Entire logging rework. Full error handling. Small improvements.
This commit is contained in:
@@ -24,7 +24,11 @@ type UpdatePlayerInput struct {
|
||||
// GetAllPlayers GET /player
|
||||
func GetAllPlayers(c *gin.Context) {
|
||||
var players []models.Player
|
||||
models.DB.Find(&players)
|
||||
if err := models.DB.Find(&players).Error; err != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
|
||||
utils.Logger.Errorf("[PLAYER] Record not found! Error: %s", err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
c.JSON(http.StatusOK, players)
|
||||
}
|
||||
@@ -38,14 +42,14 @@ func GetPlayersByClanHTML(c *gin.Context) {
|
||||
Find(&players).Error; err != nil {
|
||||
|
||||
c.String(http.StatusBadRequest, "")
|
||||
utils.Logger.Fatal(err)
|
||||
utils.Logger.Errorf("[PLAYER] Clan not found! Error: %s", err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
game, err := GetActiveGame(c)
|
||||
if err != nil {
|
||||
c.String(http.StatusBadRequest, "")
|
||||
utils.Logger.Fatal(err)
|
||||
utils.Logger.Errorf("[PLAYER] No active game not found! Error: %s", err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
@@ -57,7 +61,8 @@ func GetPlayersByClanHTML(c *gin.Context) {
|
||||
scores, err := models.PlayerCache.GetScores(playerIDs, game.Tag)
|
||||
if err != nil {
|
||||
c.String(http.StatusBadRequest, "")
|
||||
utils.Logger.Fatal(err)
|
||||
utils.Logger.Errorf("[PLAYER] Could not get scores! Error: %s", err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
userRole := GetUserRoleByCtx(c)
|
||||
@@ -83,92 +88,95 @@ func GetPlayersByClanHTML(c *gin.Context) {
|
||||
|
||||
err = utils.PlayerItemTemplate.Execute(c.Writer, data)
|
||||
if err != nil {
|
||||
utils.Logger.Fatal(err)
|
||||
utils.Logger.Errorf("[PLAYER] Could not execute template! Error: %s", err.Error())
|
||||
}
|
||||
}
|
||||
|
||||
// AddPlayer POST /player
|
||||
func AddPlayer(c *gin.Context) {
|
||||
var input AddPlayerInput
|
||||
var player models.Player
|
||||
|
||||
if err := c.BindJSON(&input); err != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
|
||||
return
|
||||
}
|
||||
|
||||
var player models.Player
|
||||
if err := models.DB.Where("name = ?", input.Name).First(&player).Error; err == nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": "Player with this name already exists!"})
|
||||
utils.Logger.Errorf("[PLAYER] Could not bind JSON! Error: %s", err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
player = models.Player{Name: input.Name, ClanID: input.ClanID}
|
||||
models.DB.Create(&player)
|
||||
if err := models.DB.Create(&player); err.Error != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error.Error()})
|
||||
utils.Logger.Errorf("[PLAYER] Could not create player! Error: %s", err.Error.Error())
|
||||
return
|
||||
}
|
||||
|
||||
c.JSON(http.StatusOK, player)
|
||||
|
||||
utils.Logger.Infof("Added player '%s'", input.Name)
|
||||
utils.Logger.Infof("[PLAYER] Added player '%s' in clan %d", input.Name, input.ClanID)
|
||||
}
|
||||
|
||||
// GetPlayerByID GET /player/:id
|
||||
func GetPlayerByID(c *gin.Context) {
|
||||
player := FindPlayerByID(utils.StringToUint(c.Param("id")))
|
||||
if player == nil {
|
||||
var player models.Player
|
||||
|
||||
if err := models.DB.Where("id = ?", c.Param("id")).First(&player).Error; err != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
|
||||
utils.Logger.Errorf("[PLAYER] Could not find player! Error: %s", err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
c.JSON(http.StatusOK, player)
|
||||
}
|
||||
|
||||
// GetPlayerIDByName GET /playerid/:name
|
||||
func GetPlayerIDByName(c *gin.Context) {
|
||||
var player models.Player
|
||||
|
||||
if err := FindPlayerByName(&player, c).Error; err != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
|
||||
return
|
||||
}
|
||||
|
||||
c.JSON(http.StatusOK, player.ID)
|
||||
}
|
||||
|
||||
// UpdatePlayerByID PATCH /player/:id
|
||||
func UpdatePlayerByID(c *gin.Context) {
|
||||
var input UpdatePlayerInput
|
||||
var player models.Player
|
||||
|
||||
if err := c.ShouldBindJSON(&input); err != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
|
||||
utils.Logger.Errorf("[PLAYER] Could not bind JSON! Error: %s", err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
res := models.DB.Model(&models.Player{}).
