Remove game tags and persona/nucleus ids everywhere. Forward score-fetch statuscode. Fix login issue.
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@@ -21,14 +21,7 @@ type UpdateCacheInput struct {
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func GetCacheByPlayerID(c *gin.Context) {
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playerId := utils.StringToUint(c.Param("player_id"))
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game, err := GetActiveGame(c)
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if err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
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utils.Logger.Warnf("[CACHE] No active game available! Error: %s", err.Error())
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return
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}
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val, err := models.PlayerCache.GetScore(playerId, game.Tag)
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val, err := models.PlayerCache.GetScore(playerId)
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if err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
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utils.Logger.Warnf("[CACHE] Record not found! Error: %s", err.Error())
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@@ -54,7 +47,7 @@ func AddCache(c *gin.Context) {
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return
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}
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err := models.PlayerCache.SetScore(input.PlayerID, input.GameTag, input.Score)
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err := models.PlayerCache.SetScore(input.PlayerID, input.Score)
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if err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "Cache update failed! Error: " + err.Error()})
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utils.Logger.Warnf("[CACHE] Cache update failed! Error: %s", err.Error())
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@@ -64,13 +57,12 @@ func AddCache(c *gin.Context) {
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c.JSON(http.StatusOK, nil)
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}
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// UpdateCacheByPlayerID PATCH /cache/:id?game=TAG
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// UpdateCacheByPlayerID PATCH /cache/:id
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func UpdateCacheByPlayerID(c *gin.Context) {
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playerID := utils.StringToUint(c.Param("id"))
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gameTag := c.Request.URL.Query().Get("game")
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score := utils.StringToFloat(c.PostForm("score"))
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err := models.PlayerCache.SetScore(playerID, gameTag, score)
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err := models.PlayerCache.SetScore(playerID, score)
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if err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "Cache update failed! Error: " + err.Error()})
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utils.Logger.Warnf("[CACHE] Cache update failed! Error: %s", err.Error())
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@@ -79,12 +71,11 @@ func UpdateCacheByPlayerID(c *gin.Context) {
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}
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}
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// DeleteCacheByPlayerID DELETE /cache/:id?game=TAG
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// DeleteCacheByPlayerID DELETE /cache/:id
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func DeleteCacheByPlayerID(c *gin.Context) {
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playerID := utils.StringToUint(c.Param("id"))
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gameTag := c.Request.URL.Query().Get("game")
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if err := models.PlayerCache.DeleteScore(playerID, gameTag); err != nil {
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if err := models.PlayerCache.DeleteScore(playerID); err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
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utils.Logger.Warnf("[CACHE] Cache deletion failed! Error: %s", err.Error())
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} else {
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@@ -121,15 +112,15 @@ func UpdateCacheAfterExpiry(key string) {
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}
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if player.Clan.KeepUpdated {
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score := CalcPlayerScore(player.Name, "BF2042")
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score, statusCode := GetPlayerScore(player.Name)
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if score == score && score != -1 { // not NaN
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if err := models.PlayerCache.SetScore(player.ID, "BF2042", score); err != nil {
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if err := models.PlayerCache.SetScore(player.ID, score); err != nil {
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utils.Logger.Warnf("[KeepUpdated] Failed to update cache for player %s! Error: %s", player.Name, err.Error())
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} else {
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utils.Logger.Infof("[KeepUpdated] Updated cache for player %s", player.Name)
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}
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} else {
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utils.Logger.Warnf("[KeepUpdated] Failed to calculate score for player %s", player.Name)
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utils.Logger.Warnf("[KeepUpdated] Failed to calculate score for player %s! Status code: %d", player.Name, statusCode)
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}
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}
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}
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