Entire logging rework. Full error handling. Small improvements.
This commit is contained in:
4
auth.go
4
auth.go
@@ -30,7 +30,7 @@ func getUserPassword(username string) (string, error) {
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if err := models.DB.Where("username = ?", username).First(&user).Error; err != nil {
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if !errors.Is(err, gorm.ErrRecordNotFound) {
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utils.Logger.Fatal(err)
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utils.Logger.Fatalf("[AUTH] Failed to get password for user %s: %s", username, err)
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}
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return "", err
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}
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@@ -90,7 +90,7 @@ func AdminAuthRequired() gin.HandlerFunc {
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func redirectToLogin(c *gin.Context) {
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if err := session.InvalidateSession(c); err != nil {
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utils.Logger.Fatal(err)
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utils.Logger.Fatalf("[AUTH] Failed to invalidate session: %s", err)
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}
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c.Redirect(http.StatusFound, "/login")
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c.Abort()
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@@ -24,12 +24,14 @@ func GetCacheByPlayerID(c *gin.Context) {
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game, err := GetActiveGame(c)
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if err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
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utils.Logger.Warnf("[CACHE] No active game available! Error: %s", err.Error())
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return
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}
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val, err := models.PlayerCache.GetScore(playerId, game.Tag)
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if err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
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utils.Logger.Warnf("[CACHE] Record not found! Error: %s", err.Error())
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} else {
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c.JSON(http.StatusOK, val)
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}
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@@ -38,20 +40,24 @@ func GetCacheByPlayerID(c *gin.Context) {
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// AddCache POST /cache
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func AddCache(c *gin.Context) {
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var input AddCacheInput
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var game models.Game
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if err := c.BindJSON(&input); err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
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utils.Logger.Warnf("[CACHE] Failed to bind JSON! Error: %s", err.Error())
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return
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}
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var game models.Game
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if err := FindGameByTag(&game, input.GameTag).Error; err != nil {
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if err := models.DB.Where("tag = ?", input.GameTag).First(&game).Error; err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "Game not found!"})
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utils.Logger.Warnf("[CACHE] Game not found! Error: %s", err.Error())
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return
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}
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err := models.PlayerCache.SetScore(input.PlayerID, input.GameTag, input.Score)
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if err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "Cache update failed! Error: " + err.Error()})
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utils.Logger.Warnf("[CACHE] Cache update failed! Error: %s", err.Error())
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return
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}
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@@ -67,6 +73,7 @@ func UpdateCacheByPlayerID(c *gin.Context) {
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err := models.PlayerCache.SetScore(playerID, gameTag, score)
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if err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "Cache update failed! Error: " + err.Error()})
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utils.Logger.Warnf("[CACHE] Cache update failed! Error: %s", err.Error())
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} else {
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c.JSON(http.StatusOK, nil)
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}
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@@ -79,6 +86,7 @@ func DeleteCacheByPlayerID(c *gin.Context) {
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if err := models.PlayerCache.DeleteScore(playerID, gameTag); err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
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utils.Logger.Warnf("[CACHE] Cache deletion failed! Error: %s", err.Error())
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} else {
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c.JSON(http.StatusOK, nil)
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}
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@@ -88,13 +96,14 @@ func DeleteCacheByPlayerID(c *gin.Context) {
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func DeleteAllCaches(c *gin.Context) {
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if err := models.PlayerCache.PurgeCache(); err != nil {
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c.String(http.StatusBadRequest, err.Error())
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utils.Logger.Warnf("[CACHE] Cache purge failed! Error: %s", err.Error())
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} else {
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c.String(http.StatusOK, "Purged all caches!")
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}
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}
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func UpdateCacheAfterExpiry(key string) {
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utils.Logger.Println("[KeepUpdated] Cache expired: " + key)
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utils.Logger.Infof("[KeepUpdated] Updating cache for key %s", key)
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playerId, err := models.PlayerCache.GetPlayerIdFromCacheKey(key)
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if err != nil {
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@@ -107,19 +116,20 @@ func UpdateCacheAfterExpiry(key string) {
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Where("id = ?", playerId).
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First(&player).Error; err != nil {
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utils.Logger.Println("Failed to find player: " + err.Error())
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utils.Logger.Errorf("[KeepUpdated] Failed to find player with ID %d! Error: %s", playerId, err.Error())
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return
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}
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if player.Clan.KeepUpdated {
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score := CalcPlayerScore(player.Name, "BF2042")
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if score == score && score != -1 { // not NaN
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if err := models.PlayerCache.SetScore(player.ID, "BF2042", score); err != nil {
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utils.Logger.Println("Failed to update cache: " + err.Error())
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utils.Logger.Warnf("[KeepUpdated] Failed to update cache for player %s! Error: %s", player.Name, err.Error())
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} else {
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utils.Logger.Println("[KeepUpdated] Updated cache for player " + player.Name)
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utils.Logger.Infof("[KeepUpdated] Updated cache for player %s", player.Name)
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}
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} else {
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utils.Logger.Println("[KeepUpdated] Received NaN for player " + player.Name)
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utils.Logger.Warnf("[KeepUpdated] Failed to calculate score for player %s", player.Name)
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}
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}
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}
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@@ -25,7 +25,11 @@ type UpdateClanInput struct {
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// GetAllClans GET /clan
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func GetAllClans(c *gin.Context) {
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var clans []models.Clan
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models.DB.Find(&clans)
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if err := models.DB.Find(&clans).Error; err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
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utils.Logger.Errorf("[CLAN] Error while getting all clans: %s", err.Error())
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return
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}
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c.JSON(http.StatusOK, clans)
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}
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@@ -33,7 +37,11 @@ func GetAllClans(c *gin.Context) {
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// GetAllClansHTML GET /clans_html
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func GetAllClansHTML(c *gin.Context) {
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var clans []models.Clan
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models.DB.Find(&clans)
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if err := models.DB.Find(&clans).Error; err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
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utils.Logger.Errorf("[CLAN] Error while getting all clans: %s", err.Error())
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return
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}
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var htmlOptions string
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htmlOptions = `<option disabled selected value>Auswählen...</option>`
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@@ -48,34 +56,34 @@ func GetAllClansHTML(c *gin.Context) {
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// AddClan POST /clan
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func AddClan(c *gin.Context) {
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var input AddClanInput
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var clan models.Clan
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if err := c.BindJSON(&input); err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
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return
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}
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var clan models.Clan
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if err := FindClanByName(&clan, input.Name).Error; err == nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "Clan with this name already exists!"})
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return
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} else if err := FindClanByTag(&clan, input.Tag).Error; err == nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "Clan with this tag already exists!"})
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utils.Logger.Errorf("[CLAN] Error while binding JSON: %s", err.Error())
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return
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}
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clan = models.Clan{Name: input.Name, Tag: input.Tag, KeepUpdated: input.KeepUpdated}
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models.DB.Create(&clan)
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if err := models.DB.Create(&clan).Error; err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
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utils.Logger.Errorf("[CLAN] Error while adding clan '[%s] %s': %s", input.Tag, input.Name, err.Error())
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return
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}
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c.JSON(http.StatusOK, clan)
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utils.Logger.Infof("Added clan '%s' with tag '%s'", clan.Name, clan.Tag)
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utils.Logger.Infof("[CLAN] Added clan: [%s] %s", clan.Tag, clan.Name)
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}
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// GetClanByID GET /clan/:id
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func GetClanByID(c *gin.Context) {
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var clan models.Clan
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if err := FindClanByID(&clan, c).Error; err != nil {
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if err := models.DB.Where("id = ?", c.Param("id")).First(&clan).Error; err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
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utils.Logger.Errorf("[CLAN] Error while getting clan by ID: %s", err.Error())
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return
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}
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@@ -85,41 +93,57 @@ func GetClanByID(c *gin.Context) {
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// UpdateClanByID PATCH /clan/:id
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func UpdateClanByID(c *gin.Context) {
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var input UpdateClanInput
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var clan models.Clan
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if err := c.ShouldBindJSON(&input); err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
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utils.Logger.Errorf("[CLAN] Error while binding JSON: %s", err.Error())
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return
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}
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res := models.DB.Model(&models.Clan{}).
