Entire logging rework. Full error handling. Small improvements.

This commit is contained in:
MaxJa4
2024-01-22 17:24:17 +01:00
parent da1ff4e4e5
commit ca697da0da
18 changed files with 278 additions and 205 deletions

View File

@@ -30,7 +30,7 @@ func getUserPassword(username string) (string, error) {
if err := models.DB.Where("username = ?", username).First(&user).Error; err != nil { if err := models.DB.Where("username = ?", username).First(&user).Error; err != nil {
if !errors.Is(err, gorm.ErrRecordNotFound) { if !errors.Is(err, gorm.ErrRecordNotFound) {
utils.Logger.Fatal(err) utils.Logger.Fatalf("[AUTH] Failed to get password for user %s: %s", username, err)
} }
return "", err return "", err
} }
@@ -90,7 +90,7 @@ func AdminAuthRequired() gin.HandlerFunc {
func redirectToLogin(c *gin.Context) { func redirectToLogin(c *gin.Context) {
if err := session.InvalidateSession(c); err != nil { if err := session.InvalidateSession(c); err != nil {
utils.Logger.Fatal(err) utils.Logger.Fatalf("[AUTH] Failed to invalidate session: %s", err)
} }
c.Redirect(http.StatusFound, "/login") c.Redirect(http.StatusFound, "/login")
c.Abort() c.Abort()

View File

@@ -24,12 +24,14 @@ func GetCacheByPlayerID(c *gin.Context) {
game, err := GetActiveGame(c) game, err := GetActiveGame(c)
if err != nil { if err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"}) c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
utils.Logger.Warnf("[CACHE] No active game available! Error: %s", err.Error())
return return
} }
val, err := models.PlayerCache.GetScore(playerId, game.Tag) val, err := models.PlayerCache.GetScore(playerId, game.Tag)
if err != nil { if err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"}) c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
utils.Logger.Warnf("[CACHE] Record not found! Error: %s", err.Error())
} else { } else {
c.JSON(http.StatusOK, val) c.JSON(http.StatusOK, val)
} }
@@ -38,20 +40,24 @@ func GetCacheByPlayerID(c *gin.Context) {
// AddCache POST /cache // AddCache POST /cache
func AddCache(c *gin.Context) { func AddCache(c *gin.Context) {
var input AddCacheInput var input AddCacheInput
var game models.Game
if err := c.BindJSON(&input); err != nil { if err := c.BindJSON(&input); err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()}) c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
utils.Logger.Warnf("[CACHE] Failed to bind JSON! Error: %s", err.Error())
return return
} }
var game models.Game if err := models.DB.Where("tag = ?", input.GameTag).First(&game).Error; err != nil {
if err := FindGameByTag(&game, input.GameTag).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Game not found!"}) c.JSON(http.StatusBadRequest, gin.H{"error": "Game not found!"})
utils.Logger.Warnf("[CACHE] Game not found! Error: %s", err.Error())
return return
} }
err := models.PlayerCache.SetScore(input.PlayerID, input.GameTag, input.Score) err := models.PlayerCache.SetScore(input.PlayerID, input.GameTag, input.Score)
if err != nil { if err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Cache update failed! Error: " + err.Error()}) c.JSON(http.StatusBadRequest, gin.H{"error": "Cache update failed! Error: " + err.Error()})
utils.Logger.Warnf("[CACHE] Cache update failed! Error: %s", err.Error())
return return
} }
@@ -67,6 +73,7 @@ func UpdateCacheByPlayerID(c *gin.Context) {
err := models.PlayerCache.SetScore(playerID, gameTag, score) err := models.PlayerCache.SetScore(playerID, gameTag, score)
if err != nil { if err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Cache update failed! Error: " + err.Error()}) c.JSON(http.StatusBadRequest, gin.H{"error": "Cache update failed! Error: " + err.Error()})
utils.Logger.Warnf("[CACHE] Cache update failed! Error: %s", err.Error())
} else { } else {
c.JSON(http.StatusOK, nil) c.JSON(http.StatusOK, nil)
} }
@@ -79,6 +86,7 @@ func DeleteCacheByPlayerID(c *gin.Context) {
if err := models.PlayerCache.DeleteScore(playerID, gameTag); err != nil { if err := models.PlayerCache.DeleteScore(playerID, gameTag); err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()}) c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
utils.Logger.Warnf("[CACHE] Cache deletion failed! Error: %s", err.Error())
} else { } else {
c.JSON(http.StatusOK, nil) c.JSON(http.StatusOK, nil)
} }
@@ -88,13 +96,14 @@ func DeleteCacheByPlayerID(c *gin.Context) {
func DeleteAllCaches(c *gin.Context) { func DeleteAllCaches(c *gin.Context) {
if err := models.PlayerCache.PurgeCache(); err != nil { if err := models.PlayerCache.PurgeCache(); err != nil {
c.String(http.StatusBadRequest, err.Error()) c.String(http.StatusBadRequest, err.Error())
utils.Logger.Warnf("[CACHE] Cache purge failed! Error: %s", err.Error())
} else { } else {
c.String(http.StatusOK, "Purged all caches!") c.String(http.StatusOK, "Purged all caches!")
} }
} }
func UpdateCacheAfterExpiry(key string) { func UpdateCacheAfterExpiry(key string) {
utils.Logger.Println("[KeepUpdated] Cache expired: " + key) utils.Logger.Infof("[KeepUpdated] Updating cache for key %s", key)
playerId, err := models.PlayerCache.GetPlayerIdFromCacheKey(key) playerId, err := models.PlayerCache.GetPlayerIdFromCacheKey(key)
if err != nil { if err != nil {
@@ -107,19 +116,20 @@ func UpdateCacheAfterExpiry(key string) {
Where("id = ?", playerId). Where("id = ?", playerId).
First(&player).Error; err != nil { First(&player).Error; err != nil {
utils.Logger.Println("Failed to find player: " + err.Error()) utils.Logger.Errorf("[KeepUpdated] Failed to find player with ID %d! Error: %s", playerId, err.Error())
return
} }
if player.Clan.KeepUpdated { if player.Clan.KeepUpdated {
score := CalcPlayerScore(player.Name, "BF2042") score := CalcPlayerScore(player.Name, "BF2042")
if score == score && score != -1 { // not NaN if score == score && score != -1 { // not NaN
if err := models.PlayerCache.SetScore(player.ID, "BF2042", score); err != nil { if err := models.PlayerCache.SetScore(player.ID, "BF2042", score); err != nil {
utils.Logger.Println("Failed to update cache: " + err.Error()) utils.Logger.Warnf("[KeepUpdated] Failed to update cache for player %s! Error: %s", player.Name, err.Error())
} else { } else {
utils.Logger.Println("[KeepUpdated] Updated cache for player " + player.Name) utils.Logger.Infof("[KeepUpdated] Updated cache for player %s", player.Name)
} }
} else { } else {
utils.Logger.Println("[KeepUpdated] Received NaN for player " + player.Name) utils.Logger.Warnf("[KeepUpdated] Failed to calculate score for player %s", player.Name)
} }
} }
} }

