Entire logging rework. Full error handling. Small improvements.
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@@ -15,20 +15,17 @@ import (
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// GetScoreByPlayerID GET /score/:player_id
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func GetScoreByPlayerID(c *gin.Context) {
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var player models.Player
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var playerId = utils.StringToUint(c.Param("player_id"))
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if err := models.DB.
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Model(&models.Player{}).
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Where("id = ?", playerId).
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First(&player).Error; err != nil {
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if err := models.DB.Where("id = ?", c.Param("player_id")).First(&player).Error; err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "Player not found!"})
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utils.Logger.Errorf("[SCORE] Player not found: %s", err.Error())
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return
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}
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game, err := GetActiveGame(c)
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if err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
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utils.Logger.Errorf("[SCORE] No active game available: %s", err.Error())
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return
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}
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@@ -37,7 +34,8 @@ func GetScoreByPlayerID(c *gin.Context) {
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score = CalcPlayerScore(player.Name, game.Tag)
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if score == score && score != -1 { // not NaN
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if err := models.PlayerCache.SetScore(player.ID, game.Tag, score); err != nil {
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utils.Logger.Fatal(err)
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utils.Logger.Errorf("[SCORE] Failed to cache player score: %s", err.Error())
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return
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}
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}
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}
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@@ -48,19 +46,20 @@ func GetScoreByPlayerID(c *gin.Context) {
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c.String(http.StatusOK, fmt.Sprintf("%.2f", score))
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} else {
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c.JSON(http.StatusBadRequest, "Invalid request!")
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utils.Logger.Warnf("[SCORE] Invalid request! Player: %s, Game: %s | Score: %f", player.Name, game.Tag, score)
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}
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}
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// GetScoreByPlayerName POST /score/:player_name
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func GetScoreByPlayerName(c *gin.Context) {
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playerName := c.Param("player_name")
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game, err := GetActiveGame(c)
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if err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
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utils.Logger.Errorf("[SCORE] No active game available: %s", err.Error())
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return
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}
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score := CalcPlayerScore(playerName, game.Tag)
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score := CalcPlayerScore(c.Param("player_name"), game.Tag)
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if score != score || score == -1 { // NaN
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c.String(http.StatusNotFound, "Spieler nicht gefunden!")
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@@ -68,18 +67,19 @@ func GetScoreByPlayerName(c *gin.Context) {
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c.String(http.StatusOK, fmt.Sprintf("%.2f", score))
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} else {
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c.String(http.StatusBadRequest, "Ungültige Abfrage!")
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utils.Logger.Warnf("[SCORE] Invalid request! Player: %s, Game: %s | Score: %f", c.Param("player_name"), game.Tag, score)
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}
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}
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func CalcPlayerScore(playerName string, gameTag string) float32 {
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if gameTag != "BF5" && gameTag != "BF2042" {
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utils.Logger.Errorf("Invalid game tag '%s'", gameTag)
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utils.Logger.Errorf("[SCORE] Invalid game tag '%s'", gameTag)
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return -1
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}
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gameMetrics := GetGameMetric(gameTag)
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if gameMetrics == nil {
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utils.Logger.Errorf("No game metrics specified for '%s'", gameTag)
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utils.Logger.Errorf("[SCORE] No game metrics specified for '%s'", gameTag)
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return -1
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}
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@@ -97,7 +97,7 @@ func CalcPlayerScore(playerName string, gameTag string) float32 {
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req, err := http.NewRequest("GET", reqUri, nil)
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if err != nil {
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utils.Logger.Errorf("Failed to create request: %s", err)
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utils.Logger.Errorf("[SCORE] Failed to create request: %s", err.Error())
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return -1
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}
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@@ -105,7 +105,7 @@ func CalcPlayerScore(playerName string, gameTag string) float32 {
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res, err := c.Do(req)
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if err != nil {
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utils.Logger.Errorf("Failed to send request: %s", err)
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utils.Logger.Errorf("[SCORE] Failed to send request: %s", err.Error())
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return -1
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}
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@@ -113,16 +113,18 @@ func CalcPlayerScore(playerName string, gameTag string) float32 {
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_ = Body.Close()
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}(res.Body)
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if res.StatusCode == 404 {
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utils.Logger.Errorf("User '%s' does not exist!", playerName)
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utils.Logger.Errorf("[SCORE] User '%s' does not exist!", playerName)
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return -1
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} else if res.StatusCode != 200 {
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utils.Logger.Fatalf("Status code error: %d %s", res.StatusCode, res.Status)
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utils.Logger.Errorf("[SCORE] Status code error: %d %s", res.StatusCode, res.Status)
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return -1
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}
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var data models.TrackerWeaponJSON
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var body, _ = io.ReadAll(res.Body)
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if err := json.Unmarshal(body, &data); err != nil {
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utils.Logger.Fatalf("Failed to deserialize tracker API response: %s", err)
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utils.Logger.Errorf("Failed to deserialize tracker API response: %s", err)
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return -1
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}
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sort.SliceStable(data.Weapons, func(i, j int) bool { return data.Weapons[i].Kills > data.Weapons[j].Kills })
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@@ -141,7 +143,7 @@ func CalcPlayerScore(playerName string, gameTag string) float32 {
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weaponMetrics := FindWeaponMetric(gameMetrics.WeaponMetrics, weapon.Type)
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if weaponMetrics == nil {
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utils.Logger.Error("No weapon metrics specified for '" + gameTag + "', WType '" + weapon.Type + "'! Skipping...")
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utils.Logger.Errorf("[SCORE] No weapon metrics specified for '%s'", weapon.Type)
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continue
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}
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