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Where("id = ?", c.Param("id")).
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Updates(map[string]interface{}{
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"Name": input.Name,
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"Tag": input.Tag,
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"KeepUpdated": input.KeepUpdated,
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})
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if res.Error != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": res.Error.Error()})
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if err := models.DB.First(&clan, c.Param("id")).Error; err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
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utils.Logger.Errorf("[CLAN] Error while getting clan by ID: %s", err.Error())
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return
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}
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oldValues := models.Clan{
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Name: clan.Name,
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Tag: clan.Tag,
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KeepUpdated: clan.KeepUpdated,
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}
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clan.Name = input.Name
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clan.Tag = input.Tag
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clan.KeepUpdated = input.KeepUpdated
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if err := models.DB.Save(&clan).Error; err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
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utils.Logger.Errorf("[CLAN] Error while updating clan '%s': %s", input.Name, err.Error())
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return
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}
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c.JSON(http.StatusOK, nil)
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utils.Logger.Infof("Updated clan '%s' with tag '%s'", input.Name, input.Tag)
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utils.Logger.Infof("[CLAN] Updated clan: [%s] %s -> [%s] %s", oldValues.Tag, oldValues.Name, clan.Tag, clan.Name)
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}
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// DeleteClanByID DELETE /clan/:id
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func DeleteClanByID(c *gin.Context) {
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var clan models.Clan
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if err := FindClanByID(&clan, c).Error; err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
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if err := models.DB.Clauses(clause.Returning{}).
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Where("id = ?", c.Param("id")).
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Delete(&clan).Error; err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
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utils.Logger.Errorf("[CLAN] Error while deleting clan '%s': %s", clan.Name, err.Error())
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return
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}
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models.DB.Delete(&clan)
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c.JSON(http.StatusOK, true)
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utils.Logger.Infof("Deleted clan '%s' with tag '%s'", clan.Name, clan.Tag)
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utils.Logger.Infof("[CLAN] Deleted clan: [%s] %s", clan.Tag, clan.Name)
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}
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// DeleteAllClans DELETE /admin/clan
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@@ -129,21 +153,12 @@ func DeleteAllClans(c *gin.Context) {
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Session(&gorm.Session{AllowGlobalUpdate: true}).
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Clauses(clause.Returning{}).
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Delete(&clans).Error; err != nil {
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c.String(http.StatusBadRequest, "Purge failed! Error: "+err.Error())
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utils.Logger.Errorf("[CLAN] Error while purging all clans: %s", err.Error())
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return
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}
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c.String(http.StatusOK, "Purged "+utils.UintToString(uint(len(clans)))+" clans!")
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}
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func FindClanByName(out interface{}, name string) *gorm.DB {
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return models.DB.Where("name = ?", name).First(out)
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}
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func FindClanByTag(out interface{}, tag string) *gorm.DB {
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return models.DB.Where("tag = ?", tag).First(out)
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}
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func FindClanByID(out interface{}, c *gin.Context) *gorm.DB {
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return models.DB.Where("id = ?", c.Param("id")).First(out)
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utils.Logger.Infof("[CLAN] Purged %d clans!", len(clans))
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}
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@@ -5,6 +5,7 @@ import (
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"InfantrySkillCalculator/utils"
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"github.com/gin-gonic/gin"
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"net/http"
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"strings"
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)
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// CreateCode POST /code
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@@ -12,6 +13,7 @@ func CreateCode(c *gin.Context) {
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userRole, ok := c.GetPostForm("user_role")
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if !ok {
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c.String(http.StatusBadRequest, "Missing user role")
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utils.Logger.Error("Missing user role")
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return
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}
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var role models.Role
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@@ -24,14 +26,18 @@ func CreateCode(c *gin.Context) {
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role = models.ReaderRole
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default:
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c.String(http.StatusInternalServerError, "Invalid user role: "+userRole)
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utils.Logger.Error("Invalid user role: " + userRole)
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return
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}
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newCode := utils.GenerateActivationCode()
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newCodeObj := models.ActivationCode{Code: newCode, UserRole: role}
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if err := models.DB.Create(&newCodeObj).Error; err != nil {
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c.String(http.StatusInternalServerError, "Failed to create new code: "+err.Error())
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utils.Logger.Error("Failed to create new code: " + err.Error())
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return
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}
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c.String(http.StatusOK, "Activation code for role '"+string(role)+"': "+newCode)
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utils.Logger.Info("Activation code for role '" + string(role) + "' created: " + newCode[:4] + strings.Repeat("*", 28))
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}
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@@ -2,9 +2,10 @@ package controllers
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import (
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"InfantrySkillCalculator/models"
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"InfantrySkillCalculator/utils"
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"fmt"
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"github.com/gin-gonic/gin"
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"gorm.io/gorm"
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"gorm.io/gorm/clause"
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"net/http"
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)
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@@ -21,7 +22,11 @@ type UpdateGameInput struct {
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// GetGames GET /game
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func GetGames(c *gin.Context) {
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var games []models.Game
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models.DB.Find(&games)
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if err := models.DB.Find(&games).Error; err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
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utils.Logger.Errorf("[GAME] Record not found: %v", err)
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return
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}
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c.JSON(http.StatusOK, games)
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}
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@@ -29,7 +34,11 @@ func GetGames(c *gin.Context) {
