Fix player deletion. Add PersonaID + NucleusID fetching upon Add-Player action.

This commit is contained in:
MaxJa4
2024-01-22 22:10:29 +01:00
parent 37f9396428
commit 973ca5bb78
5 changed files with 94 additions and 18 deletions

View File

@@ -37,6 +37,10 @@ func GetAllPlayers(c *gin.Context) {
func GetPlayersByClanHTML(c *gin.Context) {
var players []models.Player
clanId := c.Request.URL.Query().Get("clan_id")
if clanId == "NaN" {
c.String(http.StatusBadRequest, "")
return
}
if err := models.DB.
Where("clan_id = ?", utils.StringToUint(clanId)).
Find(&players).Error; err != nil {
@@ -103,7 +107,14 @@ func AddPlayer(c *gin.Context) {
return
}
player = models.Player{Name: input.Name, ClanID: input.ClanID}
personaID, nucleusID, statusCode := GetPlayerIds(input.Name)
if personaID == 0 || nucleusID == 0 {
c.JSON(statusCode, gin.H{"error": "Player not found!"})
utils.Logger.Errorf("[PLAYER] Could not find player! Name: %s, Status: %d", input.Name, statusCode)
return
}
player = models.Player{Name: input.Name, ClanID: input.ClanID, PersonaID: personaID, NucleusID: nucleusID}
if err := models.DB.Create(&player); err.Error != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error.Error()})
utils.Logger.Errorf("[PLAYER] Could not create player! Error: %s", err.Error.Error())
@@ -168,7 +179,7 @@ func UpdatePlayerByID(c *gin.Context) {
func DeletePlayerByID(c *gin.Context) {
var player models.Player
if err := models.DB.Clauses(clause.Returning{}).Delete(&player).Error; err != nil {
if err := models.DB.Clauses(clause.Returning{}).Where("id = ?", c.Param("id")).Delete(&player).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
utils.Logger.Errorf("[PLAYER] Could not delete player! Error: %s", err.Error())
return

View File

@@ -72,7 +72,7 @@ func GetScoreByPlayerName(c *gin.Context) {
}
func CalcPlayerScore(playerName string, gameTag string) float32 {
if gameTag != "BF5" && gameTag != "BF2042" {
if gameTag != "BF2042" {
utils.Logger.Errorf("[SCORE] Invalid game tag '%s'", gameTag)
return -1
}
@@ -88,13 +88,7 @@ func CalcPlayerScore(playerName string, gameTag string) float32 {
c := http.Client{}
var reqUri string
if gameTag == "BF5" {
reqUri = "https://api.gametools.network/bfv/weapons/?raw=false&format_values=false&name=" + playerName + "&platform=pc"
} else if gameTag == "BF2042" {
reqUri = "https://api.gametools.network/bf2042/stats/?raw=false&format_values=false&name=" + playerName + "&platform=pc"
}
reqUri := "https://api.gametools.network/bf2042/stats/?raw=false&format_values=false&name=" + playerName + "&platform=pc"
req, err := http.NewRequest("GET", reqUri, nil)
if err != nil {
utils.Logger.Errorf("[SCORE] Failed to create request: %s", err.Error())
@@ -121,9 +115,13 @@ func CalcPlayerScore(playerName string, gameTag string) float32 {
}
var data models.TrackerWeaponJSON
var body, _ = io.ReadAll(res.Body)
body, err := io.ReadAll(res.Body)
if err != nil {
utils.Logger.Errorf("[SCORE] Failed to read response body: %s", err.Error())
return -1
}
if err := json.Unmarshal(body, &data); err != nil {
utils.Logger.Errorf("Failed to deserialize tracker API response: %s", err)
utils.Logger.Errorf("[SCORE] Failed to deserialize tracker API response: %s", err)
return -1
}
@@ -171,3 +169,49 @@ func CalcPlayerScore(playerName string, gameTag string) float32 {
return float32(score)
}
// GetPlayerIds Returns: PersonaID, NucleusID, StatusCode
func GetPlayerIds(playerName string) (uint, uint, int) {
c := http.Client{}
req, err := http.NewRequest("GET", "https://api.gametools.network/bf2042/player/?name="+playerName, nil)
if err != nil {
utils.Logger.Errorf("[TRK-PID] Failed to create request: %s", err.Error())
return 0, 0, 0
}
req.Header.Set("User-Agent", "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/109.0.0.0 Safari/537.36")
res, err := c.Do(req)
if err != nil {
utils.Logger.Errorf("[TRK-PID] Failed to send request: %s", err.Error())
return 0, 0, 0
}
defer func(Body io.ReadCloser) {
_ = Body.Close()
}(res.Body)
if res.StatusCode == 404 {
utils.Logger.Errorf("[TRK-PID] User '%s' does not exist!", playerName)
return 0, 0, res.StatusCode
} else if res.StatusCode == 503 {
utils.Logger.Errorf("[TRK-PID] Service unavailable!")
return 0, 0, res.StatusCode
} else if res.StatusCode != 200 {
utils.Logger.Errorf("[TRK-PID] Status code error: %d %s", res.StatusCode, res.Status)
return 0, 0, res.StatusCode
}
var data models.PlayerIDsJSON
body, err := io.ReadAll(res.Body)
if err != nil {
utils.Logger.Errorf("[TRK-PID] Failed to read response body: %s", err.Error())
return 0, 0, 0
}
if err := json.Unmarshal(body, &data); err != nil {
utils.Logger.Errorf("[TRK-PID] Failed to deserialize tracker API response: %s", err)
return 0, 0, 0
}
return data.Results[0].PersonaID, data.Results[0].NucleusID, 0
}