View File

@@ -25,7 +25,11 @@ type UpdateClanInput struct {
// GetAllClans GET /clan // GetAllClans GET /clan
func GetAllClans(c *gin.Context) { func GetAllClans(c *gin.Context) {
var clans []models.Clan var clans []models.Clan
models.DB.Find(&clans) if err := models.DB.Find(&clans).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
utils.Logger.Errorf("[CLAN] Error while getting all clans: %s", err.Error())
return
}
c.JSON(http.StatusOK, clans) c.JSON(http.StatusOK, clans)
} }
@@ -33,7 +37,11 @@ func GetAllClans(c *gin.Context) {
// GetAllClansHTML GET /clans_html // GetAllClansHTML GET /clans_html
func GetAllClansHTML(c *gin.Context) { func GetAllClansHTML(c *gin.Context) {
var clans []models.Clan var clans []models.Clan
models.DB.Find(&clans) if err := models.DB.Find(&clans).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
utils.Logger.Errorf("[CLAN] Error while getting all clans: %s", err.Error())
return
}
var htmlOptions string var htmlOptions string
htmlOptions = `<option disabled selected value>Auswählen...</option>` htmlOptions = `<option disabled selected value>Auswählen...</option>`
@@ -48,34 +56,34 @@ func GetAllClansHTML(c *gin.Context) {
// AddClan POST /clan // AddClan POST /clan
func AddClan(c *gin.Context) { func AddClan(c *gin.Context) {
var input AddClanInput var input AddClanInput
var clan models.Clan
if err := c.BindJSON(&input); err != nil { if err := c.BindJSON(&input); err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()}) c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
return utils.Logger.Errorf("[CLAN] Error while binding JSON: %s", err.Error())
}
var clan models.Clan
if err := FindClanByName(&clan, input.Name).Error; err == nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Clan with this name already exists!"})
return
} else if err := FindClanByTag(&clan, input.Tag).Error; err == nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Clan with this tag already exists!"})
return return
} }
clan = models.Clan{Name: input.Name, Tag: input.Tag, KeepUpdated: input.KeepUpdated} clan = models.Clan{Name: input.Name, Tag: input.Tag, KeepUpdated: input.KeepUpdated}
models.DB.Create(&clan)
if err := models.DB.Create(&clan).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
utils.Logger.Errorf("[CLAN] Error while adding clan '[%s] %s': %s", input.Tag, input.Name, err.Error())
return
}
c.JSON(http.StatusOK, clan) c.JSON(http.StatusOK, clan)
utils.Logger.Infof("Added clan '%s' with tag '%s'", clan.Name, clan.Tag) utils.Logger.Infof("[CLAN] Added clan: [%s] %s", clan.Tag, clan.Name)
} }
// GetClanByID GET /clan/:id // GetClanByID GET /clan/:id
func GetClanByID(c *gin.Context) { func GetClanByID(c *gin.Context) {
var clan models.Clan var clan models.Clan
if err := FindClanByID(&clan, c).Error; err != nil { if err := models.DB.Where("id = ?", c.Param("id")).First(&clan).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"}) c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
utils.Logger.Errorf("[CLAN] Error while getting clan by ID: %s", err.Error())
return return
} }
@@ -85,41 +93,57 @@ func GetClanByID(c *gin.Context) {
// UpdateClanByID PATCH /clan/:id // UpdateClanByID PATCH /clan/:id
func UpdateClanByID(c *gin.Context) { func UpdateClanByID(c *gin.Context) {
var input UpdateClanInput var input UpdateClanInput
var clan models.Clan
if err := c.ShouldBindJSON(&input); err != nil { if err := c.ShouldBindJSON(&input); err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()}) c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
utils.Logger.Errorf("[CLAN] Error while binding JSON: %s", err.Error())
return return
} }
res := models.DB.Model(&models.Clan{}). if err := models.DB.First(&clan, c.Param("id")).Error; err != nil {
Where("id = ?", c.Param("id")). c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
Updates(map[string]interface{}{ utils.Logger.Errorf("[CLAN] Error while getting clan by ID: %s", err.Error())
"Name": input.Name, return
"Tag": input.Tag, }
"KeepUpdated": input.KeepUpdated,
}) oldValues := models.Clan{
if res.Error != nil { Name: clan.Name,
c.JSON(http.StatusBadRequest, gin.H{"error": res.Error.Error()}) Tag: clan.Tag,
KeepUpdated: clan.KeepUpdated,
}
clan.Name = input.Name
clan.Tag = input.Tag
clan.KeepUpdated = input.KeepUpdated
if err := models.DB.Save(&clan).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
utils.Logger.Errorf("[CLAN] Error while updating clan '%s': %s", input.Name, err.Error())
return return
} }
c.JSON(http.StatusOK, nil) c.JSON(http.StatusOK, nil)
utils.Logger.Infof("Updated clan '%s' with tag '%s'", input.Name, input.Tag) utils.Logger.Infof("[CLAN] Updated clan: [%s] %s -> [%s] %s", oldValues.Tag, oldValues.Name, clan.Tag, clan.Name)
} }
// DeleteClanByID DELETE /clan/:id // DeleteClanByID DELETE /clan/:id
func DeleteClanByID(c *gin.Context) { func DeleteClanByID(c *gin.Context) {
var clan models.Clan var clan models.Clan
if err := FindClanByID(&clan, c).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"}) if err := models.DB.Clauses(clause.Returning{}).
Where("id = ?", c.Param("id")).
Delete(&clan).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
utils.Logger.Errorf("[CLAN] Error while deleting clan '%s': %s", clan.Name, err.Error())
return return
} }
models.DB.Delete(&clan)
c.JSON(http.StatusOK, true) c.JSON(http.StatusOK, true)
utils.Logger.Infof("Deleted clan '%s' with tag '%s'", clan.Name, clan.Tag) utils.Logger.Infof("[CLAN] Deleted clan: [%s] %s", clan.Tag, clan.Name)
} }
// DeleteAllClans DELETE /admin/clan // DeleteAllClans DELETE /admin/clan
@@ -129,21 +153,12 @@ func DeleteAllClans(c *gin.Context) {
Session(&gorm.Session{AllowGlobalUpdate: true}). Session(&gorm.Session{AllowGlobalUpdate: true}).
Clauses(clause.Returning{}). Clauses(clause.Returning{}).
Delete(&clans).Error; err != nil { Delete(&clans).Error; err != nil {
c.String(http.StatusBadRequest, "Purge failed! Error: "+err.Error()) c.String(http.StatusBadRequest, "Purge failed! Error: "+err.Error())
utils.Logger.Errorf("[CLAN] Error while purging all clans: %s", err.Error())
return return
} }
c.String(http.StatusOK, "Purged "+utils.UintToString(uint(len(clans)))+" clans!") c.String(http.StatusOK, "Purged "+utils.UintToString(uint(len(clans)))+" clans!")
} utils.Logger.Infof("[CLAN] Purged %d clans!", len(clans))
func FindClanByName(out interface{}, name string) *gorm.DB {
return models.DB.Where("name = ?", name).First(out)
}
func FindClanByTag(out interface{}, tag string) *gorm.DB {
return models.DB.Where("tag = ?", tag).First(out)
}
func FindClanByID(out interface{}, c *gin.Context) *gorm.DB {
return models.DB.Where("id = ?", c.Param("id")).First(out)
} }

