Remove game tags and persona/nucleus ids everywhere. Forward score-fetch statuscode. Fix login issue.
This commit is contained in:
@@ -21,14 +21,7 @@ type UpdateCacheInput struct {
|
||||
func GetCacheByPlayerID(c *gin.Context) {
|
||||
playerId := utils.StringToUint(c.Param("player_id"))
|
||||
|
||||
game, err := GetActiveGame(c)
|
||||
if err != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
|
||||
utils.Logger.Warnf("[CACHE] No active game available! Error: %s", err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
val, err := models.PlayerCache.GetScore(playerId, game.Tag)
|
||||
val, err := models.PlayerCache.GetScore(playerId)
|
||||
if err != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
|
||||
utils.Logger.Warnf("[CACHE] Record not found! Error: %s", err.Error())
|
||||
@@ -54,7 +47,7 @@ func AddCache(c *gin.Context) {
|
||||
return
|
||||
}
|
||||
|
||||
err := models.PlayerCache.SetScore(input.PlayerID, input.GameTag, input.Score)
|
||||
err := models.PlayerCache.SetScore(input.PlayerID, input.Score)
|
||||
if err != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": "Cache update failed! Error: " + err.Error()})
|
||||
utils.Logger.Warnf("[CACHE] Cache update failed! Error: %s", err.Error())
|
||||
@@ -64,13 +57,12 @@ func AddCache(c *gin.Context) {
|
||||
c.JSON(http.StatusOK, nil)
|
||||
}
|
||||
|
||||
// UpdateCacheByPlayerID PATCH /cache/:id?game=TAG
|
||||
// UpdateCacheByPlayerID PATCH /cache/:id
|
||||
func UpdateCacheByPlayerID(c *gin.Context) {
|
||||
playerID := utils.StringToUint(c.Param("id"))
|
||||
gameTag := c.Request.URL.Query().Get("game")
|
||||
score := utils.StringToFloat(c.PostForm("score"))
|
||||
|
||||
err := models.PlayerCache.SetScore(playerID, gameTag, score)
|
||||
err := models.PlayerCache.SetScore(playerID, score)
|
||||
if err != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": "Cache update failed! Error: " + err.Error()})
|
||||
utils.Logger.Warnf("[CACHE] Cache update failed! Error: %s", err.Error())
|
||||
@@ -79,12 +71,11 @@ func UpdateCacheByPlayerID(c *gin.Context) {
|
||||
}
|
||||
}
|
||||
|
||||
// DeleteCacheByPlayerID DELETE /cache/:id?game=TAG
|
||||
// DeleteCacheByPlayerID DELETE /cache/:id
|
||||
func DeleteCacheByPlayerID(c *gin.Context) {
|
||||
playerID := utils.StringToUint(c.Param("id"))
|
||||
gameTag := c.Request.URL.Query().Get("game")
|
||||
|
||||
if err := models.PlayerCache.DeleteScore(playerID, gameTag); err != nil {
|
||||
if err := models.PlayerCache.DeleteScore(playerID); err != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
|
||||
utils.Logger.Warnf("[CACHE] Cache deletion failed! Error: %s", err.Error())
|
||||
} else {
|
||||
@@ -121,15 +112,15 @@ func UpdateCacheAfterExpiry(key string) {
|
||||
}
|
||||
|
||||
if player.Clan.KeepUpdated {
|
||||
score := CalcPlayerScore(player.Name, "BF2042")
|
||||
score, statusCode := GetPlayerScore(player.Name)
|
||||
if score == score && score != -1 { // not NaN
|
||||
if err := models.PlayerCache.SetScore(player.ID, "BF2042", score); err != nil {
|
||||
if err := models.PlayerCache.SetScore(player.ID, score); err != nil {
|
||||
utils.Logger.Warnf("[KeepUpdated] Failed to update cache for player %s! Error: %s", player.Name, err.Error())
|
||||
} else {
