Entire logging rework. Full error handling. Small improvements.
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@@ -10,7 +10,11 @@ func UintToString(val uint) string {
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}
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func StringToUint(val string) uint {
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res, _ := strconv.ParseUint(val, 10, 16)
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res, err := strconv.ParseUint(val, 10, 16)
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if err != nil {
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Logger.Warnf("StringToUint error for %s: %s", val, err.Error())
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return 0
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}
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return uint(res)
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}
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@@ -19,6 +23,10 @@ func FloatToString(val float32) string {
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}
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func StringToFloat(val string) float32 {
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res, _ := strconv.ParseFloat(val, 32)
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res, err := strconv.ParseFloat(val, 32)
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if err != nil {
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Logger.Warnf("StringToFloat error for %s: %s", val, err.Error())
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return 0
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}
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return float32(res)
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}
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@@ -8,7 +8,7 @@ import (
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func GenerateActivationCode() string {
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bytes := make([]byte, 16)
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if _, err := rand.Read(bytes); err != nil {
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panic(err) // Handle the error appropriately in production
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Logger.Fatalf("Error generating activation code: %v", err)
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}
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return hex.EncodeToString(bytes)
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}
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