View File

@@ -5,6 +5,7 @@ import (
"InfantrySkillCalculator/utils" "InfantrySkillCalculator/utils"
"github.com/gin-gonic/gin" "github.com/gin-gonic/gin"
"net/http" "net/http"
"strings"
) )
// CreateCode POST /code // CreateCode POST /code
@@ -12,6 +13,7 @@ func CreateCode(c *gin.Context) {
userRole, ok := c.GetPostForm("user_role") userRole, ok := c.GetPostForm("user_role")
if !ok { if !ok {
c.String(http.StatusBadRequest, "Missing user role") c.String(http.StatusBadRequest, "Missing user role")
utils.Logger.Error("Missing user role")
return return
} }
var role models.Role var role models.Role
@@ -24,14 +26,18 @@ func CreateCode(c *gin.Context) {
role = models.ReaderRole role = models.ReaderRole
default: default:
c.String(http.StatusInternalServerError, "Invalid user role: "+userRole) c.String(http.StatusInternalServerError, "Invalid user role: "+userRole)
utils.Logger.Error("Invalid user role: " + userRole)
return
} }
newCode := utils.GenerateActivationCode() newCode := utils.GenerateActivationCode()
newCodeObj := models.ActivationCode{Code: newCode, UserRole: role} newCodeObj := models.ActivationCode{Code: newCode, UserRole: role}
if err := models.DB.Create(&newCodeObj).Error; err != nil { if err := models.DB.Create(&newCodeObj).Error; err != nil {
c.String(http.StatusInternalServerError, "Failed to create new code: "+err.Error()) c.String(http.StatusInternalServerError, "Failed to create new code: "+err.Error())
utils.Logger.Error("Failed to create new code: " + err.Error())
return return
} }
c.String(http.StatusOK, "Activation code for role '"+string(role)+"': "+newCode) c.String(http.StatusOK, "Activation code for role '"+string(role)+"': "+newCode)
utils.Logger.Info("Activation code for role '" + string(role) + "' created: " + newCode[:4] + strings.Repeat("*", 28))
} }

View File

@@ -2,9 +2,10 @@ package controllers
import ( import (
"InfantrySkillCalculator/models" "InfantrySkillCalculator/models"
"InfantrySkillCalculator/utils"
"fmt" "fmt"
"github.com/gin-gonic/gin" "github.com/gin-gonic/gin"
"gorm.io/gorm" "gorm.io/gorm/clause"
"net/http" "net/http"
) )
@@ -21,7 +22,11 @@ type UpdateGameInput struct {
// GetGames GET /game // GetGames GET /game
func GetGames(c *gin.Context) { func GetGames(c *gin.Context) {
var games []models.Game var games []models.Game
models.DB.Find(&games) if err := models.DB.Find(&games).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
utils.Logger.Errorf("[GAME] Record not found: %v", err)
return
}
c.JSON(http.StatusOK, games) c.JSON(http.StatusOK, games)
} }
@@ -29,7 +34,11 @@ func GetGames(c *gin.Context) {
// GetGamesHTML GET /game_html // GetGamesHTML GET /game_html
func GetGamesHTML(c *gin.Context) { func GetGamesHTML(c *gin.Context) {
var games []models.Game var games []models.Game
models.DB.Find(&games) if err := models.DB.Find(&games).Error; err != nil {
c.String(http.StatusBadRequest, "")
utils.Logger.Errorf("[GAME] Record not found: %v", err)
return
}
var htmlOptions string var htmlOptions string
htmlOptions = `<option disabled selected value>Auswählen...</option>` htmlOptions = `<option disabled selected value>Auswählen...</option>`
@@ -46,6 +55,7 @@ func GetGameByID(c *gin.Context) {
var game models.Game var game models.Game
if err := models.DB.Where("id = ?", c.Param("id")).First(&game).Error; err != nil { if err := models.DB.Where("id = ?", c.Param("id")).First(&game).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"}) c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
utils.Logger.Errorf("[GAME] Record not found: %v", err)
return return
} }
@@ -57,11 +67,16 @@ func AddGame(c *gin.Context) {
var input AddGameInput var input AddGameInput
if err := c.BindJSON(&input); err != nil { if err := c.BindJSON(&input); err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()}) c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
utils.Logger.Errorf("[GAME] Record not found: %v", err)
return return
} }
game := models.Game{Name: input.Name, Tag: input.Tag} game := models.Game{Name: input.Name, Tag: input.Tag}
models.DB.Create(&game) if err := models.DB.Create(&game).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
utils.Logger.Errorf("[GAME] Record not found: %v", err)
return
}
c.JSON(http.StatusOK, game) c.JSON(http.StatusOK, game)
} }
@@ -71,12 +86,14 @@ func UpdateGameByID(c *gin.Context) {
var game models.Game var game models.Game
if err := models.DB.Where("id = ?", c.Param("id")).First(&game).Error; err != nil { if err := models.DB.Where("id = ?", c.Param("id")).First(&game).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"}) c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
utils.Logger.Errorf("[GAME] Record not found: %v", err)
return return
} }
var input UpdateGameInput var input UpdateGameInput
if err := c.ShouldBindJSON(&input); err != nil { if err := c.ShouldBindJSON(&input); err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()}) c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
utils.Logger.Errorf("[GAME] Could not parse input: %v", err)
return return
} }
@@ -88,20 +105,13 @@ func UpdateGameByID(c *gin.Context) {
// DeleteGameByID DELETE /game/:id // DeleteGameByID DELETE /game/:id
func DeleteGameByID(c *gin.Context) { func DeleteGameByID(c *gin.Context) {
var game models.Game var game models.Game
if err := models.DB.Where("id = ?", c.Param("id")).First(&game).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"}) if err := models.DB.Clauses(clause.Returning{}).Delete(&game).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
utils.Logger.Errorf("[GAME] Error while deleting game: %v", err)
return return
} }
models.DB.Delete(&game)
c.JSON(http.StatusOK, true) c.JSON(http.StatusOK, true)
} utils.Logger.Infof("[GAME] Deleted game: %s", game.Name)
func FindGame(out interface{}, c *gin.Context) *gorm.DB {
return models.DB.Where("id = ?", c.Param("id")).First(&out)
}
func FindGameByTag(out interface{}, tag string) *gorm.DB {
return models.DB.Where("tag = ?", tag).First(out)
} }

View File

@@ -13,7 +13,7 @@ var gameMetrics models.GameMetrics
func LoadMetrics() { func LoadMetrics() {
f, err := os.Open("./config/metrics.json") f, err := os.Open("./config/metrics.json")
if err != nil { if err != nil {
utils.Logger.Fatal("Failed to open metrics.json: ", err) utils.Logger.Fatal("[METRICS] Failed to open metrics.json: ", err)
} }
defer func(f *os.File) { defer func(f *os.File) {
_ = f.Close() _ = f.Close()
@@ -21,12 +21,12 @@ func LoadMetrics() {
data, err := io.ReadAll(f) data, err := io.ReadAll(f)
if err != nil { if err != nil {
utils.Logger.Fatal("Failed to read metrics.json: ", err) utils.Logger.Fatal("[METRICS] Failed to read metrics.json: ", err)
} }
var metrics models.GameMetrics var metrics models.GameMetrics
if err := json.Unmarshal(data, &metrics); err != nil { if err := json.Unmarshal(data, &metrics); err != nil {
utils.Logger.Fatal("Failed to deserialize metrics.json: ", err) utils.Logger.Fatal("[METRICS] Failed to deserialize metrics.json: ", err)
} }
gameMetrics = metrics gameMetrics = metrics