|
||||
utils.Logger.Infof("[KeepUpdated] Updated cache for player %s", player.Name)
|
||||
}
|
||||
} else {
|
||||
utils.Logger.Warnf("[KeepUpdated] Failed to calculate score for player %s", player.Name)
|
||||
utils.Logger.Warnf("[KeepUpdated] Failed to calculate score for player %s! Status code: %d", player.Name, statusCode)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -50,19 +50,12 @@ func GetPlayersByClanHTML(c *gin.Context) {
|
||||
return
|
||||
}
|
||||
|
||||
game, err := GetActiveGame(c)
|
||||
if err != nil {
|
||||
c.String(http.StatusBadRequest, "")
|
||||
utils.Logger.Errorf("[PLAYER] No active game not found! Error: %s", err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
var playerIDs []uint
|
||||
for _, player := range players {
|
||||
playerIDs = append(playerIDs, player.ID)
|
||||
}
|
||||
|
||||
scores, err := models.PlayerCache.GetScores(playerIDs, game.Tag)
|
||||
scores, err := models.PlayerCache.GetScores(playerIDs)
|
||||
if err != nil {
|
||||
c.String(http.StatusBadRequest, "")
|
||||
utils.Logger.Errorf("[PLAYER] Could not get scores! Error: %s", err.Error())
|
||||
@@ -107,14 +100,7 @@ func AddPlayer(c *gin.Context) {
|
||||
return
|
||||
}
|
||||
|
||||
personaID, nucleusID, statusCode := GetPlayerIds(input.Name)
|
||||
if personaID == 0 || nucleusID == 0 {
|
||||
c.JSON(statusCode, gin.H{"error": "Player not found!"})
|
||||
utils.Logger.Errorf("[PLAYER] Could not find player! Name: %s, Status: %d", input.Name, statusCode)
|
||||
return
|
||||
}
|
||||
|
||||
player = models.Player{Name: input.Name, ClanID: input.ClanID, PersonaID: personaID, NucleusID: nucleusID}
|
||||
player = models.Player{Name: input.Name, ClanID: input.ClanID}
|
||||
if err := models.DB.Create(&player); err.Error != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error.Error()})
|
||||
utils.Logger.Errorf("[PLAYER] Could not create player! Error: %s", err.Error.Error())
|
||||
|
||||
@@ -22,77 +22,65 @@ func GetScoreByPlayerID(c *gin.Context) {
|
||||
return
|
||||
}
|
||||
|
||||
game, err := GetActiveGame(c)
|
||||
if err != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
|
||||
utils.Logger.Errorf("[SCORE] No active game available: %s", err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
score, err := models.PlayerCache.GetScore(player.ID, game.Tag)
|
||||
score, err := models.PlayerCache.GetScore(player.ID)
|
||||
var statusCode int = http.StatusOK
|
||||
if err != nil || score == -1 {
|
||||
score = CalcPlayerScore(player.Name, game.Tag)
|
||||
score, statusCode = GetPlayerScore(player.Name)
|
||||
if score == score && score != -1 { // not NaN
|
||||
if err := models.PlayerCache.SetScore(player.ID, game.Tag, score); err != nil {
|
||||
if err := models.PlayerCache.SetScore(player.ID, score); err != nil {
|
||||
utils.Logger.Errorf("[SCORE] Failed to cache player score: %s", err.Error())
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if score != score || score == -1 { // NaN
|
||||
c.String(http.StatusOK, "<i class=\"bi bi-person-x-fill me-2 text-danger fs-5\" style=\"margin-left: 0.69rem;\"></i>")
|
||||
} else if score != -1 {
|
||||
c.String(http.StatusOK, fmt.Sprintf("%.2f", score))
|
||||
} else {
|
||||
c.JSON(http.StatusBadRequest, "Invalid request!")
