Remove game tags and persona/nucleus ids everywhere. Forward score-fetch statuscode. Fix login issue.

This commit is contained in:
MaxJa4
2024-01-23 18:40:39 +01:00
parent 2139b83174
commit fa5728fba2
9 changed files with 91 additions and 195 deletions

View File

@@ -21,14 +21,7 @@ type UpdateCacheInput struct {
func GetCacheByPlayerID(c *gin.Context) {
playerId := utils.StringToUint(c.Param("player_id"))
game, err := GetActiveGame(c)
if err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
utils.Logger.Warnf("[CACHE] No active game available! Error: %s", err.Error())
return
}
val, err := models.PlayerCache.GetScore(playerId, game.Tag)
val, err := models.PlayerCache.GetScore(playerId)
if err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
utils.Logger.Warnf("[CACHE] Record not found! Error: %s", err.Error())
@@ -54,7 +47,7 @@ func AddCache(c *gin.Context) {
return
}
err := models.PlayerCache.SetScore(input.PlayerID, input.GameTag, input.Score)
err := models.PlayerCache.SetScore(input.PlayerID, input.Score)
if err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Cache update failed! Error: " + err.Error()})
utils.Logger.Warnf("[CACHE] Cache update failed! Error: %s", err.Error())
@@ -64,13 +57,12 @@ func AddCache(c *gin.Context) {
c.JSON(http.StatusOK, nil)
}
// UpdateCacheByPlayerID PATCH /cache/:id?game=TAG
// UpdateCacheByPlayerID PATCH /cache/:id
func UpdateCacheByPlayerID(c *gin.Context) {
playerID := utils.StringToUint(c.Param("id"))
gameTag := c.Request.URL.Query().Get("game")
score := utils.StringToFloat(c.PostForm("score"))
err := models.PlayerCache.SetScore(playerID, gameTag, score)
err := models.PlayerCache.SetScore(playerID, score)
if err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Cache update failed! Error: " + err.Error()})
utils.Logger.Warnf("[CACHE] Cache update failed! Error: %s", err.Error())
@@ -79,12 +71,11 @@ func UpdateCacheByPlayerID(c *gin.Context) {
}
}
// DeleteCacheByPlayerID DELETE /cache/:id?game=TAG
// DeleteCacheByPlayerID DELETE /cache/:id
func DeleteCacheByPlayerID(c *gin.Context) {
playerID := utils.StringToUint(c.Param("id"))
gameTag := c.Request.URL.Query().Get("game")
if err := models.PlayerCache.DeleteScore(playerID, gameTag); err != nil {
if err := models.PlayerCache.DeleteScore(playerID); err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
utils.Logger.Warnf("[CACHE] Cache deletion failed! Error: %s", err.Error())
} else {
@@ -121,15 +112,15 @@ func UpdateCacheAfterExpiry(key string) {
}
if player.Clan.KeepUpdated {
score := CalcPlayerScore(player.Name, "BF2042")
score, statusCode := GetPlayerScore(player.Name)
if score == score && score != -1 { // not NaN
if err := models.PlayerCache.SetScore(player.ID, "BF2042", score); err != nil {
if err := models.PlayerCache.SetScore(player.ID, score); err != nil {
utils.Logger.Warnf("[KeepUpdated] Failed to update cache for player %s! Error: %s", player.Name, err.Error())
} else {
utils.Logger.Infof("[KeepUpdated] Updated cache for player %s", player.Name)
}
} else {
utils.Logger.Warnf("[KeepUpdated] Failed to calculate score for player %s", player.Name)
utils.Logger.Warnf("[KeepUpdated] Failed to calculate score for player %s! Status code: %d", player.Name, statusCode)
}
}
}