View File

@@ -1,8 +1,10 @@
package models
type Player struct {
ID uint `json:"id" gorm:"primary_key"`
Name string `json:"name"`
ClanID uint `json:"clan_id"`
Clan Clan `gorm:"references:ID"`
ID uint `json:"id" gorm:"primary_key"`
Name string `json:"name" gorm:"not null"`
PersonaID uint `json:"persona_id" gorm:"not null"`
NucleusID uint `json:"nucleus_id" gorm:"not null"`
ClanID uint `json:"clan_id" gorm:"not null"`
Clan Clan `gorm:"references:ID"`
}

View File

@@ -14,3 +14,10 @@ type Weapon struct {
ShotsHit int `json:"shotsHit"`
Accuracy float64 `json:"-"`
}
type PlayerIDsJSON struct {
Results []struct {
PersonaID uint `json:"personaId"`
NucleusID uint `json:"nucleusId"`
} `json:"results"`
}

View File

@@ -41,6 +41,8 @@
const homeClanList = document.getElementById('home-clan');
const oppClanList = document.getElementById('opponent-clan');
const spinner = '<span class="spinner-border spinner-border-sm" role="status" aria-hidden="true"></span>'
function validateInput() {
if (playerName.value.length < 1) {
playerName.classList.add('is-invalid');
@@ -57,6 +59,9 @@
const clanId = parseInt(selectedClan.value);
submitButton.innerHTML = spinner;
submitButton.disabled = true;
fetch("/player", {
method: "POST",
body: JSON.stringify({
@@ -68,8 +73,12 @@
}
})
.then(response => {
if (!response.ok) {
throw new Error('Hinzufügen fehlgeschlagen!\nSpielername existiert möglichweise bereits.');
if (response.status === 404) {
throw new Error('Hinzufügen fehlgeschlagen!\nSpielername existiert nicht.');
} else if (response.status === 503) {
throw new Error('Hinzufügen fehlgeschlagen!\nTracker überlastet. Versuche es später erneut.');
} else if (!response.ok) {
throw new Error('Hinzufügen fehlgeschlagen!\nSpielername existiert möglicherweise bereits.');
}
return response.text();
})
@@ -84,6 +93,9 @@
}).catch((error) => {
errorDiv.innerText = error.message;
errorDiv.style.display = 'block';
}).finally(() => {
submitButton.innerHTML = 'Hinzufügen';
submitButton.disabled = false;
});
}
}