Implement KeepUpdated. Switch to Logrus logger. Relocate score-related functions.
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@@ -1,11 +1,11 @@
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package models
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import (
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"InfantrySkillCalculator/utils"
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"cache"
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"github.com/glebarez/sqlite"
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"gorm.io/gorm"
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"gorm.io/gorm/logger"
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"log"
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"os"
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"time"
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)
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@@ -26,49 +26,49 @@ func ConnectDatabase() {
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err = database.AutoMigrate(&Clan{})
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if err != nil {
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log.Fatal(err)
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utils.Logger.Fatal(err)
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}
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err = database.AutoMigrate(&Player{})
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if err != nil {
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log.Fatal(err)
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utils.Logger.Fatal(err)
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}
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err = database.AutoMigrate(&User{})
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if err != nil {
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log.Fatal(err)
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utils.Logger.Fatal(err)
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}
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err = database.AutoMigrate(&ActivationCode{})
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if err != nil {
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log.Fatal(err)
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utils.Logger.Fatal(err)
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}
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err = database.AutoMigrate(&Game{})
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if err != nil {
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log.Fatal(err)
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utils.Logger.Fatal(err)
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} else {
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var game Game
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if err := database.First(&game).Error; err != nil {
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database.Create(&Game{Name: "Battlefield V", Tag: "BFV"})
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database.Create(&Game{Name: "Battlefield 2042", Tag: "BF2042"})
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log.Println("Created first games")
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utils.Logger.Println("Created first games")
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}
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}
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err = database.AutoMigrate(&UserSettings{})
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if err != nil {
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log.Fatal(err)
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utils.Logger.Fatal(err)
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}
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DB = database
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}
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func ConnectCache(playerCacheLifetime time.Duration) {
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func ConnectCache(playerCacheLifetime time.Duration, expireCallback func(key string)) {
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address := os.Getenv("REDIS_ADDRESS")
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if address == "" {
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address = "127.0.0.1:6379"
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}
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PlayerCache = cache.NewPlayerCache(address, playerCacheLifetime)
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PlayerCache = cache.NewPlayerCache(address, playerCacheLifetime, expireCallback)
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if err := PlayerCache.Connect(); err != nil {
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PlayerCache = nil
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log.Fatal("Failed to connect to Redis! " + err.Error())
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utils.Logger.Fatal("Failed to connect to Redis! " + err.Error())
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}
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}
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