nil
utils.Logger.Fatal("Failed to connect to Redis! " + err.Error())
}
}