View File

@@ -50,19 +50,12 @@ func GetPlayersByClanHTML(c *gin.Context) {
return
}
game, err := GetActiveGame(c)
if err != nil {
c.String(http.StatusBadRequest, "")
utils.Logger.Errorf("[PLAYER] No active game not found! Error: %s", err.Error())
return
}
var playerIDs []uint
for _, player := range players {
playerIDs = append(playerIDs, player.ID)
}
scores, err := models.PlayerCache.GetScores(playerIDs, game.Tag)
scores, err := models.PlayerCache.GetScores(playerIDs)
if err != nil {
c.String(http.StatusBadRequest, "")
utils.Logger.Errorf("[PLAYER] Could not get scores! Error: %s", err.Error())
@@ -107,14 +100,7 @@ func AddPlayer(c *gin.Context) {
return
}
personaID, nucleusID, statusCode := GetPlayerIds(input.Name)
if personaID == 0 || nucleusID == 0 {
c.JSON(statusCode, gin.H{"error": "Player not found!"})
utils.Logger.Errorf("[PLAYER] Could not find player! Name: %s, Status: %d", input.Name, statusCode)
return
}
player = models.Player{Name: input.Name, ClanID: input.ClanID, PersonaID: personaID, NucleusID: nucleusID}
player = models.Player{Name: input.Name, ClanID: input.ClanID}
if err := models.DB.Create(&player); err.Error != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error.Error()})
utils.Logger.Errorf("[PLAYER] Could not create player! Error: %s", err.Error.Error())