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// GetGamesHTML GET /game_html
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func GetGamesHTML(c *gin.Context) {
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var games []models.Game
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models.DB.Find(&games)
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if err := models.DB.Find(&games).Error; err != nil {
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c.String(http.StatusBadRequest, "")
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utils.Logger.Errorf("[GAME] Record not found: %v", err)
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return
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}
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var htmlOptions string
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htmlOptions = `<option disabled selected value>Auswählen...</option>`
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@@ -46,6 +55,7 @@ func GetGameByID(c *gin.Context) {
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var game models.Game
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if err := models.DB.Where("id = ?", c.Param("id")).First(&game).Error; err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
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utils.Logger.Errorf("[GAME] Record not found: %v", err)
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return
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}
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@@ -57,11 +67,16 @@ func AddGame(c *gin.Context) {
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var input AddGameInput
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if err := c.BindJSON(&input); err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
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utils.Logger.Errorf("[GAME] Record not found: %v", err)
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return
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}
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game := models.Game{Name: input.Name, Tag: input.Tag}
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models.DB.Create(&game)
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if err := models.DB.Create(&game).Error; err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
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utils.Logger.Errorf("[GAME] Record not found: %v", err)
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return
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}
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c.JSON(http.StatusOK, game)
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}
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@@ -71,12 +86,14 @@ func UpdateGameByID(c *gin.Context) {
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var game models.Game
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if err := models.DB.Where("id = ?", c.Param("id")).First(&game).Error; err != nil {
|
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c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
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utils.Logger.Errorf("[GAME] Record not found: %v", err)
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return
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}
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var input UpdateGameInput
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if err := c.ShouldBindJSON(&input); err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
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utils.Logger.Errorf("[GAME] Could not parse input: %v", err)
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return
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}
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@@ -88,20 +105,13 @@ func UpdateGameByID(c *gin.Context) {
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// DeleteGameByID DELETE /game/:id
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func DeleteGameByID(c *gin.Context) {
|
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var game models.Game
|
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if err := models.DB.Where("id = ?", c.Param("id")).First(&game).Error; err != nil {
|
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c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
|
||||
|
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if err := models.DB.Clauses(clause.Returning{}).Delete(&game).Error; err != nil {
|
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c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
|
||||
utils.Logger.Errorf("[GAME] Error while deleting game: %v", err)
|
||||
return
|
||||
}
|
||||
|
||||
models.DB.Delete(&game)
|
||||
|
||||
c.JSON(http.StatusOK, true)
|
||||
}
|
||||
|
||||
func FindGame(out interface{}, c *gin.Context) *gorm.DB {
|
||||
return models.DB.Where("id = ?", c.Param("id")).First(&out)
|
||||
}
|
||||
|
||||
func FindGameByTag(out interface{}, tag string) *gorm.DB {
|
||||
return models.DB.Where("tag = ?", tag).First(out)
|
||||
utils.Logger.Infof("[GAME] Deleted game: %s", game.Name)
|
||||
}
|
||||
|
||||
@@ -13,7 +13,7 @@ var gameMetrics models.GameMetrics
|
||||
func LoadMetrics() {
|
||||
f, err := os.Open("./config/metrics.json")
|
||||
if err != nil {
|
||||
utils.Logger.Fatal("Failed to open metrics.json: ", err)
|
||||
utils.Logger.Fatal("[METRICS] Failed to open metrics.json: ", err)
|
||||
}
|
||||
defer func(f *os.File) {
|
||||
_ = f.Close()
|
||||
@@ -21,12 +21,12 @@ func LoadMetrics() {
|
||||
|
||||
data, err := io.ReadAll(f)
|
||||
if err != nil {
|
||||
utils.Logger.Fatal("Failed to read metrics.json: ", err)
|
||||
utils.Logger.Fatal("[METRICS] Failed to read metrics.json: ", err)
|
||||
}
|
||||
|
||||
var metrics models.GameMetrics
|
||||
if err := json.Unmarshal(data, &metrics); err != nil {
|
||||
utils.Logger.Fatal("Failed to deserialize metrics.json: ", err)
|
||||
utils.Logger.Fatal("[METRICS] Failed to deserialize metrics.json: ", err)
|
||||
}
|
||||
|
||||
gameMetrics = metrics
|
||||
|
||||
@@ -24,7 +24,11 @@ type UpdatePlayerInput struct {
|
||||
// GetAllPlayers GET /player
|
||||
func GetAllPlayers(c *gin.Context) {
|
||||
var players []models.Player
|
||||
models.DB.Find(&players)
|
||||
if err := models.DB.Find(&players).Error; err != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
|
||||
utils.Logger.Errorf("[PLAYER] Record not found! Error: %s", err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
c.JSON(http.StatusOK, players)
|
||||
}
|
||||
@@ -38,14 +42,14 @@ func GetPlayersByClanHTML(c *gin.Context) {
|
||||
Find(&players).Error; err != nil {
|
||||
|
||||
c.String(http.StatusBadRequest, "")
|
||||
utils.Logger.Fatal(err)
|
||||
utils.Logger.Errorf("[PLAYER] Clan not found! Error: %s", err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
game, err := GetActiveGame(c)
|
||||
if err != nil {
|
||||
c.String(http.StatusBadRequest, "")
|
||||
utils.Logger.Fatal(err)
|
||||
utils.Logger.Errorf("[PLAYER] No active game not found! Error: %s", err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
@@ -57,7 +61,8 @@ func GetPlayersByClanHTML(c *gin.Context) {
|
||||
scores, err := models.PlayerCache.GetScores(playerIDs, game.Tag)
|
||||
if err != nil {
|
||||
c.String(http.StatusBadRequest, "")
|
||||
utils.Logger.Fatal(err)
|
||||
utils.Logger.Errorf("[PLAYER] Could not get scores! Error: %s", err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
userRole := GetUserRoleByCtx(c)
|
||||
@@ -83,92 +88,95 @@ func GetPlayersByClanHTML(c *gin.Context) {
|
||||
|
||||
err = utils.PlayerItemTemplate.Execute(c.Writer, data)
|
||||
if err != nil {
|
||||
utils.Logger.Fatal(err)
|
||||
utils.Logger.Errorf("[PLAYER] Could not execute template! Error: %s", err.Error())
|
||||
}
|
||||
}
|
||||
|
||||
// AddPlayer POST /player
|
||||
func AddPlayer(c *gin.Context) {
|
||||
var input AddPlayerInput
|
||||
var player models.Player
|
||||
|
||||
if err := c.BindJSON(&input); err != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
|
||||
return
|
||||
}
|
||||
|
||||
var player models.Player
|
||||
if err := models.DB.Where("name = ?", input.Name).First(&player).Error; err == nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": "Player with this name already exists!"})
|
||||
utils.Logger.Errorf("[PLAYER] Could not bind JSON! Error: %s", err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
player = models.Player{Name: input.Name, ClanID: input.ClanID}
|
||||
models.DB.Create(&player)
|
||||
if err := models.DB.Create(&player); err.Error != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error.Error()})
|
||||
utils.Logger.Errorf("[PLAYER] Could not create player! Error: %s", err.Error.Error())
|
||||
return
|
||||
}
|
||||
|
||||
c.JSON(http.StatusOK, player)
|
||||
|
||||
utils.Logger.Infof("Added player '%s'", input.Name)
|
||||
utils.Logger.Infof("[PLAYER] Added player '%s' in clan %d", input.Name, input.ClanID)
|
||||
}
|
||||
|
||||
// GetPlayerByID GET /player/:id
|
||||
func GetPlayerByID(c *gin.Context) {
|
||||
player := FindPlayerByID(utils.StringToUint(c.Param("id")))
|
||||
if player == nil {
|
||||
var player models.Player
|
||||
|
||||
if err := models.DB.Where("id = ?", c.Param("id")).First(&player).Error; err != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
|
||||
utils.Logger.Errorf("[PLAYER] Could not find player! Error: %s", err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
c.JSON(http.StatusOK, player)
|
||||
}
|
||||
|
||||
// GetPlayerIDByName GET /playerid/:name
|
||||
func GetPlayerIDByName(c *gin.Context) {
|
||||
var player models.Player
|
||||
|
||||
if err := FindPlayerByName(&player, c).Error; err != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
|
||||
return
|
||||
}
|
||||
|
||||
c.JSON(http.StatusOK, player.ID)
|
||||
}
|
||||
|
||||
// UpdatePlayerByID PATCH /player/:id
|
||||
func UpdatePlayerByID(c *gin.Context) {
|
||||
var input UpdatePlayerInput
|
||||
var player models.Player
|
||||
|
||||
if err := c.ShouldBindJSON(&input); err != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
|
||||
utils.Logger.Errorf("[PLAYER] Could not bind JSON! Error: %s", err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
res := models.DB.Model(&models.Player{}).
