Entire logging rework. Full error handling. Small improvements.

This commit is contained in:
MaxJa4
2024-01-22 17:24:17 +01:00
parent da1ff4e4e5
commit ca697da0da
18 changed files with 278 additions and 205 deletions

View File

@@ -15,20 +15,17 @@ import (
// GetScoreByPlayerID GET /score/:player_id
func GetScoreByPlayerID(c *gin.Context) {
var player models.Player
var playerId = utils.StringToUint(c.Param("player_id"))
if err := models.DB.
Model(&models.Player{}).
Where("id = ?", playerId).
First(&player).Error; err != nil {
if err := models.DB.Where("id = ?", c.Param("player_id")).First(&player).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Player not found!"})
utils.Logger.Errorf("[SCORE] Player not found: %s", err.Error())
return
}
game, err := GetActiveGame(c)
if err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
utils.Logger.Errorf("[SCORE] No active game available: %s", err.Error())
return
}
@@ -37,7 +34,8 @@ func GetScoreByPlayerID(c *gin.Context) {
score = CalcPlayerScore(player.Name, game.Tag)
if score == score && score != -1 { // not NaN
if err := models.PlayerCache.SetScore(player.ID, game.Tag, score); err != nil {
utils.Logger.Fatal(err)
utils.Logger.Errorf("[SCORE] Failed to cache player score: %s", err.Error())
return
}
}
}
@@ -48,19 +46,20 @@ func GetScoreByPlayerID(c *gin.Context) {
c.String(http.StatusOK, fmt.Sprintf("%.2f", score))
} else {
c.JSON(http.StatusBadRequest, "Invalid request!")
utils.Logger.Warnf("[SCORE] Invalid request! Player: %s, Game: %s | Score: %f", player.Name, game.Tag, score)
}
}
// GetScoreByPlayerName POST /score/:player_name
func GetScoreByPlayerName(c *gin.Context) {
playerName := c.Param("player_name")
game, err := GetActiveGame(c)
if err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
utils.Logger.Errorf("[SCORE] No active game available: %s", err.Error())
return
}
score := CalcPlayerScore(playerName, game.Tag)
score := CalcPlayerScore(c.Param("player_name"), game.Tag)
if score != score || score == -1 { // NaN
c.String(http.StatusNotFound, "Spieler nicht gefunden!")
@@ -68,18 +67,19 @@ func GetScoreByPlayerName(c *gin.Context) {
c.String(http.StatusOK, fmt.Sprintf("%.2f", score))
} else {
c.String(http.StatusBadRequest, "Ungültige Abfrage!")
utils.Logger.Warnf("[SCORE] Invalid request! Player: %s, Game: %s | Score: %f", c.Param("player_name"), game.Tag, score)
}
}
func CalcPlayerScore(playerName string, gameTag string) float32 {
if gameTag != "BF5" && gameTag != "BF2042" {
utils.Logger.Errorf("Invalid game tag '%s'", gameTag)
utils.Logger.Errorf("[SCORE] Invalid game tag '%s'", gameTag)
return -1
}
gameMetrics := GetGameMetric(gameTag)
if gameMetrics == nil {
utils.Logger.Errorf("No game metrics specified for '%s'", gameTag)
utils.Logger.Errorf("[SCORE] No game metrics specified for '%s'", gameTag)
return -1
}
@@ -97,7 +97,7 @@ func CalcPlayerScore(playerName string, gameTag string) float32 {
req, err := http.NewRequest("GET", reqUri, nil)
if err != nil {
utils.Logger.Errorf("Failed to create request: %s", err)
utils.Logger.Errorf("[SCORE] Failed to create request: %s", err.Error())
return -1
}
@@ -105,7 +105,7 @@ func CalcPlayerScore(playerName string, gameTag string) float32 {
res, err := c.Do(req)
if err != nil {
utils.Logger.Errorf("Failed to send request: %s", err)
utils.Logger.Errorf("[SCORE] Failed to send request: %s", err.Error())
return -1
}
@@ -113,16 +113,18 @@ func CalcPlayerScore(playerName string, gameTag string) float32 {
_ = Body.Close()
}(res.Body)
if res.StatusCode == 404 {
utils.Logger.Errorf("User '%s' does not exist!", playerName)
utils.Logger.Errorf("[SCORE] User '%s' does not exist!", playerName)
return -1
} else if res.StatusCode != 200 {
utils.Logger.Fatalf("Status code error: %d %s", res.StatusCode, res.Status)
utils.Logger.Errorf("[SCORE] Status code error: %d %s", res.StatusCode, res.Status)
return -1
}
var data models.TrackerWeaponJSON
var body, _ = io.ReadAll(res.Body)
if err := json.Unmarshal(body, &data); err != nil {
utils.Logger.Fatalf("Failed to deserialize tracker API response: %s", err)
utils.Logger.Errorf("Failed to deserialize tracker API response: %s", err)
return -1
}
sort.SliceStable(data.Weapons, func(i, j int) bool { return data.Weapons[i].Kills > data.Weapons[j].Kills })
@@ -141,7 +143,7 @@ func CalcPlayerScore(playerName string, gameTag string) float32 {
weaponMetrics := FindWeaponMetric(gameMetrics.WeaponMetrics, weapon.Type)
if weaponMetrics == nil {
utils.Logger.Error("No weapon metrics specified for '" + gameTag + "', WType '" + weapon.Type + "'! Skipping...")
utils.Logger.Errorf("[SCORE] No weapon metrics specified for '%s'", weapon.Type)
continue
}