View File

@@ -22,77 +22,65 @@ func GetScoreByPlayerID(c *gin.Context) {
return
}
game, err := GetActiveGame(c)
if err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
utils.Logger.Errorf("[SCORE] No active game available: %s", err.Error())
return
}
score, err := models.PlayerCache.GetScore(player.ID, game.Tag)
score, err := models.PlayerCache.GetScore(player.ID)
var statusCode int = http.StatusOK
if err != nil || score == -1 {
score = CalcPlayerScore(player.Name, game.Tag)
score, statusCode = GetPlayerScore(player.Name)
if score == score && score != -1 { // not NaN
if err := models.PlayerCache.SetScore(player.ID, game.Tag, score); err != nil {
if err := models.PlayerCache.SetScore(player.ID, score); err != nil {
utils.Logger.Errorf("[SCORE] Failed to cache player score: %s", err.Error())
return
}
}
}
if score != score || score == -1 { // NaN
c.String(http.StatusOK, "<i class=\"bi bi-person-x-fill me-2 text-danger fs-5\" style=\"margin-left: 0.69rem;\"></i>")
} else if score != -1 {
c.String(http.StatusOK, fmt.Sprintf("%.2f", score))
} else {
c.JSON(http.StatusBadRequest, "Invalid request!")
utils.Logger.Warnf("[SCORE] Invalid request! Player: %s, Game: %s | Score: %f", player.Name, game.Tag, score)
switch statusCode {
case 200:
c.String(200, fmt.Sprintf("%.2f", score))
case 404:
c.String(200, "<i class=\"bi bi-person-x-fill me-2 text-danger fs-5\" style=\"margin-left: 0.69rem;\"></i>")
case 503, 504:
c.String(statusCode, "<i class=\"bi bi-cloud-slash-fill me-2 text-danger fs-5\" style=\"margin-left: 0.69rem;\"></i>")
default:
c.String(statusCode, "<i class=\"bi bi-exclamation-circle-fill me-2 text-danger fs-5\" style=\"margin-left: 0.69rem;\"></i>")
utils.Logger.Warnf("[SCORE] Invalid request! Player: %s, Score: %f", player.Name, score)
}
}
// GetScoreByPlayerName POST /score/:player_name
func GetScoreByPlayerName(c *gin.Context) {
game, err := GetActiveGame(c)
if err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
utils.Logger.Errorf("[SCORE] No active game available: %s", err.Error())
return
}
playerName := c.Param("player_name")
score, statusCode := GetPlayerScore(playerName)
score := CalcPlayerScore(c.Param("player_name"), game.Tag)
if score != score || score == -1 { // NaN
c.String(http.StatusNotFound, "Spieler nicht gefunden!")
} else if score != -1 {
c.String(http.StatusOK, fmt.Sprintf("%.2f", score))
} else {
c.String(http.StatusBadRequest, "Ungültige Abfrage!")
utils.Logger.Warnf("[SCORE] Invalid request! Player: %s, Game: %s | Score: %f", c.Param("player_name"), game.Tag, score)
switch statusCode {
case 200:
c.String(200, fmt.Sprintf("%.2f", score))
case 404:
c.String(200, "Spieler nicht gefunden!")
case 503, 504:
c.String(statusCode, "Tracker nicht erreichbar!")
default:
c.String(statusCode, "Ungültige Abfrage!")
utils.Logger.Warnf("[SCORE] Invalid request! Player: %s, Score: %f", playerName, score)
}
}
func CalcPlayerScore(playerName string, gameTag string) float32 {
if gameTag != "BF2042" {
utils.Logger.Errorf("[SCORE] Invalid game tag '%s'", gameTag)
return -1
func GetPlayerScore(playerName string) (float32, int) {
playerData, statusCode := getPlayerData(playerName)
if statusCode != 200 {
return -1, statusCode
}
return calcPlayerScore(playerData), statusCode
}
gameMetrics := GetGameMetric(gameTag)
if gameMetrics == nil {
utils.Logger.Errorf("[SCORE] No game metrics specified for '%s'", gameTag)
return -1
}
normalizeFactor := gameMetrics.NormalizeFactor
topWeaponCount := gameMetrics.TopWeaponCount
func getPlayerData(playerName string) (*models.TrackerWeaponJSON, int) {
c := http.Client{}
reqUri := "https://api.gametools.network/bf2042/stats/?raw=false&format_values=false&name=" + playerName + "&platform=pc"
req, err := http.NewRequest("GET", reqUri, nil)
if err != nil {
utils.Logger.Errorf("[SCORE] Failed to create request: %s", err.Error())
return -1
return nil, 0
}
req.Header.Set("User-Agent", "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/109.0.0.0 Safari/537.36")
@@ -100,39 +88,52 @@ func CalcPlayerScore(playerName string, gameTag string) float32 {
res, err := c.Do(req)
if err != nil {
utils.Logger.Errorf("[SCORE] Failed to send request: %s", err.Error())
return -1
return nil, 0
}
defer func(Body io.ReadCloser) {
_ = Body.Close()
}(res.Body)
if res.StatusCode == 404 {
utils.Logger.Errorf("[SCORE] User '%s' does not exist!", playerName)
return -1
utils.Logger.Errorf("[SCORE] User does not exist!")
return nil, res.StatusCode
} else if res.StatusCode == 503 || res.StatusCode == 504 {
utils.Logger.Errorf("[SCORE] Service unavailable!")
return nil, res.StatusCode
} else if res.StatusCode != 200 {
utils.Logger.Errorf("[SCORE] Status code error: %d %s", res.StatusCode, res.Status)
return -1
return nil, res.StatusCode
}
var data models.TrackerWeaponJSON
var response models.TrackerWeaponJSON
body, err := io.ReadAll(res.Body)
if err != nil {
utils.Logger.Errorf("[SCORE] Failed to read response body: %s", err.Error())
return -1
return nil, 0
}
if err := json.Unmarshal(body, &data); err != nil {
if err := json.Unmarshal(body, &response); err != nil {
utils.Logger.Errorf("[SCORE] Failed to deserialize tracker API response: %s", err)
return nil, 0
}
return &response, 200
}
func calcPlayerScore(playerData *models.TrackerWeaponJSON) float32 {
gameMetrics := GetGameMetric("BF2042")
if gameMetrics == nil {
utils.Logger.Errorf("[SCORE] No game metrics specified for '%s'", "BF2042")
return -1
}
sort.SliceStable(data.Weapons, func(i, j int) bool { return data.Weapons[i].Kills > data.Weapons[j].Kills })
normalizeFactor := gameMetrics.NormalizeFactor
topWeaponCount := gameMetrics.TopWeaponCount
sort.SliceStable(playerData.Weapons, func(i, j int) bool { return playerData.Weapons[i].Kills > playerData.Weapons[j].Kills })
var top []models.Weapon
for _, weapon := range data.Weapons {
if len(top) >= topWeaponCount {
break
}
if gameTag == "BF2042" && weapon.Kills < 100 {
for _, weapon := range playerData.Weapons {
if len(top) >= topWeaponCount || weapon.Kills < 100 {
break
}
@@ -169,49 +170,3 @@ func CalcPlayerScore(playerName string, gameTag string) float32 {
return float32(score)
}
// GetPlayerIds Returns: PersonaID, NucleusID, StatusCode
func GetPlayerIds(playerName string) (uint, uint, int) {
c := http.Client{}
req, err := http.NewRequest("GET", "https://api.gametools.network/bf2042/player/?name="+playerName, nil)
if err != nil {
utils.Logger.Errorf("[TRK-PID] Failed to create request: %s", err.Error())
return 0, 0, 0
}
req.Header.Set("User-Agent", "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/109.0.0.0 Safari/537.36")
res, err := c.Do(req)
if err != nil {
utils.Logger.Errorf("[TRK-PID] Failed to send request: %s", err.Error())
return 0, 0, 0
}
defer func(Body io.ReadCloser) {
_ = Body.Close()
}(res.Body)
if res.StatusCode == 404 {
utils.Logger.Errorf("[TRK-PID] User '%s' does not exist!", playerName)
return 0, 0, res.StatusCode
} else if res.StatusCode == 503 {
utils.Logger.Errorf("[TRK-PID] Service unavailable!")
return 0, 0, res.StatusCode
} else if res.StatusCode != 200 {
utils.Logger.Errorf("[TRK-PID] Status code error: %d %s", res.StatusCode, res.Status)
return 0, 0, res.StatusCode
}
var data models.PlayerIDsJSON
body, err := io.ReadAll(res.Body)
if err != nil {
utils.Logger.Errorf("[TRK-PID] Failed to read response body: %s", err.Error())
return 0, 0, 0
}
if err := json.Unmarshal(body, &data); err != nil {
utils.Logger.Errorf("[TRK-PID] Failed to deserialize tracker API response: %s", err)
return 0, 0, 0
}
return data.Results[0].PersonaID, data.Results[0].NucleusID, 0
}