|
||||
utils.Logger.Warnf("[SCORE] Invalid request! Player: %s, Game: %s | Score: %f", player.Name, game.Tag, score)
|
||||
switch statusCode {
|
||||
case 200:
|
||||
c.String(200, fmt.Sprintf("%.2f", score))
|
||||
case 404:
|
||||
c.String(200, "<i class=\"bi bi-person-x-fill me-2 text-danger fs-5\" style=\"margin-left: 0.69rem;\"></i>")
|
||||
case 503, 504:
|
||||
c.String(statusCode, "<i class=\"bi bi-cloud-slash-fill me-2 text-danger fs-5\" style=\"margin-left: 0.69rem;\"></i>")
|
||||
default:
|
||||
c.String(statusCode, "<i class=\"bi bi-exclamation-circle-fill me-2 text-danger fs-5\" style=\"margin-left: 0.69rem;\"></i>")
|
||||
utils.Logger.Warnf("[SCORE] Invalid request! Player: %s, Score: %f", player.Name, score)
|
||||
}
|
||||
}
|
||||
|
||||
// GetScoreByPlayerName POST /score/:player_name
|
||||
func GetScoreByPlayerName(c *gin.Context) {
|
||||
game, err := GetActiveGame(c)
|
||||
if err != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
|
||||
utils.Logger.Errorf("[SCORE] No active game available: %s", err.Error())
|
||||
return
|
||||
}
|
||||
playerName := c.Param("player_name")
|
||||
score, statusCode := GetPlayerScore(playerName)
|
||||
|
||||
score := CalcPlayerScore(c.Param("player_name"), game.Tag)
|
||||
|
||||
if score != score || score == -1 { // NaN
|
||||
c.String(http.StatusNotFound, "Spieler nicht gefunden!")
|
||||
} else if score != -1 {
|
||||
c.String(http.StatusOK, fmt.Sprintf("%.2f", score))
|
||||
} else {
|
||||
c.String(http.StatusBadRequest, "Ungültige Abfrage!")
|
||||
utils.Logger.Warnf("[SCORE] Invalid request! Player: %s, Game: %s | Score: %f", c.Param("player_name"), game.Tag, score)
|
||||
switch statusCode {
|
||||
case 200:
|
||||
c.String(200, fmt.Sprintf("%.2f", score))
|
||||
case 404:
|
||||
c.String(200, "Spieler nicht gefunden!")
|
||||
case 503, 504:
|
||||
c.String(statusCode, "Tracker nicht erreichbar!")
|
||||
default:
|
||||
c.String(statusCode, "Ungültige Abfrage!")
|
||||
utils.Logger.Warnf("[SCORE] Invalid request! Player: %s, Score: %f", playerName, score)
|
||||
}
|
||||
}
|
||||
|
||||
func CalcPlayerScore(playerName string, gameTag string) float32 {
|
||||
if gameTag != "BF2042" {
|
||||
utils.Logger.Errorf("[SCORE] Invalid game tag '%s'", gameTag)
|
||||
return -1
|
||||
func GetPlayerScore(playerName string) (float32, int) {
|
||||
playerData, statusCode := getPlayerData(playerName)
|
||||
if statusCode != 200 {
|
||||
return -1, statusCode
|
||||
}
|
||||
return calcPlayerScore(playerData), statusCode
|
||||
}
|
||||
|
||||
gameMetrics := GetGameMetric(gameTag)
|
||||
if gameMetrics == nil {
|
||||
utils.Logger.Errorf("[SCORE] No game metrics specified for '%s'", gameTag)
|
||||
return -1
|
||||
}
|
||||
|
||||
normalizeFactor := gameMetrics.NormalizeFactor
|
||||
topWeaponCount := gameMetrics.TopWeaponCount
|
||||
|
||||
func getPlayerData(playerName string) (*models.TrackerWeaponJSON, int) {
|
||||
c := http.Client{}
|
||||
|
||||
reqUri := "https://api.gametools.network/bf2042/stats/?raw=false&format_values=false&name=" + playerName + "&platform=pc"
|
||||
req, err := http.NewRequest("GET", reqUri, nil)
|
||||
if err != nil {
|
||||
utils.Logger.Errorf("[SCORE] Failed to create request: %s", err.Error())
|
||||
return -1
|
||||
return nil, 0
|
||||
}
|
||||
|
||||
req.Header.Set("User-Agent", "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/109.0.0.0 Safari/537.36")
|
||||
@@ -100,39 +88,52 @@ func CalcPlayerScore(playerName string, gameTag string) float32 {
|
||||
res, err := c.Do(req)
|
||||
if err != nil {
|
||||
utils.Logger.Errorf("[SCORE] Failed to send request: %s", err.Error())
|
||||
return -1
|
||||
return nil, 0
|
||||
}
|
||||
|
||||
defer func(Body io.ReadCloser) {
|
||||
_ = Body.Close()
|
||||
}(res.Body)
|
||||
if res.StatusCode == 404 {
|
||||
utils.Logger.Errorf("[SCORE] User '%s' does not exist!", playerName)
|
||||
return -1
|
||||
utils.Logger.Errorf("[SCORE] User does not exist!")