View File

@@ -24,7 +24,11 @@ type UpdatePlayerInput struct {
// GetAllPlayers GET /player // GetAllPlayers GET /player
func GetAllPlayers(c *gin.Context) { func GetAllPlayers(c *gin.Context) {
var players []models.Player var players []models.Player
models.DB.Find(&players) if err := models.DB.Find(&players).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
utils.Logger.Errorf("[PLAYER] Record not found! Error: %s", err.Error())
return
}
c.JSON(http.StatusOK, players) c.JSON(http.StatusOK, players)
} }
@@ -38,14 +42,14 @@ func GetPlayersByClanHTML(c *gin.Context) {
Find(&players).Error; err != nil { Find(&players).Error; err != nil {
c.String(http.StatusBadRequest, "") c.String(http.StatusBadRequest, "")
utils.Logger.Fatal(err) utils.Logger.Errorf("[PLAYER] Clan not found! Error: %s", err.Error())
return return
} }
game, err := GetActiveGame(c) game, err := GetActiveGame(c)
if err != nil { if err != nil {
c.String(http.StatusBadRequest, "") c.String(http.StatusBadRequest, "")
utils.Logger.Fatal(err) utils.Logger.Errorf("[PLAYER] No active game not found! Error: %s", err.Error())
return return
} }
@@ -57,7 +61,8 @@ func GetPlayersByClanHTML(c *gin.Context) {
scores, err := models.PlayerCache.GetScores(playerIDs, game.Tag) scores, err := models.PlayerCache.GetScores(playerIDs, game.Tag)
if err != nil { if err != nil {
c.String(http.StatusBadRequest, "") c.String(http.StatusBadRequest, "")
utils.Logger.Fatal(err) utils.Logger.Errorf("[PLAYER] Could not get scores! Error: %s", err.Error())
return
} }
userRole := GetUserRoleByCtx(c) userRole := GetUserRoleByCtx(c)
@@ -83,92 +88,95 @@ func GetPlayersByClanHTML(c *gin.Context) {
err = utils.PlayerItemTemplate.Execute(c.Writer, data) err = utils.PlayerItemTemplate.Execute(c.Writer, data)
if err != nil { if err != nil {
utils.Logger.Fatal(err) utils.Logger.Errorf("[PLAYER] Could not execute template! Error: %s", err.Error())
} }
} }
// AddPlayer POST /player // AddPlayer POST /player
func AddPlayer(c *gin.Context) { func AddPlayer(c *gin.Context) {
var input AddPlayerInput var input AddPlayerInput
var player models.Player
if err := c.BindJSON(&input); err != nil { if err := c.BindJSON(&input); err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()}) c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
return utils.Logger.Errorf("[PLAYER] Could not bind JSON! Error: %s", err.Error())
}
var player models.Player
if err := models.DB.Where("name = ?", input.Name).First(&player).Error; err == nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Player with this name already exists!"})
return return
} }
player = models.Player{Name: input.Name, ClanID: input.ClanID} player = models.Player{Name: input.Name, ClanID: input.ClanID}
models.DB.Create(&player) if err := models.DB.Create(&player); err.Error != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error.Error()})
utils.Logger.Errorf("[PLAYER] Could not create player! Error: %s", err.Error.Error())
return
}
c.JSON(http.StatusOK, player) c.JSON(http.StatusOK, player)
utils.Logger.Infof("Added player '%s'", input.Name) utils.Logger.Infof("[PLAYER] Added player '%s' in clan %d", input.Name, input.ClanID)
} }
// GetPlayerByID GET /player/:id // GetPlayerByID GET /player/:id
func GetPlayerByID(c *gin.Context) { func GetPlayerByID(c *gin.Context) {
player := FindPlayerByID(utils.StringToUint(c.Param("id"))) var player models.Player
if player == nil {
if err := models.DB.Where("id = ?", c.Param("id")).First(&player).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"}) c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
utils.Logger.Errorf("[PLAYER] Could not find player! Error: %s", err.Error())
return return
} }
c.JSON(http.StatusOK, player) c.JSON(http.StatusOK, player)
} }
// GetPlayerIDByName GET /playerid/:name
func GetPlayerIDByName(c *gin.Context) {
var player models.Player
if err := FindPlayerByName(&player, c).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
return
}
c.JSON(http.StatusOK, player.ID)
}
// UpdatePlayerByID PATCH /player/:id // UpdatePlayerByID PATCH /player/:id
func UpdatePlayerByID(c *gin.Context) { func UpdatePlayerByID(c *gin.Context) {
var input UpdatePlayerInput var input UpdatePlayerInput
var player models.Player
if err := c.ShouldBindJSON(&input); err != nil { if err := c.ShouldBindJSON(&input); err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()}) c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
utils.Logger.Errorf("[PLAYER] Could not bind JSON! Error: %s", err.Error())
return return
} }
res := models.DB.Model(&models.Player{}). if err := models.DB.First(&player, c.Param("id")).Error; err != nil {
Where("id = ?", utils.StringToUint(c.Param("id"))). c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
Updates(map[string]interface{}{ utils.Logger.Errorf("[PLAYER] Could not find player! Error: %s", err.Error())
"Name": input.Name, return
"ClanID": input.ClanID, }
})
if res.Error != nil { oldValues := models.Player{
c.JSON(http.StatusBadRequest, gin.H{"error": res.Error.Error()}) Name: player.Name,
ClanID: player.ClanID,
}
player.Name = input.Name
player.ClanID = input.ClanID
if err := models.DB.Save(&player).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
utils.Logger.Errorf("[PLAYER] Could not update player! Error: %s", err.Error())
return return
} }
c.JSON(http.StatusOK, nil) c.JSON(http.StatusOK, nil)
utils.Logger.Infof("Updated player '%s'", input.Name) utils.Logger.Infof("[PLAYER] Updated player: %s -> %s", oldValues.Name, player.Name)
} }
// DeletePlayerByID DELETE /player/:id // DeletePlayerByID DELETE /player/:id
func DeletePlayerByID(c *gin.Context) { func DeletePlayerByID(c *gin.Context) {
player := FindPlayerByID(utils.StringToUint(c.Param("id"))) var player models.Player
if player == nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"}) if err := models.DB.Clauses(clause.Returning{}).Delete(&player).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
utils.Logger.Errorf("[PLAYER] Could not delete player! Error: %s", err.Error())
return return
} }
models.DB.Delete(&player)
c.JSON(http.StatusOK, true) c.JSON(http.StatusOK, true)
utils.Logger.Infof("Deleted player '%s'", player.Name) utils.Logger.Infof("[PLAYER] Deleted player: %s", player.Name)
} }
// DeleteAllPlayers DELETE /admin/player // DeleteAllPlayers DELETE /admin/player
@@ -178,22 +186,12 @@ func DeleteAllPlayers(c *gin.Context) {
Session(&gorm.Session{AllowGlobalUpdate: true}). Session(&gorm.Session{AllowGlobalUpdate: true}).
Clauses(clause.Returning{}). Clauses(clause.Returning{}).
Delete(&players).Error; err != nil { Delete(&players).Error; err != nil {
c.String(http.StatusBadRequest, "Purge failed! Error: "+err.Error()) c.String(http.StatusBadRequest, "Purge failed! Error: "+err.Error())
utils.Logger.Errorf("[PLAYER] Could not purge players! Error: %s", err.Error())
return return
} }
c.String(http.StatusOK, "Purged "+utils.UintToString(uint(len(players)))+" players!") c.String(http.StatusOK, "Purged "+utils.UintToString(uint(len(players)))+" players!")
} utils.Logger.Infof("[PLAYER] Purged %d players!", len(players))
func FindPlayerByID(id uint) *models.Player {
var res models.Player
if err := models.DB.Where("id = ?", id).First(&res).Error; err != nil {
return nil
} else {
return &res
}
}
func FindPlayerByName(out interface{}, c *gin.Context) *gorm.DB {
return models.DB.Where("name = ?", c.Param("name")).First(out)
} }