|
||||
Where("id = ?", utils.StringToUint(c.Param("id"))).
|
||||
Updates(map[string]interface{}{
|
||||
"Name": input.Name,
|
||||
"ClanID": input.ClanID,
|
||||
})
|
||||
if res.Error != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": res.Error.Error()})
|
||||
if err := models.DB.First(&player, c.Param("id")).Error; err != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
|
||||
utils.Logger.Errorf("[PLAYER] Could not find player! Error: %s", err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
oldValues := models.Player{
|
||||
Name: player.Name,
|
||||
ClanID: player.ClanID,
|
||||
}
|
||||
|
||||
player.Name = input.Name
|
||||
player.ClanID = input.ClanID
|
||||
|
||||
if err := models.DB.Save(&player).Error; err != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
|
||||
utils.Logger.Errorf("[PLAYER] Could not update player! Error: %s", err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
c.JSON(http.StatusOK, nil)
|
||||
|
||||
utils.Logger.Infof("Updated player '%s'", input.Name)
|
||||
utils.Logger.Infof("[PLAYER] Updated player: %s -> %s", oldValues.Name, player.Name)
|
||||
}
|
||||
|
||||
// DeletePlayerByID DELETE /player/:id
|
||||
func DeletePlayerByID(c *gin.Context) {
|
||||
player := FindPlayerByID(utils.StringToUint(c.Param("id")))
|
||||
if player == nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
|
||||
var player models.Player
|
||||
|
||||
if err := models.DB.Clauses(clause.Returning{}).Delete(&player).Error; err != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
|
||||
utils.Logger.Errorf("[PLAYER] Could not delete player! Error: %s", err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
models.DB.Delete(&player)
|
||||
|
||||
c.JSON(http.StatusOK, true)
|
||||
|
||||
utils.Logger.Infof("Deleted player '%s'", player.Name)
|
||||
utils.Logger.Infof("[PLAYER] Deleted player: %s", player.Name)
|
||||
}
|
||||
|
||||
// DeleteAllPlayers DELETE /admin/player
|
||||
@@ -178,22 +186,12 @@ func DeleteAllPlayers(c *gin.Context) {
|
||||
Session(&gorm.Session{AllowGlobalUpdate: true}).
|
||||
Clauses(clause.Returning{}).
|
||||
Delete(&players).Error; err != nil {
|
||||
|
||||
c.String(http.StatusBadRequest, "Purge failed! Error: "+err.Error())
|
||||
utils.Logger.Errorf("[PLAYER] Could not purge players! Error: %s", err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
c.String(http.StatusOK, "Purged "+utils.UintToString(uint(len(players)))+" players!")
|
||||
}
|
||||
|
||||
func FindPlayerByID(id uint) *models.Player {
|
||||
var res models.Player
|
||||
if err := models.DB.Where("id = ?", id).First(&res).Error; err != nil {
|
||||
return nil
|
||||
} else {
|
||||
return &res
|
||||
}
|
||||
}
|
||||
|
||||
func FindPlayerByName(out interface{}, c *gin.Context) *gorm.DB {
|
||||
return models.DB.Where("name = ?", c.Param("name")).First(out)
|
||||
utils.Logger.Infof("[PLAYER] Purged %d players!", len(players))
|
||||
}
|
||||
|
||||
@@ -15,20 +15,17 @@ import (
|
||||
// GetScoreByPlayerID GET /score/:player_id
|
||||
func GetScoreByPlayerID(c *gin.Context) {
|
||||
var player models.Player
|
||||
var playerId = utils.StringToUint(c.Param("player_id"))
|
||||
|
||||
if err := models.DB.
|
||||
Model(&models.Player{}).
|
||||
Where("id = ?", playerId).
|
||||
First(&player).Error; err != nil {
|
||||
|
||||
if err := models.DB.Where("id = ?", c.Param("player_id")).First(&player).Error; err != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": "Player not found!"})
|
||||
utils.Logger.Errorf("[SCORE] Player not found: %s", err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
game, err := GetActiveGame(c)
|
||||
if err != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
|
||||
utils.Logger.Errorf("[SCORE] No active game available: %s", err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
@@ -37,7 +34,8 @@ func GetScoreByPlayerID(c *gin.Context) {
|
||||
score = CalcPlayerScore(player.Name, game.Tag)
|
||||
if score == score && score != -1 { // not NaN
|
||||
if err := models.PlayerCache.SetScore(player.ID, game.Tag, score); err != nil {
|
||||
utils.Logger.Fatal(err)
|
||||
utils.Logger.Errorf("[SCORE] Failed to cache player score: %s", err.Error())
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -48,19 +46,20 @@ func GetScoreByPlayerID(c *gin.Context) {
|
||||
c.String(http.StatusOK, fmt.Sprintf("%.2f", score))
|
||||
} else {
|
||||
c.JSON(http.StatusBadRequest, "Invalid request!")