|
||||
return nil, res.StatusCode
|
||||
} else if res.StatusCode == 503 || res.StatusCode == 504 {
|
||||
utils.Logger.Errorf("[SCORE] Service unavailable!")
|
||||
return nil, res.StatusCode
|
||||
} else if res.StatusCode != 200 {
|
||||
utils.Logger.Errorf("[SCORE] Status code error: %d %s", res.StatusCode, res.Status)
|
||||
return -1
|
||||
return nil, res.StatusCode
|
||||
}
|
||||
|
||||
var data models.TrackerWeaponJSON
|
||||
var response models.TrackerWeaponJSON
|
||||
body, err := io.ReadAll(res.Body)
|
||||
if err != nil {
|
||||
utils.Logger.Errorf("[SCORE] Failed to read response body: %s", err.Error())
|
||||
return -1
|
||||
return nil, 0
|
||||
}
|
||||
if err := json.Unmarshal(body, &data); err != nil {
|
||||
if err := json.Unmarshal(body, &response); err != nil {
|
||||
utils.Logger.Errorf("[SCORE] Failed to deserialize tracker API response: %s", err)
|
||||
return nil, 0
|
||||
}
|
||||
|
||||
return &response, 200
|
||||
}
|
||||
|
||||
func calcPlayerScore(playerData *models.TrackerWeaponJSON) float32 {
|
||||
gameMetrics := GetGameMetric("BF2042")
|
||||
if gameMetrics == nil {
|
||||
utils.Logger.Errorf("[SCORE] No game metrics specified for '%s'", "BF2042")
|
||||
return -1
|
||||
}
|
||||
|
||||
sort.SliceStable(data.Weapons, func(i, j int) bool { return data.Weapons[i].Kills > data.Weapons[j].Kills })
|
||||
normalizeFactor := gameMetrics.NormalizeFactor
|
||||
topWeaponCount := gameMetrics.TopWeaponCount
|
||||
|
||||
sort.SliceStable(playerData.Weapons, func(i, j int) bool { return playerData.Weapons[i].Kills > playerData.Weapons[j].Kills })
|
||||
var top []models.Weapon
|
||||
|
||||
for _, weapon := range data.Weapons {
|
||||
if len(top) >= topWeaponCount {
|
||||
break
|
||||
}
|
||||
if gameTag == "BF2042" && weapon.Kills < 100 {
|
||||
for _, weapon := range playerData.Weapons {
|
||||
if len(top) >= topWeaponCount || weapon.Kills < 100 {
|
||||
break
|
||||
}
|
||||
|
||||
@@ -169,49 +170,3 @@ func CalcPlayerScore(playerName string, gameTag string) float32 {
|
||||
|
||||
return float32(score)
|
||||
}
|
||||
|
||||
// GetPlayerIds Returns: PersonaID, NucleusID, StatusCode
|
||||
func GetPlayerIds(playerName string) (uint, uint, int) {
|
||||
c := http.Client{}
|
||||
|
||||
req, err := http.NewRequest("GET", "https://api.gametools.network/bf2042/player/?name="+playerName, nil)
|
||||
if err != nil {
|
||||
utils.Logger.Errorf("[TRK-PID] Failed to create request: %s", err.Error())
|
||||
return 0, 0, 0
|
||||
}
|
||||
|
||||
req.Header.Set("User-Agent", "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/109.0.0.0 Safari/537.36")
|
||||
|
||||
res, err := c.Do(req)
|
||||
if err != nil {
|
||||
utils.Logger.Errorf("[TRK-PID] Failed to send request: %s", err.Error())
|
||||
return 0, 0, 0
|
||||
}
|
||||
|
||||
defer func(Body io.ReadCloser) {
|
||||
_ = Body.Close()
|
||||
}(res.Body)
|
||||
if res.StatusCode == 404 {
|
||||
utils.Logger.Errorf("[TRK-PID] User '%s' does not exist!", playerName)
|
||||
return 0, 0, res.StatusCode
|
||||
} else if res.StatusCode == 503 {
|
||||
utils.Logger.Errorf("[TRK-PID] Service unavailable!")
