Files
InfantrySkillCalculator/controllers/player_controller.go

209 lines
5.8 KiB
Go

package controllers
import (
"InfantrySkillCalculator/models"
"InfantrySkillCalculator/utils"
"fmt"
"github.com/gin-gonic/gin"
"gorm.io/gorm"
"gorm.io/gorm/clause"
"html/template"
"net/http"
)
type AddPlayerInput struct {
Name string `json:"name" binding:"required"`
ClanID uint `json:"clan_id" binding:"required"`
}
type UpdatePlayerInput struct {
Name string `json:"name"`
ClanID uint `json:"clan_id"`
}
// GetAllPlayers GET /player
func GetAllPlayers(c *gin.Context) {
var players []models.Player
if err := models.DB.Find(&players).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
utils.Logger.Errorf("[PLAYER] Record not found! Error: %s", err.Error())
return
}
c.JSON(http.StatusOK, players)
}
// GetPlayersByClanHTML GET /players_html
func GetPlayersByClanHTML(c *gin.Context) {
var players []models.Player
clanId := c.Request.URL.Query().Get("clan_id")
if clanId == "NaN" {
c.String(http.StatusBadRequest, "")
return
}
if err := models.DB.
Where("clan_id = ?", utils.StringToUint(clanId)).
Find(&players).Error; err != nil {
c.String(http.StatusBadRequest, "")
utils.Logger.Errorf("[PLAYER] Clan not found! Error: %s", err.Error())
return
}
game, err := GetActiveGame(c)
if err != nil {
c.String(http.StatusBadRequest, "")
utils.Logger.Errorf("[PLAYER] No active game not found! Error: %s", err.Error())
return
}
var playerIDs []uint
for _, player := range players {
playerIDs = append(playerIDs, player.ID)
}
scores, err := models.PlayerCache.GetScores(playerIDs, game.Tag)
if err != nil {
c.String(http.StatusBadRequest, "")
utils.Logger.Errorf("[PLAYER] Could not get scores! Error: %s", err.Error())
return
}
userRole := GetUserRoleByCtx(c)
var data []map[string]interface{}
for i, player := range players {
score := scores[i]
var scoreStr string
if score == -1.0 {
scoreStr = "<i class=\"bi bi-dash me-2\" style=\"margin-left:0.7rem;\"></i>"
} else {
scoreStr = fmt.Sprintf("%.2f", score)
}
data = append(data, map[string]interface{}{
"PlayerName": player.Name,
"Score": template.HTML(scoreStr),
"PlayerID": player.ID,
"UserRole": userRole,
})
}
err = utils.PlayerItemTemplate.Execute(c.Writer, data)
if err != nil {
utils.Logger.Errorf("[PLAYER] Could not execute template! Error: %s", err.Error())
}
}
// AddPlayer POST /player
func AddPlayer(c *gin.Context) {
var input AddPlayerInput
var player models.Player
if err := c.BindJSON(&input); err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
utils.Logger.Errorf("[PLAYER] Could not bind JSON! Error: %s", err.Error())
return
}
personaID, nucleusID, statusCode := GetPlayerIds(input.Name)
if personaID == 0 || nucleusID == 0 {
c.JSON(statusCode, gin.H{"error": "Player not found!"})
utils.Logger.Errorf("[PLAYER] Could not find player! Name: %s, Status: %d", input.Name, statusCode)
return
}
player = models.Player{Name: input.Name, ClanID: input.ClanID, PersonaID: personaID, NucleusID: nucleusID}
if err := models.DB.Create(&player); err.Error != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error.Error()})
utils.Logger.Errorf("[PLAYER] Could not create player! Error: %s", err.Error.Error())
return
}
c.JSON(http.StatusOK, player)
utils.Logger.Infof("[PLAYER] Added player '%s' in clan %d", input.Name, input.ClanID)
}
// GetPlayerByID GET /player/:id
func GetPlayerByID(c *gin.Context) {
var player models.Player
if err := models.DB.Where("id = ?", c.Param("id")).First(&player).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
utils.Logger.Errorf("[PLAYER] Could not find player! Error: %s", err.Error())
return
}
c.JSON(http.StatusOK, player)
}
// UpdatePlayerByID PATCH /player/:id
func UpdatePlayerByID(c *gin.Context) {
var input UpdatePlayerInput
var player models.Player
if err := c.ShouldBindJSON(&input); err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
utils.Logger.Errorf("[PLAYER] Could not bind JSON! Error: %s", err.Error())
return
}
if err := models.DB.First(&player, c.Param("id")).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
utils.Logger.Errorf("[PLAYER] Could not find player! Error: %s", err.Error())
return
}
oldValues := models.Player{
Name: player.Name,
ClanID: player.ClanID,
}
player.Name = input.Name
player.ClanID = input.ClanID
if err := models.DB.Save(&player).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
utils.Logger.Errorf("[PLAYER] Could not update player! Error: %s", err.Error())
return
}
c.JSON(http.StatusOK, nil)
utils.Logger.Infof("[PLAYER] Updated player: %s -> %s", oldValues.Name, player.Name)
}
// DeletePlayerByID DELETE /player/:id
func DeletePlayerByID(c *gin.Context) {
var player models.Player
if err := models.DB.Clauses(clause.Returning{}).Where("id = ?", c.Param("id")).Delete(&player).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
utils.Logger.Errorf("[PLAYER] Could not delete player! Error: %s", err.Error())
return
}
c.JSON(http.StatusOK, true)
utils.Logger.Infof("[PLAYER] Deleted player: %s", player.Name)
}
// DeleteAllPlayers DELETE /admin/player
func DeleteAllPlayers(c *gin.Context) {
var players []models.Player
if err := models.DB.
Session(&gorm.Session{AllowGlobalUpdate: true}).
Clauses(clause.Returning{}).
Delete(&players).Error; err != nil {
c.String(http.StatusBadRequest, "Purge failed! Error: "+err.Error())
utils.Logger.Errorf("[PLAYER] Could not purge players! Error: %s", err.Error())
return
}
c.String(http.StatusOK, "Purged "+utils.UintToString(uint(len(players)))+" players!")
utils.Logger.Infof("[PLAYER] Purged %d players!", len(players))
}