|
||||
utils.Logger.Warnf("[SCORE] Invalid request! Player: %s, Game: %s | Score: %f", player.Name, game.Tag, score)
|
||||
}
|
||||
}
|
||||
|
||||
// GetScoreByPlayerName POST /score/:player_name
|
||||
func GetScoreByPlayerName(c *gin.Context) {
|
||||
playerName := c.Param("player_name")
|
||||
game, err := GetActiveGame(c)
|
||||
if err != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
|
||||
utils.Logger.Errorf("[SCORE] No active game available: %s", err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
score := CalcPlayerScore(playerName, game.Tag)
|
||||
score := CalcPlayerScore(c.Param("player_name"), game.Tag)
|
||||
|
||||
if score != score || score == -1 { // NaN
|
||||
c.String(http.StatusNotFound, "Spieler nicht gefunden!")
|
||||
@@ -68,18 +67,19 @@ func GetScoreByPlayerName(c *gin.Context) {
|
||||
c.String(http.StatusOK, fmt.Sprintf("%.2f", score))
|
||||
} else {
|
||||
c.String(http.StatusBadRequest, "Ungültige Abfrage!")
|
||||
utils.Logger.Warnf("[SCORE] Invalid request! Player: %s, Game: %s | Score: %f", c.Param("player_name"), game.Tag, score)
|
||||
}
|
||||
}
|
||||
|
||||
func CalcPlayerScore(playerName string, gameTag string) float32 {
|
||||
if gameTag != "BF5" && gameTag != "BF2042" {
|
||||
utils.Logger.Errorf("Invalid game tag '%s'", gameTag)
|
||||
utils.Logger.Errorf("[SCORE] Invalid game tag '%s'", gameTag)
|
||||
return -1
|
||||
}
|
||||
|
||||
gameMetrics := GetGameMetric(gameTag)
|
||||
if gameMetrics == nil {
|
||||
utils.Logger.Errorf("No game metrics specified for '%s'", gameTag)
|
||||
utils.Logger.Errorf("[SCORE] No game metrics specified for '%s'", gameTag)
|
||||
return -1
|
||||
}
|
||||
|
||||
@@ -97,7 +97,7 @@ func CalcPlayerScore(playerName string, gameTag string) float32 {
|
||||
|
||||
req, err := http.NewRequest("GET", reqUri, nil)
|
||||
if err != nil {
|
||||
utils.Logger.Errorf("Failed to create request: %s", err)
|
||||
utils.Logger.Errorf("[SCORE] Failed to create request: %s", err.Error())
|
||||
return -1
|
||||
}
|
||||
|
||||
@@ -105,7 +105,7 @@ func CalcPlayerScore(playerName string, gameTag string) float32 {
|
||||
|
||||
res, err := c.Do(req)
|
||||
if err != nil {
|
||||
utils.Logger.Errorf("Failed to send request: %s", err)
|
||||
utils.Logger.Errorf("[SCORE] Failed to send request: %s", err.Error())
|
||||
return -1
|
||||
}
|
||||
|
||||
@@ -113,16 +113,18 @@ func CalcPlayerScore(playerName string, gameTag string) float32 {
|
||||
_ = Body.Close()
|
||||
}(res.Body)
|
||||
if res.StatusCode == 404 {
|
||||
utils.Logger.Errorf("User '%s' does not exist!", playerName)
|
||||
utils.Logger.Errorf("[SCORE] User '%s' does not exist!", playerName)
|
||||
return -1
|
||||
} else if res.StatusCode != 200 {
|
||||
utils.Logger.Fatalf("Status code error: %d %s", res.StatusCode, res.Status)
|
||||
utils.Logger.Errorf("[SCORE] Status code error: %d %s", res.StatusCode, res.Status)
|
||||
return -1
|
||||
}
|
||||
|
||||
var data models.TrackerWeaponJSON
|
||||
var body, _ = io.ReadAll(res.Body)
|
||||
if err := json.Unmarshal(body, &data); err != nil {
|
||||
utils.Logger.Fatalf("Failed to deserialize tracker API response: %s", err)
|
||||
utils.Logger.Errorf("Failed to deserialize tracker API response: %s", err)
|
||||
return -1
|
||||
}
|
||||
|
||||
sort.SliceStable(data.Weapons, func(i, j int) bool { return data.Weapons[i].Kills > data.Weapons[j].Kills })
|
||||
@@ -141,7 +143,7 @@ func CalcPlayerScore(playerName string, gameTag string) float32 {
|
||||
|
||||
weaponMetrics := FindWeaponMetric(gameMetrics.WeaponMetrics, weapon.Type)
|
||||
if weaponMetrics == nil {
|
||||
utils.Logger.Error("No weapon metrics specified for '" + gameTag + "', WType '" + weapon.Type + "'! Skipping...")
|
||||
utils.Logger.Errorf("[SCORE] No weapon metrics specified for '%s'", weapon.Type)
|
||||
continue
|
||||
}
|
||||
|
||||
|
||||
@@ -9,39 +9,31 @@ import (
|
||||
|
||||
func CreateUser(username string, hashedPassword string, enabled bool, usedCode string) {
|
||||
user := models.User{Username: username, Password: hashedPassword, Enabled: enabled}
|
||||
err := models.DB.Create(&user).Error
|
||||
if err != nil {
|
||||
utils.Logger.Fatalf("Error while creating user: %v", err)
|
||||
var code models.ActivationCode
|
||||
var bf2042 models.Game
|
||||
|
||||
if err := models.DB.Create(&user).Error; err != nil {
|
||||
utils.Logger.Fatalf("[USER] Error while creating user: %s", err.Error())
|
||||
}
|
||||
|
||||
var code models.ActivationCode
|
||||
err = models.DB.
|
||||
Model(&models.ActivationCode{}).
|
||||
Where("code = ?", usedCode).
|
||||
First(&code).Error
|
||||
if err != nil {
|
||||
utils.Logger.Fatalf("Error while getting activation code: %v", err)
|
||||
if err := models.DB.Where("code = ?", usedCode).First(&code).Error; err != nil {
|
||||
utils.Logger.Fatalf("[USER] Error while getting activation code: %s", err.Error())
|
||||
}
|
||||
|
||||
code.UsedForUsername = username
|
||||
err = models.DB.Save(&code).Error
|
||||
if err != nil {
|
||||
utils.Logger.Fatalf("Error while updating activation code: %v", err)
|
||||
if err := models.DB.Save(&code).Error; err != nil {
|
||||
utils.Logger.Fatalf("[USER] Error while updating activation code: %s", err.Error())
|
||||
}
|
||||
|
||||
user.UserRole = code.UserRole
|
||||
err = models.DB.Save(&user).Error
|
||||
if err != nil {
|
||||
utils.Logger.Fatalf("Error while updating user role: %v", err)
|
||||
if err := models.DB.Save(&user).Error; err != nil {
|
||||
utils.Logger.Fatalf("[USER] Error while updating user role: %s", err.Error())
|
||||
}
|
||||
|
||||
var bf2042 models.Game
|
||||
err = models.DB.