|
||||
return 0, 0, res.StatusCode
|
||||
} else if res.StatusCode != 200 {
|
||||
utils.Logger.Errorf("[TRK-PID] Status code error: %d %s", res.StatusCode, res.Status)
|
||||
return 0, 0, res.StatusCode
|
||||
}
|
||||
|
||||
var data models.PlayerIDsJSON
|
||||
body, err := io.ReadAll(res.Body)
|
||||
if err != nil {
|
||||
utils.Logger.Errorf("[TRK-PID] Failed to read response body: %s", err.Error())
|
||||
return 0, 0, 0
|
||||
}
|
||||
if err := json.Unmarshal(body, &data); err != nil {
|
||||
utils.Logger.Errorf("[TRK-PID] Failed to deserialize tracker API response: %s", err)
|
||||
return 0, 0, 0
|
||||
}
|
||||
|
||||
return data.Results[0].PersonaID, data.Results[0].NucleusID, 0
|
||||
}
|
||||
|
||||
@@ -53,7 +53,8 @@ func IsUserEnabled(username string) bool {
|
||||
var user models.User
|
||||
|
||||
if err := models.DB.Where("username = ?", username).First(&user).Error; err != nil {
|
||||
utils.Logger.Fatalf("[USER] Error while getting user: %s", err.Error())
|
||||
utils.Logger.Warnf("[USER] IsUserEnabled: Error while getting user: %s", err.Error())
|
||||
return false
|
||||
}
|
||||
|
||||
return user.Enabled
|
||||
@@ -63,7 +64,7 @@ func GetUserRole(username string) models.Role {
|
||||
var user models.User
|
||||
|
||||
if err := models.DB.Where("username = ?", username).First(&user).Error; err != nil {
|
||||
utils.Logger.Fatalf("[USER] Error while getting user: %s", err.Error())
|
||||
utils.Logger.Fatalf("[USER] GetUserRole: Error while getting user: %s", err.Error())
|
||||
}
|
||||
|
||||
return user.UserRole
|
||||
@@ -83,7 +84,7 @@ func IsUserAdmin(username string) bool {
|
||||
var user models.User
|
||||
|
||||
if err := models.DB.Where("username = ?", username).First(&user).Error; err != nil {
|
||||
utils.Logger.Fatalf("[USER] Error while getting user: %s", err.Error())
|
||||
utils.Logger.Fatalf("[USER] IsUserAdmin: Error while getting user: %s", err.Error())
|
||||
}
|
||||
|
||||
return user.UserRole == models.AdminRole
|
||||
|
||||
@@ -3,7 +3,6 @@ package controllers
|
||||
import (
|
||||
"InfantrySkillCalculator/models"
|
||||
"InfantrySkillCalculator/utils"
|
||||
"errors"
|
||||
"github.com/gin-gonic/gin"
|
||||
"net/http"
|
||||
"session"
|
||||
@@ -43,33 +42,6 @@ func GetSettings(c *gin.Context) {
|
||||
c.JSON(http.StatusOK, sanitizedSettings)
|
||||
}
|
||||
|
||||
func GetActiveGame(c *gin.Context) (models.Game, error) {
|
||||
var settings models.UserSettings
|
||||
var game models.Game
|
||||
username, ok := session.GetUsername(c)
|
||||
|
||||
if !ok {
|
||||
err := errors.New("not logged in")
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
|
||||
utils.Logger.Errorf("[SETTINGS] User not logged in: %s", username)
|
||||
return models.Game{}, err
|
||||
}
|
||||
|
||||
if err := models.DB.Where("username = ?", username).First(&settings).Error; err != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": "No settings available!"})
|
||||
utils.Logger.Errorf("[SETTINGS] No settings available for user %s", username)
|
||||
return models.Game{}, err
|
||||
}
|
||||
|
||||
if err := models.DB.Where("id = ?", settings.ActiveGameID).First(&game).Error; err != nil {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
|
||||
utils.Logger.Errorf("[SETTINGS] No active game available for user %s", username)
|
||||
return models.Game{}, err
|
||||
}
|
||||
|
||||
return game, nil
|
||||
}
|
||||
|
||||
// UpdateSettings PATCH /settings
|
||||
func UpdateSettings(c *gin.Context) {
|
||||
var settings models.UserSettings
|
||||
|
||||
Reference in New Issue
Block a user