|
||||
Where("id = ?", utils.StringToUint(c.Param("id"))).
|
||||
Updates(map[string]interface{}{
|
||||
"Name": input.Name,
|
||||
"ClanID": input.ClanID,
|
||||
})
|
||||
if res.Error != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": res.Error.Error()})
|
||||
if err := models.DB.First(&player, c.Param("id")).Error; err != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
|
||||
utils.Logger.Errorf("[PLAYER] Could not find player! Error: %s", err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
oldValues := models.Player{
|
||||
Name: player.Name,
|
||||
ClanID: player.ClanID,
|
||||
}
|
||||
|
||||
player.Name = input.Name
|
||||
player.ClanID = input.ClanID
|
||||
|
||||
if err := models.DB.Save(&player).Error; err != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
|
||||
utils.Logger.Errorf("[PLAYER] Could not update player! Error: %s", err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
c.JSON(http.StatusOK, nil)
|
||||
|
||||
utils.Logger.Infof("Updated player '%s'", input.Name)
|
||||
utils.Logger.Infof("[PLAYER] Updated player: %s -> %s", oldValues.Name, player.Name)
|
||||
}
|
||||
|
||||
// DeletePlayerByID DELETE /player/:id
|
||||
func DeletePlayerByID(c *gin.Context) {
|
||||
player := FindPlayerByID(utils.StringToUint(c.Param("id")))
|
||||
if player == nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
|
||||
var player models.Player
|
||||
|
||||
if err := models.DB.Clauses(clause.Returning{}).Delete(&player).Error; err != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
|
||||
utils.Logger.Errorf("[PLAYER] Could not delete player! Error: %s", err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
models.DB.Delete(&player)
|
||||
|
||||
c.JSON(http.StatusOK, true)
|
||||
|
||||
utils.Logger.Infof("Deleted player '%s'", player.Name)
|
||||
utils.Logger.Infof("[PLAYER] Deleted player: %s", player.Name)
|
||||
}
|
||||
|
||||
// DeleteAllPlayers DELETE /admin/player
|
||||
@@ -178,22 +186,12 @@ func DeleteAllPlayers(c *gin.Context) {
|
||||
Session(&gorm.Session{AllowGlobalUpdate: true}).
|
||||
Clauses(clause.Returning{}).
|
||||
Delete(&players).Error; err != nil {
|
||||
|
||||
c.String(http.StatusBadRequest, "Purge failed! Error: "+err.Error())
|
||||
utils.Logger.Errorf("[PLAYER] Could not purge players! Error: %s", err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
c.String(http.StatusOK, "Purged "+utils.UintToString(uint(len(players)))+" players!")
|
||||
}
|
||||
|
||||
func FindPlayerByID(id uint) *models.Player {
|
||||
var res models.Player
|
||||
if err := models.DB.Where("id = ?", id).First(&res).Error; err != nil {
|
||||
return nil
|
||||
} else {
|
||||
return &res
|
||||
}
|
||||
}
|
||||
|
||||
func FindPlayerByName(out interface{}, c *gin.Context) *gorm.DB {
|
||||
return models.DB.Where("name = ?", c.Param("name")).First(out)
|
||||
utils.Logger.Infof("[PLAYER] Purged %d players!", len(players))
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user