|
||||
Where("tag = ?", "BF2042").
|
||||
First(&bf2042).Error
|
||||
if err != nil {
|
||||
utils.Logger.Fatalf("Error while getting game: %v", err)
|
||||
if err := models.DB.Where("tag = ?", "BF2042").First(&bf2042).Error; err != nil {
|
||||
utils.Logger.Fatalf("[USER] Error while getting game: %v", err)
|
||||
}
|
||||
|
||||
userSettings := models.UserSettings{
|
||||
Username: username,
|
||||
ActiveGameID: bf2042.ID,
|
||||
@@ -49,38 +41,50 @@ func CreateUser(username string, hashedPassword string, enabled bool, usedCode s
|
||||
CalcMedian: false,
|
||||
UseCache: true,
|
||||
}
|
||||
models.DB.Create(&userSettings)
|
||||
|
||||
if err := models.DB.Create(&userSettings).Error; err != nil {
|
||||
utils.Logger.Fatalf("[USER] Error while creating user settings: %s", err.Error())
|
||||
}
|
||||
|
||||
utils.Logger.Infof("[USER] Created user: %s", username)
|
||||
}
|
||||
|
||||
func IsUserEnabled(username string) bool {
|
||||
var user models.User
|
||||
models.DB.Where("username = ?", username).First(&user)
|
||||
|
||||
if err := models.DB.Where("username = ?", username).First(&user).Error; err != nil {
|
||||
utils.Logger.Fatalf("[USER] Error while getting user: %s", err.Error())
|
||||
}
|
||||
|
||||
return user.Enabled
|
||||
}
|
||||
|
||||
func GetUserRole(username string) models.Role {
|
||||
var user models.User
|
||||
err := models.DB.Where("username = ?", username).First(&user).Error
|
||||
if err != nil {
|
||||
utils.Logger.Fatal(err)
|
||||
|
||||
if err := models.DB.Where("username = ?", username).First(&user).Error; err != nil {
|
||||
utils.Logger.Fatalf("[USER] Error while getting user: %s", err.Error())
|
||||
}
|
||||
|
||||
return user.UserRole
|
||||
}
|
||||
|
||||
func GetUserRoleByCtx(c *gin.Context) models.Role {
|
||||
username, ok := session.GetUsername(c)
|
||||
|
||||
if !ok {
|
||||
return models.ReaderRole
|
||||
}
|
||||
|
||||
return GetUserRole(username)
|
||||
}
|
||||
|
||||
func IsUserAdmin(username string) bool {
|
||||
var user models.User
|
||||
err := models.DB.Where("username = ?", username).First(&user).Error
|
||||
if err != nil {
|
||||
utils.Logger.Fatal(err)
|
||||
return false
|
||||
|
||||
if err := models.DB.Where("username = ?", username).First(&user).Error; err != nil {
|
||||
utils.Logger.Fatalf("[USER] Error while getting user: %s", err.Error())
|
||||
}
|
||||
|
||||
return user.UserRole == models.AdminRole
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@ package controllers
|
||||
|
||||
import (
|
||||
"InfantrySkillCalculator/models"
|
||||
"InfantrySkillCalculator/utils"
|
||||
"errors"
|
||||
"github.com/gin-gonic/gin"
|
||||
"net/http"
|
||||
@@ -22,11 +23,13 @@ func GetSettings(c *gin.Context) {
|
||||
username, ok := session.GetUsername(c)
|
||||
if !ok {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": "Not logged in!"})
|
||||
utils.Logger.Errorf("[SETTINGS] User not logged in: %s", username)
|
||||
return
|
||||
}
|
||||
|
||||
if err := models.DB.Where("username = ?", username).First(&settings).Error; err != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": "No settings available!"})
|
||||
utils.Logger.Errorf("[SETTINGS] No settings available for user %s", username)
|
||||
return
|
||||
}
|
||||
|
||||
@@ -48,16 +51,19 @@ func GetActiveGame(c *gin.Context) (models.Game, error) {
|
||||
if !ok {
|
||||
err := errors.New("not logged in")
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
|
||||
utils.Logger.Errorf("[SETTINGS] User not logged in: %s", username)
|
||||
return models.Game{}, err
|
||||
}
|
||||
|
||||
if err := models.DB.Where("username = ?", username).First(&settings).Error; err != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": "No settings available!"})
|
||||
utils.Logger.Errorf("[SETTINGS] No settings available for user %s", username)
|
||||
return models.Game{}, err
|
||||
}
|
||||
|
||||
if err := models.DB.Where("id = ?", settings.ActiveGameID).First(&game).Error; err != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
|
||||
utils.Logger.Errorf("[SETTINGS] No active game available for user %s", username)
|
||||
return models.Game{}, err
|
||||
}
|
||||
|
||||
@@ -71,21 +77,28 @@ func UpdateSettings(c *gin.Context) {
|
||||
username, ok := session.GetUsername(c)
|
||||
if !ok {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": "Not logged in!"})
|
||||
utils.Logger.Errorf("[SETTINGS] User not logged in: %s", username)
|
||||
return
|
||||
}
|
||||
|
||||
if err := models.DB.Where("username = ?", username).First(&settings).Error; err != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": "No settings available!"})
|
||||
utils.Logger.Errorf("[SETTINGS] No settings available for user %s", username)
|
||||
return
|
||||
}
|
||||
|
||||
var input UpdateSettingsInput
|
||||
if err := c.ShouldBindJSON(&input); err != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
|
||||
utils.Logger.Errorf("[SETTINGS] Failed to bind JSON: %s", err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
models.DB.Model(&settings).Updates(input)
|
||||
if err := models.DB.Model(&settings).Updates(input).Error; err != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
|
||||
utils.Logger.Errorf("[SETTINGS] Failed to update settings: %s", err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
c.JSON(http.StatusOK, nil)
|
||||
}
|
||||
|
||||
27
main.go
27
main.go
@@ -16,7 +16,10 @@ import (
|
||||
)
|
||||
|
||||
func init() {
|
||||
f, _ := os.OpenFile("isc_rest.log", os.O_RDWR|os.O_APPEND|os.O_CREATE, 0660)