View File

@@ -15,20 +15,17 @@ import (
// GetScoreByPlayerID GET /score/:player_id // GetScoreByPlayerID GET /score/:player_id
func GetScoreByPlayerID(c *gin.Context) { func GetScoreByPlayerID(c *gin.Context) {
var player models.Player var player models.Player
var playerId = utils.StringToUint(c.Param("player_id"))
if err := models.DB.
Model(&models.Player{}).
Where("id = ?", playerId).
First(&player).Error; err != nil {
if err := models.DB.Where("id = ?", c.Param("player_id")).First(&player).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Player not found!"}) c.JSON(http.StatusBadRequest, gin.H{"error": "Player not found!"})
utils.Logger.Errorf("[SCORE] Player not found: %s", err.Error())
return return
} }
game, err := GetActiveGame(c) game, err := GetActiveGame(c)
if err != nil { if err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"}) c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
utils.Logger.Errorf("[SCORE] No active game available: %s", err.Error())
return return
} }
@@ -37,7 +34,8 @@ func GetScoreByPlayerID(c *gin.Context) {
score = CalcPlayerScore(player.Name, game.Tag) score = CalcPlayerScore(player.Name, game.Tag)
if score == score && score != -1 { // not NaN if score == score && score != -1 { // not NaN
if err := models.PlayerCache.SetScore(player.ID, game.Tag, score); err != nil { if err := models.PlayerCache.SetScore(player.ID, game.Tag, score); err != nil {
utils.Logger.Fatal(err) utils.Logger.Errorf("[SCORE] Failed to cache player score: %s", err.Error())
return
} }
} }
} }
@@ -48,19 +46,20 @@ func GetScoreByPlayerID(c *gin.Context) {
c.String(http.StatusOK, fmt.Sprintf("%.2f", score)) c.String(http.StatusOK, fmt.Sprintf("%.2f", score))
} else { } else {
c.JSON(http.StatusBadRequest, "Invalid request!") c.JSON(http.StatusBadRequest, "Invalid request!")
utils.Logger.Warnf("[SCORE] Invalid request! Player: %s, Game: %s | Score: %f", player.Name, game.Tag, score)
} }
} }
// GetScoreByPlayerName POST /score/:player_name // GetScoreByPlayerName POST /score/:player_name
func GetScoreByPlayerName(c *gin.Context) { func GetScoreByPlayerName(c *gin.Context) {
playerName := c.Param("player_name")
game, err := GetActiveGame(c) game, err := GetActiveGame(c)
if err != nil { if err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"}) c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
utils.Logger.Errorf("[SCORE] No active game available: %s", err.Error())
return return
} }
score := CalcPlayerScore(playerName, game.Tag) score := CalcPlayerScore(c.Param("player_name"), game.Tag)
if score != score || score == -1 { // NaN if score != score || score == -1 { // NaN
c.String(http.StatusNotFound, "Spieler nicht gefunden!") c.String(http.StatusNotFound, "Spieler nicht gefunden!")
@@ -68,18 +67,19 @@ func GetScoreByPlayerName(c *gin.Context) {
c.String(http.StatusOK, fmt.Sprintf("%.2f", score)) c.String(http.StatusOK, fmt.Sprintf("%.2f", score))
} else { } else {
c.String(http.StatusBadRequest, "Ungültige Abfrage!") c.String(http.StatusBadRequest, "Ungültige Abfrage!")
utils.Logger.Warnf("[SCORE] Invalid request! Player: %s, Game: %s | Score: %f", c.Param("player_name"), game.Tag, score)
} }
} }
func CalcPlayerScore(playerName string, gameTag string) float32 { func CalcPlayerScore(playerName string, gameTag string) float32 {
if gameTag != "BF5" && gameTag != "BF2042" { if gameTag != "BF5" && gameTag != "BF2042" {
utils.Logger.Errorf("Invalid game tag '%s'", gameTag) utils.Logger.Errorf("[SCORE] Invalid game tag '%s'", gameTag)
return -1 return -1
} }
gameMetrics := GetGameMetric(gameTag) gameMetrics := GetGameMetric(gameTag)
if gameMetrics == nil { if gameMetrics == nil {
utils.Logger.Errorf("No game metrics specified for '%s'", gameTag) utils.Logger.Errorf("[SCORE] No game metrics specified for '%s'", gameTag)
return -1 return -1
} }
@@ -97,7 +97,7 @@ func CalcPlayerScore(playerName string, gameTag string) float32 {
req, err := http.NewRequest("GET", reqUri, nil) req, err := http.NewRequest("GET", reqUri, nil)
if err != nil { if err != nil {
utils.Logger.Errorf("Failed to create request: %s", err) utils.Logger.Errorf("[SCORE] Failed to create request: %s", err.Error())
return -1 return -1
} }
@@ -105,7 +105,7 @@ func CalcPlayerScore(playerName string, gameTag string) float32 {
res, err := c.Do(req) res, err := c.Do(req)
if err != nil { if err != nil {
utils.Logger.Errorf("Failed to send request: %s", err) utils.Logger.Errorf("[SCORE] Failed to send request: %s", err.Error())
return -1 return -1
} }
@@ -113,16 +113,18 @@ func CalcPlayerScore(playerName string, gameTag string) float32 {
_ = Body.Close() _ = Body.Close()
}(res.Body) }(res.Body)
if res.StatusCode == 404 { if res.StatusCode == 404 {
utils.Logger.Errorf("User '%s' does not exist!", playerName) utils.Logger.Errorf("[SCORE] User '%s' does not exist!", playerName)
return -1 return -1
} else if res.StatusCode != 200 { } else if res.StatusCode != 200 {
utils.Logger.Fatalf("Status code error: %d %s", res.StatusCode, res.Status) utils.Logger.Errorf("[SCORE] Status code error: %d %s", res.StatusCode, res.Status)
return -1
} }
var data models.TrackerWeaponJSON var data models.TrackerWeaponJSON
var body, _ = io.ReadAll(res.Body) var body, _ = io.ReadAll(res.Body)
if err := json.Unmarshal(body, &data); err != nil { if err := json.Unmarshal(body, &data); err != nil {
utils.Logger.Fatalf("Failed to deserialize tracker API response: %s", err) utils.Logger.Errorf("Failed to deserialize tracker API response: %s", err)
return -1
} }
sort.SliceStable(data.Weapons, func(i, j int) bool { return data.Weapons[i].Kills > data.Weapons[j].Kills }) sort.SliceStable(data.Weapons, func(i, j int) bool { return data.Weapons[i].Kills > data.Weapons[j].Kills })
@@ -141,7 +143,7 @@ func CalcPlayerScore(playerName string, gameTag string) float32 {
weaponMetrics := FindWeaponMetric(gameMetrics.WeaponMetrics, weapon.Type) weaponMetrics := FindWeaponMetric(gameMetrics.WeaponMetrics, weapon.Type)
if weaponMetrics == nil { if weaponMetrics == nil {
utils.Logger.Error("No weapon metrics specified for '" + gameTag + "', WType '" + weapon.Type + "'! Skipping...") utils.Logger.Errorf("[SCORE] No weapon metrics specified for '%s'", weapon.Type)
continue continue
} }