View File

@@ -53,7 +53,8 @@ func IsUserEnabled(username string) bool {
var user models.User
if err := models.DB.Where("username = ?", username).First(&user).Error; err != nil {
utils.Logger.Fatalf("[USER] Error while getting user: %s", err.Error())
utils.Logger.Warnf("[USER] IsUserEnabled: Error while getting user: %s", err.Error())
return false
}
return user.Enabled
@@ -63,7 +64,7 @@ func GetUserRole(username string) models.Role {
var user models.User
if err := models.DB.Where("username = ?", username).First(&user).Error; err != nil {
utils.Logger.Fatalf("[USER] Error while getting user: %s", err.Error())
utils.Logger.Fatalf("[USER] GetUserRole: Error while getting user: %s", err.Error())
}
return user.UserRole
@@ -83,7 +84,7 @@ func IsUserAdmin(username string) bool {
var user models.User
if err := models.DB.Where("username = ?", username).First(&user).Error; err != nil {
utils.Logger.Fatalf("[USER] Error while getting user: %s", err.Error())
utils.Logger.Fatalf("[USER] IsUserAdmin: Error while getting user: %s", err.Error())
}
return user.UserRole == models.AdminRole

View File

@@ -3,7 +3,6 @@ package controllers
import (
"InfantrySkillCalculator/models"
"InfantrySkillCalculator/utils"
"errors"
"github.com/gin-gonic/gin"
"net/http"
"session"
@@ -43,33 +42,6 @@ func GetSettings(c *gin.Context) {
c.JSON(http.StatusOK, sanitizedSettings)
}
func GetActiveGame(c *gin.Context) (models.Game, error) {
var settings models.UserSettings
var game models.Game
username, ok := session.GetUsername(c)
if !ok {
err := errors.New("not logged in")
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
utils.Logger.Errorf("[SETTINGS] User not logged in: %s", username)
return models.Game{}, err
}
if err := models.DB.Where("username = ?", username).First(&settings).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "No settings available!"})
utils.Logger.Errorf("[SETTINGS] No settings available for user %s", username)
return models.Game{}, err
}
if err := models.DB.Where("id = ?", settings.ActiveGameID).First(&game).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "No active game available!"})
utils.Logger.Errorf("[SETTINGS] No active game available for user %s", username)
return models.Game{}, err
}
return game, nil
}
// UpdateSettings PATCH /settings
func UpdateSettings(c *gin.Context) {
var settings models.UserSettings

