Remove game tags and persona/nucleus ids everywhere. Forward score-fetch statuscode. Fix login issue.

This commit is contained in:
MaxJa4
2024-01-23 18:40:39 +01:00
parent 2139b83174
commit fa5728fba2
9 changed files with 91 additions and 195 deletions

View File

@@ -65,13 +65,13 @@ func (pc *PlayerCache) SetValue(key string, value interface{}, lifetime time.Dur
return pc.cache.Set(ctx, key, value, lifetime).Err()
}
func (pc *PlayerCache) SetScore(playerId uint, gameTag string, score float32) error {
key := getPlayerCacheKey(playerId, gameTag)
func (pc *PlayerCache) SetScore(playerId uint, score float32) error {
key := getPlayerCacheKey(playerId)
return pc.SetValue(key, score, pc.lifetime)
}
func (pc *PlayerCache) GetScore(playerId uint, gameTag string) (float32, error) {
key := getPlayerCacheKey(playerId, gameTag)
func (pc *PlayerCache) GetScore(playerId uint) (float32, error) {
key := getPlayerCacheKey(playerId)
val, err := pc.GetValue(key)
if errors.Is(err, redis.Nil) {
return -1.0, nil // cache miss
@@ -83,10 +83,10 @@ func (pc *PlayerCache) GetScore(playerId uint, gameTag string) (float32, error)
}
}
func (pc *PlayerCache) GetScores(playerIds []uint, gameTag string) ([]float32, error) {
func (pc *PlayerCache) GetScores(playerIds []uint) ([]float32, error) {
vals, err := pc.cache.Pipelined(ctx, func(pipe redis.Pipeliner) error {
for _, id := range playerIds {
key := getPlayerCacheKey(id, gameTag)
key := getPlayerCacheKey(id)
pipe.Get(ctx, key)
}
return nil
@@ -111,8 +111,8 @@ func (pc *PlayerCache) GetScores(playerIds []uint, gameTag string) ([]float32, e
return scores, nil
}
func (pc *PlayerCache) DeleteScore(playerId uint, gameTag string) error {
key := getPlayerCacheKey(playerId, gameTag)
func (pc *PlayerCache) DeleteScore(playerId uint) error {
key := getPlayerCacheKey(playerId)
return pc.cache.Del(ctx, key).Err()
}
@@ -120,12 +120,12 @@ func (pc *PlayerCache) PurgeCache() error {
return pc.cache.FlushAll(ctx).Err()
}
func getPlayerCacheKey(playerId uint, gameTag string) string {
return fmt.Sprintf("player:%d:game:%s", playerId, gameTag)
func getPlayerCacheKey(playerId uint) string {
return fmt.Sprintf("player:%d", playerId)
}
func (pc *PlayerCache) GetPlayerIdFromCacheKey(key string) (uint, error) {
var playerId uint
_, err := fmt.Sscanf(key, "player:%d:game:", &playerId)
_, err := fmt.Sscanf(key, "player:%d", &playerId)
return playerId, err
}