|
||||
f, err := os.OpenFile("isc_rest.log", os.O_RDWR|os.O_APPEND|os.O_CREATE, 0660)
|
||||
if err != nil {
|
||||
utils.Logger.Fatalf("[MAIN] Error opening log file: %v", err)
|
||||
}
|
||||
ginWriter := io.MultiWriter(f, os.Stdout)
|
||||
logger := logrus.New()
|
||||
logger.SetOutput(ginWriter)
|
||||
@@ -26,7 +29,6 @@ func init() {
|
||||
})
|
||||
utils.Logger = logger
|
||||
|
||||
var err error
|
||||
utils.MainPageTemplates, err = template.ParseFiles(
|
||||
"./templates/index.html",
|
||||
"./templates/components/home_clan_bar.html",
|
||||
@@ -45,7 +47,7 @@ func init() {
|
||||
"./templates/components/header.html",
|
||||
)
|
||||
if err != nil {
|
||||
logger.Fatal(err)
|
||||
logger.Fatalf("[MAIN] Error parsing main page templates: %v", err)
|
||||
}
|
||||
|
||||
utils.LoginPageTemplates, err = template.ParseFiles(
|
||||
@@ -53,7 +55,7 @@ func init() {
|
||||
"./templates/components/header.html",
|
||||
)
|
||||
if err != nil {
|
||||
logger.Fatal(err)
|
||||
logger.Fatalf("[MAIN] Error parsing login page templates: %v", err)
|
||||
}
|
||||
|
||||
utils.RegisterPageTemplates, err = template.ParseFiles(
|
||||
@@ -61,14 +63,14 @@ func init() {
|
||||
"./templates/components/header.html",
|
||||
)
|
||||
if err != nil {
|
||||
logger.Fatal(err)
|
||||
logger.Fatalf("[MAIN] Error parsing register page templates: %v", err)
|
||||
}
|
||||
|
||||
utils.PlayerItemTemplate, err = template.ParseFiles(
|
||||
"./templates/shards/player_list_item.html",
|
||||
)
|
||||
if err != nil {
|
||||
logger.Fatal(err)
|
||||
logger.Fatalf("[MAIN] Error parsing player list item template: %v", err)
|
||||
}
|
||||
|
||||
controllers.LoadMetrics()
|
||||
@@ -92,9 +94,9 @@ func customLogrusLogger(logger *logrus.Logger) gin.HandlerFunc {
|
||||
username = "Anonymous"
|
||||
}
|
||||
|
||||
logger.Infof("[GIN] %3d | %10v | %15s | %15s | %-7s | %s",
|
||||
logger.Infof("[GIN] %3d | %10.3fms | %15s | %15s | %-7s | %s",
|
||||
c.Writer.Status(),
|
||||
elapsed,
|
||||
float64(elapsed.Microseconds())/1000.0,
|
||||
c.ClientIP(),
|
||||
username,
|
||||
c.Request.Method,
|
||||
@@ -111,7 +113,7 @@ func main() {
|
||||
router := gin.New()
|
||||
err := router.SetTrustedProxies([]string{"127.0.0.1"})
|
||||
if err != nil {
|
||||
utils.Logger.Fatal(err)
|
||||
utils.Logger.Fatalf("[MAIN] Error setting trusted proxies: %v", err)
|
||||
}
|
||||
router.LoadHTMLGlob("templates/**/*")
|
||||
reader := router.Group("/")
|
||||
@@ -128,7 +130,7 @@ func main() {
|
||||
if err := models.DB.First(&code).Error; err != nil {
|
||||
firstCode := utils.GenerateActivationCode()
|
||||
models.DB.Create(&models.ActivationCode{Code: firstCode, UserRole: models.AdminRole})
|
||||
utils.Logger.Println("Created first activation code with ADMIN role:\n" + firstCode)
|
||||
utils.Logger.Println("[MAIN] Created first activation code with ADMIN role:\n" + firstCode)
|
||||
}
|
||||
|
||||
router.Static("/static", "./static")
|
||||
@@ -161,7 +163,6 @@ func main() {
|
||||
reader.GET("/players", controllers.GetAllPlayers)
|
||||
reader.GET("/players_html", controllers.GetPlayersByClanHTML)
|
||||
reader.GET("/player/:id", controllers.GetPlayerByID)
|
||||
reader.GET("/playerid/:name", controllers.GetPlayerIDByName)
|
||||
author.POST("/player", controllers.AddPlayer)
|
||||
author.PATCH("/player/:id", controllers.UpdatePlayerByID)
|
||||
author.DELETE("/player/:id", controllers.DeletePlayerByID)
|
||||
@@ -182,6 +183,6 @@ func main() {
|
||||
admin.DELETE("/purge_clans", controllers.DeleteAllClans)
|
||||
admin.POST("/create_code", controllers.CreateCode)
|
||||
|
||||
utils.Logger.Println("Running on 8000...")
|
||||
utils.Logger.Fatal(router.Run(":8000"))
|
||||
utils.Logger.Println("[MAIN] Running on 8000...")
|
||||
utils.Logger.Fatalf("[MAIN] %v", router.Run(":8000"))
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@ package models
|
||||
|
||||
type Clan struct {
|
||||
ID uint `json:"id" gorm:"primary_key"`
|
||||
Name string `json:"name"`
|
||||
Tag string `json:"tag"`
|
||||
Name string `json:"name" gorm:"unique"`
|
||||
Tag string `json:"tag" gorm:"unique"`
|
||||
KeepUpdated bool `json:"keep_updated"`
|
||||
}
|
||||
|
||||
@@ -21,40 +21,40 @@ func ConnectDatabase() {
|
||||
})
|
||||
|
||||
if err != nil {
|
||||
panic("Failed to connect to database! " + err.Error())
|
||||
utils.Logger.Fatal("[SETUP] Failed to connect to database! " + err.Error())
|
||||
}
|
||||
|
||||
err = database.AutoMigrate(&Clan{})
|
||||
if err != nil {
|
||||
utils.Logger.Fatal(err)
|
||||
utils.Logger.Fatal("[SETUP] Failed to migrate database! " + err.Error())
|
||||
}
|
||||
err = database.AutoMigrate(&Player{})
|
||||
if err != nil {
|
||||
utils.Logger.Fatal(err)
|
||||
utils.Logger.Fatal("[SETUP] Failed to migrate database! " + err.Error())
|
||||
}
|
||||
err = database.AutoMigrate(&User{})
|
||||
if err != nil {
|
||||
utils.Logger.Fatal(err)
|
||||
utils.Logger.Fatal("[SETUP] Failed to migrate database! " + err.Error())
|
||||
}
|
||||
err = database.AutoMigrate(&ActivationCode{})
|
||||
if err != nil {
|
||||
utils.Logger.Fatal(err)
|
||||
utils.Logger.Fatal("[SETUP] Failed to migrate database! " + err.Error())
|
||||
}
|
||||
err = database.AutoMigrate(&Game{})
|
||||
if err != nil {
|
||||
utils.Logger.Fatal(err)
|
||||
utils.Logger.Fatal("[SETUP] Failed to migrate database! " + err.Error())
|
||||
} else {
|
||||
var game Game
|
||||
if err := database.First(&game).Error; err != nil {
|
||||
database.Create(&Game{Name: "Battlefield V", Tag: "BFV"})
