Files
InfantrySkillCalculator/controllers/player_controller.go

206 lines
4.7 KiB
Go

package controllers
import (
"InfantrySkillCalculator/models"
"InfantrySkillCalculator/utils"
"fmt"
"github.com/gin-gonic/gin"
"gorm.io/gorm"
"gorm.io/gorm/clause"
"html/template"
"internal/cache"
"log"
"net/http"
)
type AddPlayerInput struct {
Name string `json:"name" binding:"required"`
ClanID uint `json:"clan_id" binding:"required"`
}
type UpdatePlayerInput struct {
Name string `json:"name"`
ClanID uint `json:"clan_id"`
}
// GetAllPlayers GET /player
func GetAllPlayers(c *gin.Context) {
var players []models.Player
models.DB.Find(&players)
c.JSON(http.StatusOK, players)
}
// GetPlayersByClanHTML GET /players_html
func GetPlayersByClanHTML(c *gin.Context) {
var players []models.Player
clanId := c.Request.URL.Query().Get("clan_id")
if err := models.DB.
Where("clan_id = ?", utils.StringToUint(clanId)).
Find(&players).Error; err != nil {
c.String(http.StatusBadRequest, "")
log.Fatal(err)
return
}
game, err := GetActiveGame(c)
if err != nil {
c.String(http.StatusBadRequest, "")
log.Fatal(err)
return
}
scores, err := cache.GetScores(players, game.Tag)
if err != nil {
c.String(http.StatusBadRequest, "")
log.Fatal(err)
}
userRole := GetUserRoleByCtx(c)
var data []map[string]interface{}
for i, player := range players {
score := scores[i]
var scoreStr string
if score == -1.0 {
scoreStr = "<i class=\"bi bi-dash me-2\" style=\"margin-left:0.7rem;\"></i>"
} else {
scoreStr = fmt.Sprintf("%.2f", score)
}
data = append(data, map[string]interface{}{
"PlayerName": player.Name,
"Score": template.HTML(scoreStr),
"PlayerID": player.ID,
"UserRole": userRole,
})
}
err = utils.PlayerItemTemplate.Execute(c.Writer, data)
if err != nil {
log.Fatal(err)
}
}
// AddPlayer POST /player
func AddPlayer(c *gin.Context) {
var input AddPlayerInput
if err := c.BindJSON(&input); err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
return
}
var player models.Player
if err := models.DB.Where("name = ?", input.Name).First(&player).Error; err == nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Player with this name already exists!"})
return
}
player = models.Player{Name: input.Name, ClanID: input.ClanID}
models.DB.Create(&player)
c.JSON(http.StatusOK, player)
_, err := fmt.Fprintf(utils.GinWriter, "Added player '"+player.Name+"'\n")
if err != nil {
log.Fatal(err)
}
}
// GetPlayerByID GET /player/:id
func GetPlayerByID(c *gin.Context) {
player := FindPlayerByID(utils.StringToUint(c.Param("id")))
if player == nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
return
}
c.JSON(http.StatusOK, player)
}
// GetPlayerIDByName GET /playerid/:name
func GetPlayerIDByName(c *gin.Context) {
var player models.Player
if err := FindPlayerByName(&player, c).Error; err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
return
}
c.JSON(http.StatusOK, player.ID)
}
// UpdatePlayerByID PATCH /player/:id
func UpdatePlayerByID(c *gin.Context) {
var input UpdatePlayerInput
if err := c.ShouldBindJSON(&input); err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
return
}
res := models.DB.Model(&models.Player{}).
Where("id = ?", utils.StringToUint(c.Param("id"))).
Updates(map[string]interface{}{
"Name": input.Name,
"ClanID": input.ClanID,
})
if res.Error != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": res.Error.Error()})
return
}
c.JSON(http.StatusOK, nil)
_, err := fmt.Fprintf(utils.GinWriter, "Updated player '"+input.Name+"'\n")
if err != nil {
log.Fatal(err)
}
}
// DeletePlayerByID DELETE /player/:id
func DeletePlayerByID(c *gin.Context) {
player := FindPlayerByID(utils.StringToUint(c.Param("id")))
if player == nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "Record not found!"})
return
}
models.DB.Delete(&player)
c.JSON(http.StatusOK, true)
_, err := fmt.Fprintf(utils.GinWriter, "Deleted player '"+player.Name+"'\n")
if err != nil {
log.Fatal(err)
}
}
// DeleteAllPlayers DELETE /admin/player
func DeleteAllPlayers(c *gin.Context) {
var players []models.Player
if err := models.DB.
Session(&gorm.Session{AllowGlobalUpdate: true}).
Clauses(clause.Returning{}).
Delete(&players).Error; err != nil {
c.String(http.StatusBadRequest, "Purge failed! Error: "+err.Error())
return
}
c.String(http.StatusOK, "Purged "+utils.UintToString(uint(len(players)))+" players!")
}
func FindPlayerByID(id uint) *models.Player {
var res models.Player
if err := models.DB.Where("id = ?", id).First(&res).Error; err != nil {
return nil
} else {
return &res
}
}
func FindPlayerByName(out interface{}, c *gin.Context) *gorm.DB {
return models.DB.Where("name = ?", c.Param("name")).First(out)
}