Remove game tags and persona/nucleus ids everywhere. Forward score-fetch statuscode. Fix login issue.
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@@ -22,77 +22,65 @@ func GetScoreByPlayerID(c *gin.Context) {
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return
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}
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game, err := GetActiveGame(c)
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if err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
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utils.Logger.Errorf("[SCORE] No active game available: %s", err.Error())
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return
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}
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score, err := models.PlayerCache.GetScore(player.ID, game.Tag)
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score, err := models.PlayerCache.GetScore(player.ID)
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var statusCode int = http.StatusOK
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if err != nil || score == -1 {
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score = CalcPlayerScore(player.Name, game.Tag)
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score, statusCode = GetPlayerScore(player.Name)
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if score == score && score != -1 { // not NaN
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if err := models.PlayerCache.SetScore(player.ID, game.Tag, score); err != nil {
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if err := models.PlayerCache.SetScore(player.ID, score); err != nil {
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utils.Logger.Errorf("[SCORE] Failed to cache player score: %s", err.Error())
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return
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}
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}
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}
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if score != score || score == -1 { // NaN
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c.String(http.StatusOK, "<i class=\"bi bi-person-x-fill me-2 text-danger fs-5\" style=\"margin-left: 0.69rem;\"></i>")
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} else if score != -1 {
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c.String(http.StatusOK, fmt.Sprintf("%.2f", score))
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} else {
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c.JSON(http.StatusBadRequest, "Invalid request!")
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utils.Logger.Warnf("[SCORE] Invalid request! Player: %s, Game: %s | Score: %f", player.Name, game.Tag, score)
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switch statusCode {
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case 200:
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c.String(200, fmt.Sprintf("%.2f", score))
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case 404:
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c.String(200, "<i class=\"bi bi-person-x-fill me-2 text-danger fs-5\" style=\"margin-left: 0.69rem;\"></i>")
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case 503, 504:
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c.String(statusCode, "<i class=\"bi bi-cloud-slash-fill me-2 text-danger fs-5\" style=\"margin-left: 0.69rem;\"></i>")
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default:
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c.String(statusCode, "<i class=\"bi bi-exclamation-circle-fill me-2 text-danger fs-5\" style=\"margin-left: 0.69rem;\"></i>")
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utils.Logger.Warnf("[SCORE] Invalid request! Player: %s, Score: %f", player.Name, score)
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}
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}
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// GetScoreByPlayerName POST /score/:player_name
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func GetScoreByPlayerName(c *gin.Context) {
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game, err := GetActiveGame(c)
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if err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
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utils.Logger.Errorf("[SCORE] No active game available: %s", err.Error())
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return
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}
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playerName := c.Param("player_name")
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score, statusCode := GetPlayerScore(playerName)
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score := CalcPlayerScore(c.Param("player_name"), game.Tag)
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if score != score || score == -1 { // NaN
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c.String(http.StatusNotFound, "Spieler nicht gefunden!")
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} else if score != -1 {
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c.String(http.StatusOK, fmt.Sprintf("%.2f", score))
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} else {
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c.String(http.StatusBadRequest, "Ungültige Abfrage!")
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utils.Logger.Warnf("[SCORE] Invalid request! Player: %s, Game: %s | Score: %f", c.Param("player_name"), game.Tag, score)
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switch statusCode {
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case 200:
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c.String(200, fmt.Sprintf("%.2f", score))
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case 404:
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c.String(200, "Spieler nicht gefunden!")
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case 503, 504:
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c.String(statusCode, "Tracker nicht erreichbar!")
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default:
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c.String(statusCode, "Ungültige Abfrage!")
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utils.Logger.Warnf("[SCORE] Invalid request! Player: %s, Score: %f", playerName, score)
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}
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}
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func CalcPlayerScore(playerName string, gameTag string) float32 {
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if gameTag != "BF2042" {
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utils.Logger.Errorf("[SCORE] Invalid game tag '%s'", gameTag)
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return -1
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func GetPlayerScore(playerName string) (float32, int) {
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playerData, statusCode := getPlayerData(playerName)
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if statusCode != 200 {
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return -1, statusCode
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}
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return calcPlayerScore(playerData), statusCode
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}
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gameMetrics := GetGameMetric(gameTag)
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if gameMetrics == nil {
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utils.Logger.Errorf("[SCORE] No game metrics specified for '%s'", gameTag)
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return -1
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}
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normalizeFactor := gameMetrics.NormalizeFactor
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topWeaponCount := gameMetrics.TopWeaponCount
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func getPlayerData(playerName string) (*models.TrackerWeaponJSON, int) {
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c := http.Client{}
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reqUri := "https://api.gametools.network/bf2042/stats/?raw=false&format_values=false&name=" + playerName + "&platform=pc"
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req, err := http.NewRequest("GET", reqUri, nil)
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if err != nil {
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utils.Logger.Errorf("[SCORE] Failed to create request: %s", err.Error())
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return -1
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return nil, 0
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}
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req.Header.Set("User-Agent", "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/109.0.0.0 Safari/537.36")
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@@ -100,39 +88,52 @@ func CalcPlayerScore(playerName string, gameTag string) float32 {
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res, err := c.Do(req)
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if err != nil {
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utils.Logger.Errorf("[SCORE] Failed to send request: %s", err.Error())
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return -1
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return nil, 0
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}
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defer func(Body io.ReadCloser) {
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_ = Body.Close()
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}(res.Body)
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if res.StatusCode == 404 {
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utils.Logger.Errorf("[SCORE] User '%s' does not exist!", playerName)
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return -1
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utils.Logger.Errorf("[SCORE] User does not exist!")