View File

@@ -9,39 +9,31 @@ import (
func CreateUser(username string, hashedPassword string, enabled bool, usedCode string) { func CreateUser(username string, hashedPassword string, enabled bool, usedCode string) {
user := models.User{Username: username, Password: hashedPassword, Enabled: enabled} user := models.User{Username: username, Password: hashedPassword, Enabled: enabled}
err := models.DB.Create(&user).Error var code models.ActivationCode
if err != nil { var bf2042 models.Game
utils.Logger.Fatalf("Error while creating user: %v", err)
if err := models.DB.Create(&user).Error; err != nil {
utils.Logger.Fatalf("[USER] Error while creating user: %s", err.Error())
} }
var code models.ActivationCode if err := models.DB.Where("code = ?", usedCode).First(&code).Error; err != nil {
err = models.DB. utils.Logger.Fatalf("[USER] Error while getting activation code: %s", err.Error())
Model(&models.ActivationCode{}).
Where("code = ?", usedCode).
First(&code).Error
if err != nil {
utils.Logger.Fatalf("Error while getting activation code: %v", err)
} }
code.UsedForUsername = username code.UsedForUsername = username
err = models.DB.Save(&code).Error if err := models.DB.Save(&code).Error; err != nil {
if err != nil { utils.Logger.Fatalf("[USER] Error while updating activation code: %s", err.Error())
utils.Logger.Fatalf("Error while updating activation code: %v", err)
} }
user.UserRole = code.UserRole user.UserRole = code.UserRole
err = models.DB.Save(&user).Error if err := models.DB.Save(&user).Error; err != nil {
if err != nil { utils.Logger.Fatalf("[USER] Error while updating user role: %s", err.Error())
utils.Logger.Fatalf("Error while updating user role: %v", err)
} }
var bf2042 models.Game if err := models.DB.Where("tag = ?", "BF2042").First(&bf2042).Error; err != nil {
err = models.DB. utils.Logger.Fatalf("[USER] Error while getting game: %v", err)
Where("tag = ?", "BF2042").
First(&bf2042).Error
if err != nil {
utils.Logger.Fatalf("Error while getting game: %v", err)
} }
userSettings := models.UserSettings{ userSettings := models.UserSettings{
Username: username, Username: username,
ActiveGameID: bf2042.ID, ActiveGameID: bf2042.ID,
@@ -49,38 +41,50 @@ func CreateUser(username string, hashedPassword string, enabled bool, usedCode s
CalcMedian: false, CalcMedian: false,
UseCache: true, UseCache: true,
} }
models.DB.Create(&userSettings)
if err := models.DB.Create(&userSettings).Error; err != nil {
utils.Logger.Fatalf("[USER] Error while creating user settings: %s", err.Error())
}
utils.Logger.Infof("[USER] Created user: %s", username)
} }
func IsUserEnabled(username string) bool { func IsUserEnabled(username string) bool {
var user models.User var user models.User
models.DB.Where("username = ?", username).First(&user)
if err := models.DB.Where("username = ?", username).First(&user).Error; err != nil {
utils.Logger.Fatalf("[USER] Error while getting user: %s", err.Error())
}
return user.Enabled return user.Enabled
} }
func GetUserRole(username string) models.Role { func GetUserRole(username string) models.Role {
var user models.User var user models.User
err := models.DB.Where("username = ?", username).First(&user).Error
if err != nil { if err := models.DB.Where("username = ?", username).First(&user).Error; err != nil {
utils.Logger.Fatal(err) utils.Logger.Fatalf("[USER] Error while getting user: %s", err.Error())
} }
return user.UserRole return user.UserRole
} }
func GetUserRoleByCtx(c *gin.Context) models.Role { func GetUserRoleByCtx(c *gin.Context) models.Role {
username, ok := session.GetUsername(c) username, ok := session.GetUsername(c)
if !ok { if !ok {
return models.ReaderRole return models.ReaderRole
} }
return GetUserRole(username) return GetUserRole(username)
} }
func IsUserAdmin(username string) bool { func IsUserAdmin(username string) bool {
var user models.User var user models.User
err := models.DB.Where("username = ?", username).First(&user).Error
if err != nil { if err := models.DB.Where("username = ?", username).First(&user).Error; err != nil {
utils.Logger.Fatal(err) utils.Logger.Fatalf("[USER] Error while getting user: %s", err.Error())
return false
} }
return user.UserRole == models.AdminRole return user.UserRole == models.AdminRole
} }

View File

@@ -2,6 +2,7 @@ package controllers
import ( import (
"InfantrySkillCalculator/models" "InfantrySkillCalculator/models"
"InfantrySkillCalculator/utils"
"errors" "errors"
"github.com/gin-gonic/gin" "github.com/gin-gonic/gin"
"net/http" "net/http"
@@ -22,11 +23,13 @@ func GetSettings(c *gin.Context) {
username, ok := session.GetUsername(c) username, ok := session.GetUsername(c)
if !ok { if !ok {
c.JSON(http.StatusBadRequest, gin.H{"error": "Not logged in!"}) c.JSON(http.StatusBadRequest, gin.H{"error": "Not logged in!"})
utils.Logger.Errorf("[SETTINGS] User not logged in: %s", username)
return return
} }
if err := models.DB.Where("username = ?", username).First(&settings).Error; err != nil { if err := models.DB.Where("username = ?", username).First(&settings).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "No settings available!"}) c.JSON(http.StatusBadRequest, gin.H{"error": "No settings available!"})
utils.Logger.Errorf("[SETTINGS] No settings available for user %s", username)
return return
} }
@@ -48,16 +51,19 @@ func GetActiveGame(c *gin.Context) (models.Game, error) {
if !ok { if !ok {
err := errors.New("not logged in") err := errors.New("not logged in")
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()}) c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
utils.Logger.Errorf("[SETTINGS] User not logged in: %s", username)
return models.Game{}, err return models.Game{}, err
} }
if err := models.DB.Where("username = ?", username).First(&settings).Error; err != nil { if err := models.DB.Where("username = ?", username).First(&settings).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "No settings available!"}) c.JSON(http.StatusBadRequest, gin.H{"error": "No settings available!"})
utils.Logger.Errorf("[SETTINGS] No settings available for user %s", username)
return models.Game{}, err return models.Game{}, err
} }
if err := models.DB.Where("id = ?", settings.ActiveGameID).First(&game).Error; err != nil { if err := models.DB.Where("id = ?", settings.ActiveGameID).First(&game).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"}) c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
utils.Logger.Errorf("[SETTINGS] No active game available for user %s", username)
return models.Game{}, err return models.Game{}, err
} }
@@ -71,21 +77,28 @@ func UpdateSettings(c *gin.Context) {
username, ok := session.GetUsername(c) username, ok := session.GetUsername(c)
if !ok { if !ok {
c.JSON(http.StatusBadRequest, gin.H{"error": "Not logged in!"}) c.JSON(http.StatusBadRequest, gin.H{"error": "Not logged in!"})
utils.Logger.Errorf("[SETTINGS] User not logged in: %s", username)
return return
} }
if err := models.DB.Where("username = ?", username).First(&settings).Error; err != nil { if err := models.DB.Where("username = ?", username).First(&settings).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "No settings available!"}) c.JSON(http.StatusBadRequest, gin.H{"error": "No settings available!"})
utils.Logger.Errorf("[SETTINGS] No settings available for user %s", username)
return return
} }
var input UpdateSettingsInput var input UpdateSettingsInput
if err := c.ShouldBindJSON(&input); err != nil { if err := c.ShouldBindJSON(&input); err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()}) c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
utils.Logger.Errorf("[SETTINGS] Failed to bind JSON: %s", err.Error())
return return
} }
models.DB.Model(&settings).Updates(input) if err := models.DB.Model(&settings).Updates(input).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
utils.Logger.Errorf("[SETTINGS] Failed to update settings: %s", err.Error())
return
}
c.JSON(http.StatusOK, nil) c.JSON(http.StatusOK, nil)
} }