View File

@@ -65,13 +65,13 @@ func (pc *PlayerCache) SetValue(key string, value interface{}, lifetime time.Dur
return pc.cache.Set(ctx, key, value, lifetime).Err()
}
func (pc *PlayerCache) SetScore(playerId uint, gameTag string, score float32) error {
key := getPlayerCacheKey(playerId, gameTag)
func (pc *PlayerCache) SetScore(playerId uint, score float32) error {
key := getPlayerCacheKey(playerId)
return pc.SetValue(key, score, pc.lifetime)
}
func (pc *PlayerCache) GetScore(playerId uint, gameTag string) (float32, error) {
key := getPlayerCacheKey(playerId, gameTag)
func (pc *PlayerCache) GetScore(playerId uint) (float32, error) {
key := getPlayerCacheKey(playerId)
val, err := pc.GetValue(key)
if errors.Is(err, redis.Nil) {
return -1.0, nil // cache miss
@@ -83,10 +83,10 @@ func (pc *PlayerCache) GetScore(playerId uint, gameTag string) (float32, error)
}
}
func (pc *PlayerCache) GetScores(playerIds []uint, gameTag string) ([]float32, error) {
func (pc *PlayerCache) GetScores(playerIds []uint) ([]float32, error) {
vals, err := pc.cache.Pipelined(ctx, func(pipe redis.Pipeliner) error {
for _, id := range playerIds {
key := getPlayerCacheKey(id, gameTag)
key := getPlayerCacheKey(id)
pipe.Get(ctx, key)
}
return nil
@@ -111,8 +111,8 @@ func (pc *PlayerCache) GetScores(playerIds []uint, gameTag string) ([]float32, e
return scores, nil
}
func (pc *PlayerCache) DeleteScore(playerId uint, gameTag string) error {
key := getPlayerCacheKey(playerId, gameTag)
func (pc *PlayerCache) DeleteScore(playerId uint) error {
key := getPlayerCacheKey(playerId)
return pc.cache.Del(ctx, key).Err()
}
@@ -120,12 +120,12 @@ func (pc *PlayerCache) PurgeCache() error {
return pc.cache.FlushAll(ctx).Err()
}
func getPlayerCacheKey(playerId uint, gameTag string) string {
return fmt.Sprintf("player:%d:game:%s", playerId, gameTag)
func getPlayerCacheKey(playerId uint) string {
return fmt.Sprintf("player:%d", playerId)
}
func (pc *PlayerCache) GetPlayerIdFromCacheKey(key string) (uint, error) {
var playerId uint
_, err := fmt.Sscanf(key, "player:%d:game:", &playerId)
_, err := fmt.Sscanf(key, "player:%d", &playerId)
return playerId, err
}

View File

@@ -1,10 +1,8 @@
package models
type Player struct {
ID uint `json:"id" gorm:"primary_key"`
Name string `json:"name" gorm:"not null"`
PersonaID uint `json:"persona_id" gorm:"not null"`
NucleusID uint `json:"nucleus_id" gorm:"not null"`
ClanID uint `json:"clan_id" gorm:"not null"`
Clan Clan `gorm:"references:ID"`
ID uint `json:"id" gorm:"primary_key"`
Name string `json:"name" gorm:"not null"`
ClanID uint `json:"clan_id" gorm:"not null"`
Clan Clan `gorm:"references:ID"`
}

View File

@@ -14,10 +14,3 @@ type Weapon struct {
ShotsHit int `json:"shotsHit"`
Accuracy float64 `json:"-"`
}
type PlayerIDsJSON struct {
Results []struct {
PersonaID uint `json:"personaId"`
NucleusID uint `json:"nucleusId"`
} `json:"results"`
}

View File

@@ -75,7 +75,7 @@
.then(response => {
if (response.status === 404) {
throw new Error('Hinzufügen fehlgeschlagen!\nSpielername existiert nicht.');
} else if (response.status === 503) {
} else if (response.status === 503 || response.status === 504) {
throw new Error('Hinzufügen fehlgeschlagen!\nTracker überlastet. Versuche es später erneut.');
} else if (!response.ok) {
throw new Error('Hinzufügen fehlgeschlagen!\nSpielername existiert möglicherweise bereits.');