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return nil, res.StatusCode
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} else if res.StatusCode == 503 || res.StatusCode == 504 {
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utils.Logger.Errorf("[SCORE] Service unavailable!")
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return nil, res.StatusCode
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} else if res.StatusCode != 200 {
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utils.Logger.Errorf("[SCORE] Status code error: %d %s", res.StatusCode, res.Status)
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return -1
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return nil, res.StatusCode
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}
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var data models.TrackerWeaponJSON
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var response models.TrackerWeaponJSON
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body, err := io.ReadAll(res.Body)
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if err != nil {
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utils.Logger.Errorf("[SCORE] Failed to read response body: %s", err.Error())
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return -1
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return nil, 0
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}
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if err := json.Unmarshal(body, &data); err != nil {
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if err := json.Unmarshal(body, &response); err != nil {
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utils.Logger.Errorf("[SCORE] Failed to deserialize tracker API response: %s", err)
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return nil, 0
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}
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return &response, 200
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}
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func calcPlayerScore(playerData *models.TrackerWeaponJSON) float32 {
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gameMetrics := GetGameMetric("BF2042")
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if gameMetrics == nil {
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utils.Logger.Errorf("[SCORE] No game metrics specified for '%s'", "BF2042")
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return -1
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}
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sort.SliceStable(data.Weapons, func(i, j int) bool { return data.Weapons[i].Kills > data.Weapons[j].Kills })
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normalizeFactor := gameMetrics.NormalizeFactor
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topWeaponCount := gameMetrics.TopWeaponCount
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sort.SliceStable(playerData.Weapons, func(i, j int) bool { return playerData.Weapons[i].Kills > playerData.Weapons[j].Kills })
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var top []models.Weapon
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for _, weapon := range data.Weapons {
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if len(top) >= topWeaponCount {
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break
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}
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if gameTag == "BF2042" && weapon.Kills < 100 {
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for _, weapon := range playerData.Weapons {
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if len(top) >= topWeaponCount || weapon.Kills < 100 {
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break
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}
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@@ -169,49 +170,3 @@ func CalcPlayerScore(playerName string, gameTag string) float32 {
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return float32(score)
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}
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// GetPlayerIds Returns: PersonaID, NucleusID, StatusCode
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func GetPlayerIds(playerName string) (uint, uint, int) {
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c := http.Client{}
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req, err := http.NewRequest("GET", "https://api.gametools.network/bf2042/player/?name="+playerName, nil)
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if err != nil {
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utils.Logger.Errorf("[TRK-PID] Failed to create request: %s", err.Error())
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return 0, 0, 0
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}
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req.Header.Set("User-Agent", "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/109.0.0.0 Safari/537.36")
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res, err := c.Do(req)
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if err != nil {
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utils.Logger.Errorf("[TRK-PID] Failed to send request: %s", err.Error())
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return 0, 0, 0
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}
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defer func(Body io.ReadCloser) {
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_ = Body.Close()
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}(res.Body)
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if res.StatusCode == 404 {
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utils.Logger.Errorf("[TRK-PID] User '%s' does not exist!", playerName)
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return 0, 0, res.StatusCode
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} else if res.StatusCode == 503 {
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utils.Logger.Errorf("[TRK-PID] Service unavailable!")
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return 0, 0, res.StatusCode
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} else if res.StatusCode != 200 {
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utils.Logger.Errorf("[TRK-PID] Status code error: %d %s", res.StatusCode, res.Status)
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return 0, 0, res.StatusCode
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}
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var data models.PlayerIDsJSON
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body, err := io.ReadAll(res.Body)
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if err != nil {
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utils.Logger.Errorf("[TRK-PID] Failed to read response body: %s", err.Error())
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return 0, 0, 0
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}
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if err := json.Unmarshal(body, &data); err != nil {
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utils.Logger.Errorf("[TRK-PID] Failed to deserialize tracker API response: %s", err)
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return 0, 0, 0
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}
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return data.Results[0].PersonaID, data.Results[0].NucleusID, 0
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}
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