Fix player deletion. Add PersonaID + NucleusID fetching upon Add-Player action.
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@@ -14,3 +14,10 @@ type Weapon struct {
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ShotsHit int `json:"shotsHit"`
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Accuracy float64 `json:"-"`
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}
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type PlayerIDsJSON struct {
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Results []struct {
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PersonaID uint `json:"personaId"`
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NucleusID uint `json:"nucleusId"`
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} `json:"results"`
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}
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