|
||||
database.Create(&Game{Name: "Battlefield 2042", Tag: "BF2042"})
|
||||
utils.Logger.Println("Created first games")
|
||||
utils.Logger.Println("[SETUP] Created first games")
|
||||
}
|
||||
}
|
||||
|
||||
err = database.AutoMigrate(&UserSettings{})
|
||||
if err != nil {
|
||||
utils.Logger.Fatal(err)
|
||||
utils.Logger.Fatal("[SETUP] Failed to migrate database! " + err.Error())
|
||||
}
|
||||
|
||||
DB = database
|
||||
@@ -69,6 +69,6 @@ func ConnectCache(playerCacheLifetime time.Duration, expireCallback func(key str
|
||||
PlayerCache = cache.NewPlayerCache(address, playerCacheLifetime, expireCallback)
|
||||
if err := PlayerCache.Connect(); err != nil {
|
||||
PlayerCache = nil
|
||||
utils.Logger.Fatal("Failed to connect to Redis! " + err.Error())
|
||||
utils.Logger.Fatal("[SETUP] Failed to connect to Redis! " + err.Error())
|
||||
}
|
||||
}
|
||||
|
||||
12
pages.go
12
pages.go
@@ -21,7 +21,7 @@ func mainPage(c *gin.Context) {
|
||||
|
||||
err := utils.MainPageTemplates.Execute(c.Writer, data)
|
||||
if err != nil {
|
||||
utils.Logger.Fatal(err)
|
||||
utils.Logger.Fatalf("[MAIN] Error while executing template: %s", err.Error())
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,7 +33,7 @@ func loginPage(c *gin.Context) {
|
||||
|
||||
err := utils.LoginPageTemplates.Execute(c.Writer, nil)
|
||||
if err != nil {
|
||||
utils.Logger.Fatal(err)
|
||||
utils.Logger.Fatalf("[LOGIN] Error while executing template: %s", err.Error())
|
||||
}
|
||||
}
|
||||
|
||||
@@ -43,11 +43,13 @@ func loginPost(c *gin.Context) {
|
||||
|
||||
if !checkUserCredentials(username, password) {
|
||||
c.HTML(http.StatusOK, "login_error.html", gin.H{"message": "Ungültige Logindaten!"})
|
||||
utils.Logger.Warnf("[LOGIN] User %s tried to login with invalid credentials", username)
|
||||
return
|
||||
}
|
||||
|
||||
if err := session.SetLoginSession(username, c); err != nil {
|
||||
c.JSON(http.StatusInternalServerError, nil)
|
||||
utils.Logger.Errorf("[LOGIN] Error while setting login session: %s", err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
@@ -58,6 +60,7 @@ func loginPost(c *gin.Context) {
|
||||
func logout(c *gin.Context) {
|
||||
if err := session.InvalidateSession(c); err != nil {
|
||||
c.JSON(http.StatusInternalServerError, nil)
|
||||
utils.Logger.Errorf("[LOGOUT] Error while invalidating session: %s", err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
@@ -72,7 +75,7 @@ func registerPage(c *gin.Context) {
|
||||
|
||||
err := utils.RegisterPageTemplates.Execute(c.Writer, nil)
|
||||
if err != nil {
|
||||
utils.Logger.Fatal(err)
|
||||
utils.Logger.Fatalf("[REGISTER] Error while executing template: %s", err.Error())
|
||||
}
|
||||
}
|
||||
|
||||
@@ -83,12 +86,14 @@ func registerPost(c *gin.Context) {
|
||||
|
||||
if !isValidCode(code) {
|
||||
c.HTML(http.StatusOK, "login_error.html", gin.H{"message": "Ungültiger Aktivierungscode!"})
|
||||
utils.Logger.Warnf("[REGISTER] User %s tried to register with invalid code %s", username, code)
|
||||
return
|
||||
}
|
||||
|
||||
hashedPassword, err := hashPassword(password)
|
||||
if err != nil {
|
||||
c.HTML(http.StatusOK, "login_error.html", gin.H{"message": "Fehler beim Registrieren!"})
|
||||
utils.Logger.Errorf("[REGISTER] Error while hashing password: %s", err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
@@ -96,6 +101,7 @@ func registerPost(c *gin.Context) {
|
||||
|
||||
if err := session.SetLoginSession(username, c); err != nil {
|
||||
c.JSON(http.StatusInternalServerError, nil)
|
||||
utils.Logger.Errorf("[REGISTER] Error while setting login session: %s", err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
|
||||
@@ -41,7 +41,7 @@ function showSingleCalcResultDialog(xhr, reqPath) {
|
||||
}
|
||||
|
||||
Swal.fire({
|
||||
title: 'Abfrage für ' + reqPath.replace("/score/", ''),
|
||||
title: 'Abfrage für "' + reqPath.replace("/score/", '') + '"',
|
||||
text: "Score: " + xhr.response,
|
||||
icon: icon,
|
||||
customClass: swalClasses
|
||||
|
||||
@@ -86,7 +86,7 @@
|
||||
if (reqPath.startsWith("/admin/")) {
|
||||
showAdminActionExecutedDialog(xhr, method);
|
||||
} else if (reqPath.startsWith("/score/") && method === "post") {
|
||||
showSingleCalcResultDialog(xhr, method);
|
||||
showSingleCalcResultDialog(xhr, reqPath);
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
@@ -10,7 +10,11 @@ func UintToString(val uint) string {
|
||||
}
|
||||
|
||||
func StringToUint(val string) uint {
|
||||
res, _ := strconv.ParseUint(val, 10, 16)
|
||||
res, err := strconv.ParseUint(val, 10, 16)
|
||||
if err != nil {
|
||||
Logger.Warnf("StringToUint error for %s: %s", val, err.Error())
|
||||
return 0
|
||||
}
|
||||
return uint(res)
|
||||
}
|
||||
|
||||
@@ -19,6 +23,10 @@ func FloatToString(val float32) string {
|
||||
}
|
||||
|
||||
func StringToFloat(val string) float32 {
|
||||
res, _ := strconv.ParseFloat(val, 32)
|
||||
res, err := strconv.ParseFloat(val, 32)
|
||||
if err != nil {
|
||||
Logger.Warnf("StringToFloat error for %s: %s", val, err.Error())
|
||||
return 0
|
||||
}
|
||||
return float32(res)
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ import (
|
||||
func GenerateActivationCode() string {
|
||||
bytes := make([]byte, 16)
|
||||
if _, err := rand.Read(bytes); err != nil {
|
||||
panic(err) // Handle the error appropriately in production
|
||||
Logger.Fatalf("Error generating activation code: %v", err)
|
||||
}
|
||||
return hex.EncodeToString(bytes)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user