27
main.go
View File

@@ -16,7 +16,10 @@ import (
) )
func init() { func init() {
f, _ := os.OpenFile("isc_rest.log", os.O_RDWR|os.O_APPEND|os.O_CREATE, 0660) f, err := os.OpenFile("isc_rest.log", os.O_RDWR|os.O_APPEND|os.O_CREATE, 0660)
if err != nil {
utils.Logger.Fatalf("[MAIN] Error opening log file: %v", err)
}
ginWriter := io.MultiWriter(f, os.Stdout) ginWriter := io.MultiWriter(f, os.Stdout)
logger := logrus.New() logger := logrus.New()
logger.SetOutput(ginWriter) logger.SetOutput(ginWriter)
@@ -26,7 +29,6 @@ func init() {
}) })
utils.Logger = logger utils.Logger = logger
var err error
utils.MainPageTemplates, err = template.ParseFiles( utils.MainPageTemplates, err = template.ParseFiles(
"./templates/index.html", "./templates/index.html",
"./templates/components/home_clan_bar.html", "./templates/components/home_clan_bar.html",
@@ -45,7 +47,7 @@ func init() {
"./templates/components/header.html", "./templates/components/header.html",
) )
if err != nil { if err != nil {
logger.Fatal(err) logger.Fatalf("[MAIN] Error parsing main page templates: %v", err)
} }
utils.LoginPageTemplates, err = template.ParseFiles( utils.LoginPageTemplates, err = template.ParseFiles(
@@ -53,7 +55,7 @@ func init() {
"./templates/components/header.html", "./templates/components/header.html",
) )
if err != nil { if err != nil {
logger.Fatal(err) logger.Fatalf("[MAIN] Error parsing login page templates: %v", err)
} }
utils.RegisterPageTemplates, err = template.ParseFiles( utils.RegisterPageTemplates, err = template.ParseFiles(
@@ -61,14 +63,14 @@ func init() {
"./templates/components/header.html", "./templates/components/header.html",
) )
if err != nil { if err != nil {
logger.Fatal(err) logger.Fatalf("[MAIN] Error parsing register page templates: %v", err)
} }
utils.PlayerItemTemplate, err = template.ParseFiles( utils.PlayerItemTemplate, err = template.ParseFiles(
"./templates/shards/player_list_item.html", "./templates/shards/player_list_item.html",
) )
if err != nil { if err != nil {
logger.Fatal(err) logger.Fatalf("[MAIN] Error parsing player list item template: %v", err)
} }
controllers.LoadMetrics() controllers.LoadMetrics()
@@ -92,9 +94,9 @@ func customLogrusLogger(logger *logrus.Logger) gin.HandlerFunc {
username = "Anonymous" username = "Anonymous"
} }
logger.Infof("[GIN] %3d | %10v | %15s | %15s | %-7s | %s", logger.Infof("[GIN] %3d | %10.3fms | %15s | %15s | %-7s | %s",
c.Writer.Status(), c.Writer.Status(),
elapsed, float64(elapsed.Microseconds())/1000.0,
c.ClientIP(), c.ClientIP(),
username, username,
c.Request.Method, c.Request.Method,
@@ -111,7 +113,7 @@ func main() {
router := gin.New() router := gin.New()
err := router.SetTrustedProxies([]string{"127.0.0.1"}) err := router.SetTrustedProxies([]string{"127.0.0.1"})
if err != nil { if err != nil {
utils.Logger.Fatal(err) utils.Logger.Fatalf("[MAIN] Error setting trusted proxies: %v", err)
} }
router.LoadHTMLGlob("templates/**/*") router.LoadHTMLGlob("templates/**/*")
reader := router.Group("/") reader := router.Group("/")
@@ -128,7 +130,7 @@ func main() {
if err := models.DB.First(&code).Error; err != nil { if err := models.DB.First(&code).Error; err != nil {
firstCode := utils.GenerateActivationCode() firstCode := utils.GenerateActivationCode()
models.DB.Create(&models.ActivationCode{Code: firstCode, UserRole: models.AdminRole}) models.DB.Create(&models.ActivationCode{Code: firstCode, UserRole: models.AdminRole})
utils.Logger.Println("Created first activation code with ADMIN role:\n" + firstCode) utils.Logger.Println("[MAIN] Created first activation code with ADMIN role:\n" + firstCode)
} }
router.Static("/static", "./static") router.Static("/static", "./static")
@@ -161,7 +163,6 @@ func main() {
reader.GET("/players", controllers.GetAllPlayers) reader.GET("/players", controllers.GetAllPlayers)
reader.GET("/players_html", controllers.GetPlayersByClanHTML) reader.GET("/players_html", controllers.GetPlayersByClanHTML)
reader.GET("/player/:id", controllers.GetPlayerByID) reader.GET("/player/:id", controllers.GetPlayerByID)
reader.GET("/playerid/:name", controllers.GetPlayerIDByName)
author.POST("/player", controllers.AddPlayer) author.POST("/player", controllers.AddPlayer)
author.PATCH("/player/:id", controllers.UpdatePlayerByID) author.PATCH("/player/:id", controllers.UpdatePlayerByID)
author.DELETE("/player/:id", controllers.DeletePlayerByID) author.DELETE("/player/:id", controllers.DeletePlayerByID)
@@ -182,6 +183,6 @@ func main() {
admin.DELETE("/purge_clans", controllers.DeleteAllClans) admin.DELETE("/purge_clans", controllers.DeleteAllClans)
admin.POST("/create_code", controllers.CreateCode) admin.POST("/create_code", controllers.CreateCode)
utils.Logger.Println("Running on 8000...") utils.Logger.Println("[MAIN] Running on 8000...")
utils.Logger.Fatal(router.Run(":8000")) utils.Logger.Fatalf("[MAIN] %v", router.Run(":8000"))
} }

View File

@@ -2,7 +2,7 @@ package models
type Clan struct { type Clan struct {
ID uint `json:"id" gorm:"primary_key"` ID uint `json:"id" gorm:"primary_key"`
Name string `json:"name"` Name string `json:"name" gorm:"unique"`
Tag string `json:"tag"` Tag string `json:"tag" gorm:"unique"`
KeepUpdated bool `json:"keep_updated"` KeepUpdated bool `json:"keep_updated"`
} }

View File

@@ -21,40 +21,40 @@ func ConnectDatabase() {
}) })
if err != nil { if err != nil {
panic("Failed to connect to database! " + err.Error()) utils.Logger.Fatal("[SETUP] Failed to connect to database! " + err.Error())
} }
err = database.AutoMigrate(&Clan{}) err = database.AutoMigrate(&Clan{})
if err != nil { if err != nil {
utils.Logger.Fatal(err) utils.Logger.Fatal("[SETUP] Failed to migrate database! " + err.Error())
} }
err = database.AutoMigrate(&Player{}) err = database.AutoMigrate(&Player{})
if err != nil { if err != nil {
utils.Logger.Fatal(err) utils.Logger.Fatal("[SETUP] Failed to migrate database! " + err.Error())
} }
err = database.AutoMigrate(&User{}) err = database.AutoMigrate(&User{})
if err != nil { if err != nil {
utils.Logger.Fatal(err) utils.Logger.Fatal("[SETUP] Failed to migrate database! " + err.Error())
} }
err = database.AutoMigrate(&ActivationCode{}) err = database.AutoMigrate(&ActivationCode{})
if err != nil { if err != nil {
utils.Logger.Fatal(err) utils.Logger.Fatal("[SETUP] Failed to migrate database! " + err.Error())
} }
err = database.AutoMigrate(&Game{}) err = database.AutoMigrate(&Game{})
if err != nil { if err != nil {
utils.Logger.Fatal(err) utils.Logger.Fatal("[SETUP] Failed to migrate database! " + err.Error())
} else { } else {
var game Game var game Game
if err := database.First(&game).Error; err != nil { if err := database.First(&game).Error; err != nil {
database.Create(&Game{Name: "Battlefield V", Tag: "BFV"}) database.Create(&Game{Name: "Battlefield V", Tag: "BFV"})
database.Create(&Game{Name: "Battlefield 2042", Tag: "BF2042"}) database.Create(&Game{Name: "Battlefield 2042", Tag: "BF2042"})
utils.Logger.Println("Created first games") utils.Logger.Println("[SETUP] Created first games")
} }
} }
err = database.AutoMigrate(&UserSettings{}) err = database.AutoMigrate(&UserSettings{})
if err != nil { if err != nil {
utils.Logger.Fatal(err) utils.Logger.Fatal("[SETUP] Failed to migrate database! " + err.Error())
} }
DB = database DB = database
@@ -69,6 +69,6 @@ func ConnectCache(playerCacheLifetime time.Duration, expireCallback func(key str
PlayerCache = cache.NewPlayerCache(address, playerCacheLifetime, expireCallback) PlayerCache = cache.NewPlayerCache(address, playerCacheLifetime, expireCallback)
if err := PlayerCache.Connect(); err != nil { if err := PlayerCache.Connect(); err != nil {
PlayerCache = nil PlayerCache = nil
utils.Logger.Fatal("Failed to connect to Redis! " + err.Error()) utils.Logger.Fatal("[SETUP] Failed to connect to Redis! " + err.Error())
} }
} }

View File

@@ -21,7 +21,7 @@ func mainPage(c *gin.Context) {
err := utils.MainPageTemplates.Execute(c.Writer, data) err := utils.MainPageTemplates.Execute(c.Writer, data)
if err != nil { if err != nil {
utils.Logger.Fatal(err) utils.Logger.Fatalf("[MAIN] Error while executing template: %s", err.Error())
} }
} }
@@ -33,7 +33,7 @@ func loginPage(c *gin.Context) {
err := utils.LoginPageTemplates.Execute(c.Writer, nil) err := utils.LoginPageTemplates.Execute(c.Writer, nil)
if err != nil { if err != nil {
utils.Logger.Fatal(err) utils.Logger.Fatalf("[LOGIN] Error while executing template: %s", err.Error())
} }
} }
@@ -43,11 +43,13 @@ func loginPost(c *gin.Context) {
if !checkUserCredentials(username, password) { if !checkUserCredentials(username, password) {
c.HTML(http.StatusOK, "login_error.html", gin.H{"message": "Ungültige Logindaten!"}) c.HTML(http.StatusOK, "login_error.html", gin.H{"message": "Ungültige Logindaten!"})
utils.Logger.Warnf("[LOGIN] User %s tried to login with invalid credentials", username)
return return
} }
if err := session.SetLoginSession(username, c); err != nil { if err := session.SetLoginSession(username, c); err != nil {
c.JSON(http.StatusInternalServerError, nil) c.JSON(http.StatusInternalServerError, nil)
utils.Logger.Errorf("[LOGIN] Error while setting login session: %s", err.Error())
return return
} }
@@ -58,6 +60,7 @@ func loginPost(c *gin.Context) {
func logout(c *gin.Context) { func logout(c *gin.Context) {
if err := session.InvalidateSession(c); err != nil { if err := session.InvalidateSession(c); err != nil {
c.JSON(http.StatusInternalServerError, nil) c.JSON(http.StatusInternalServerError, nil)
utils.Logger.Errorf("[LOGOUT] Error while invalidating session: %s", err.Error())
return return
} }
@@ -72,7 +75,7 @@ func registerPage(c *gin.Context) {
err := utils.RegisterPageTemplates.Execute(c.Writer, nil) err := utils.RegisterPageTemplates.Execute(c.Writer, nil)
if err != nil { if err != nil {
utils.Logger.Fatal(err) utils.Logger.Fatalf("[REGISTER] Error while executing template: %s", err.Error())
} }
} }
@@ -83,12 +86,14 @@ func registerPost(c *gin.Context) {
if !isValidCode(code) { if !isValidCode(code) {
c.HTML(http.StatusOK, "login_error.html", gin.H{"message": "Ungültiger Aktivierungscode!"}) c.HTML(http.StatusOK, "login_error.html", gin.H{"message": "Ungültiger Aktivierungscode!"})
utils.Logger.Warnf("[REGISTER] User %s tried to register with invalid code %s", username, code)
return return
} }
hashedPassword, err := hashPassword(password) hashedPassword, err := hashPassword(password)
if err != nil { if err != nil {
c.HTML(http.StatusOK, "login_error.html", gin.H{"message": "Fehler beim Registrieren!"}) c.HTML(http.StatusOK, "login_error.html", gin.H{"message": "Fehler beim Registrieren!"})
utils.Logger.Errorf("[REGISTER] Error while hashing password: %s", err.Error())
return return
} }
@@ -96,6 +101,7 @@ func registerPost(c *gin.Context) {
if err := session.SetLoginSession(username, c); err != nil { if err := session.SetLoginSession(username, c); err != nil {
c.JSON(http.StatusInternalServerError, nil) c.JSON(http.StatusInternalServerError, nil)
utils.Logger.Errorf("[REGISTER] Error while setting login session: %s", err.Error())
return return
} }

View File

@@ -41,7 +41,7 @@ function showSingleCalcResultDialog(xhr, reqPath) {
} }
Swal.fire({ Swal.fire({
title: 'Abfrage für ' + reqPath.replace("/score/", ''), title: 'Abfrage für "' + reqPath.replace("/score/", '') + '"',
text: "Score: " + xhr.response, text: "Score: " + xhr.response,
icon: icon, icon: icon,
customClass: swalClasses customClass: swalClasses

View File

@@ -86,7 +86,7 @@
if (reqPath.startsWith("/admin/")) { if (reqPath.startsWith("/admin/")) {
showAdminActionExecutedDialog(xhr, method); showAdminActionExecutedDialog(xhr, method);
} else if (reqPath.startsWith("/score/") && method === "post") { } else if (reqPath.startsWith("/score/") && method === "post") {
showSingleCalcResultDialog(xhr, method); showSingleCalcResultDialog(xhr, reqPath);
} }
}); });
</script> </script>

View File

@@ -10,7 +10,11 @@ func UintToString(val uint) string {
} }
func StringToUint(val string) uint { func StringToUint(val string) uint {
res, _ := strconv.ParseUint(val, 10, 16) res, err := strconv.ParseUint(val, 10, 16)
if err != nil {
Logger.Warnf("StringToUint error for %s: %s", val, err.Error())
return 0
}
return uint(res) return uint(res)
} }
@@ -19,6 +23,10 @@ func FloatToString(val float32) string {
} }
func StringToFloat(val string) float32 { func StringToFloat(val string) float32 {
res, _ := strconv.ParseFloat(val, 32) res, err := strconv.ParseFloat(val, 32)
if err != nil {
Logger.Warnf("StringToFloat error for %s: %s", val, err.Error())
return 0
}
return float32(res) return float32(res)
} }

View File

@@ -8,7 +8,7 @@ import (
func GenerateActivationCode() string { func GenerateActivationCode() string {
bytes := make([]byte, 16) bytes := make([]byte, 16)
if _, err := rand.Read(bytes); err != nil { if _, err := rand.Read(bytes); err != nil {
panic(err) // Handle the error appropriately in production Logger.Fatalf("Error generating activation code: %v", err)
} }
return hex.EncodeToString(bytes) return hex.EncodeToString(bytes)
} }